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  1. Archiel

    Tamed bears are a predecessor of Death Knights

    Dark orders was a good balance option. Elemental protectors were very balanced in terms of summoned pets. Pet attack hotkey is skillless even if they give pets stamina.
  2. Archiel

    About ARPK Guilds

    Diplomacy would indicate that some sort of agreement is met, I don't think "leave or die" really counts. If a player or group shows up to a dungeon and someone is there and they give them the option leave or die that makes them an aggressor due to greed and I would very much think an ARPK guild...
  3. Archiel

    Dexterity.

    If "speed was king" and Veela was so OP why were there 15 non veelas chasing you?
  4. Archiel

    Dexterity.

    Wouldn't be the worst thing, SV probably won't do it though.
  5. Archiel

    PvP Archery Build(s)

    You have pretty much made a Paladin, no point having int unless you put it on 100 for spells. This build will work for a foot archer with magic if you put all you psy into Int and take some magic skills or put all Int into psy for magic defence and have a melee weapon as secondary to make use of...
  6. Archiel

    Tamed bears are a predecessor of Death Knights

    Set it and forget it is the issue with pets always has been (outside of the obviously broken ones in MO1)
  7. Archiel

    About ARPK Guilds

    Yes a whole lot of clearly defined enemies, this means we don't have to stand there scratching our heads wondering if we can attack or not. These other "rules" just make it messy, be like "ok this guy is 50 fathoms outside Fab which means **checks codex of guild rules** he can attack as long as...
  8. Archiel

    About ARPK Guilds

    ARPK and RPK are just the base elements of it and people have different names for it, basically the answer to one question can clarify which column you fit into, "does your guild allow killing of random players outside of defending yourself?" If yes then tick RPK if no then ARPK. If you kill...
  9. Archiel

    Updated Intelligence "Curve"

    Did you compare Veela and Thursar stam while using Veela active clade buff?
  10. Archiel

    Tamed bears are a predecessor of Death Knights

    Skill based combat
  11. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    It's at least a little refreshing that someone is actually testing these thing before giving a feelings based opinion. Nice work
  12. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    I don't see what using the best gear has to do with base race balance when the race/class you complain about doesn't use cron armor. I don't know what you mean when you say no charge swing hits for 30, my veela is lucky to get even close to that with a full charge swing. Viable or not in water...
  13. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    It's like going in circles with you guys, no one is suggesting that 100 int shouldn't have done more damage than 50 int, we are saying the linear base was set too low. Lol toxic? Ok you're ten ply bud It's not a build change it's a race and build nerf, at this rate small scale pvp will be only...
  14. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    I doubt anyone cares about rerolling, it's more the fact that a certain race and play style is getting put in the ground by SV and their merry band of fat wizards.
  15. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    Hybrid haven't been meta since 2012, Thursar are stronger than ever as a footfighters high damage/high stam/high HP/high def etc that's probabky why "nobody is crying".
  16. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    Seeing as you haven't played the class it's hard to take what you say seriously but I will counter anyway, veelas were sup par before the patch and are now the worst race for every class because the speed is negligible. You say just drop some str/con/dex to get the extra int further gimp already...
  17. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    All duels now is like watching 2 European players dueling in MO1
  18. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    The issue is that they should have started with a higher base and then ease off as the int gets closer to 120
  19. Archiel

    Beta Patch Notes 0.1.0.93 Discussion

    Why did they change self targeting? If it's because of the hot key bar why not make that customisable like MO1, already I have to put things on 2 bars if I want to use them while sprinting
  20. Archiel

    A case for permadeath

    You got schooled, you should take down your shitty troll poll and try again another time, at this point you just look silly and a little sad. ^my opinion Please go ahead and try to tell me my opinion is somehow wrong. Inb4 opinions are like assholes everyone blah blah blah