My arguments are straight forward. Which one do you need more explaination for?
You can have a fully skilled fighter (minus CC, adv. CC and beast mastery) with a fully leveled pet with the current system. It just requires you to trade or have a second account. Both easily done. Having taming...
Let me give you a run down:
taming + animal care = 2 primaries
domestication: 7 primaries
There is not reason not to break up those 7 primaries into economical and combat related skills. There is already a cross-over with zoology lore skills, which are on the profession tree. Aquiring resources...
Bump.
Since Henrik mentioned on Discord that we will probably have 1100 points in each tree this is more relevant than ever for SV to take a good look at. It´s easy to just go with what "worked" in Mortal Online 1 but I think taming and animal trade should be on the profession tree while...
Sure, that could happen. It´s part of the sandbox. I´ve yet to see anyone come even close to what your describing without being challenged and defeated or it just ending up in a civil war.
You are welcome to try.
Yes, if you are terrible at playing the game taking down someones assets will be very hard with my proposal. That is working as intended in my view. Sieging should be hard, and happen rarely as the last resort when all other means of resolving a conflict have failed. Raiding and small scale...
Let´s not forget how necessary they became at the end of MO1 lifecycle. If sieging is the way nearly all conflicts are waged rather than physically controlling an area, than the most efficient way will become extremely popular.
I think going with my proposal will avoid gimmicky mechanics that...
Rocks are a weird one though, since they should be distrbuted according to the lore. Looking at the current nodes it´s granum everywhere, calx along rivers, tephra in the NE and gabore both in the NE and at former cave camp and saburra is restricted to the Meduli plains.
Dungeons are a big part...
SV should go back to the original design where living in certain places had drawbacks. GK did not have a food vendor by design, but consistent whining afters Mats left got them one. The world would be more balanced and more believe able if SV reinstated that design.
They should also consider...
Between the crashes and terrible FPS in fights I´m not doing much fighting lately. Engine update seem to have fixed the charge-crash, but everything else seems worse.
This needs some serious work. Currently it´s the worst (for me) since August.
Absolutely. It needs to be a system that is tied into the both the resources and the full loot system. It should tie into magical enchantments, which are found in the world, rather than a vendor.
You could have a system where jewelry that is dropped on death looses all of it´s enchantments and...
Sure, but houses being used that way also increased the paranoia because any house could be a potential "siege camp". This made having "neutral" entities close to your territory a big problem. Having a timber/boulder/wagen/siege camp mechanic adds a certain degree of safety. It should be obvious...