Added: Added LOD’s to capes and banners. Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off based on distance. Added contact shadows to characters when they are nearby. New emotes. Type /emote in local chat. You can now…

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Added: Added two new daggers. Added new emotes (use command `/emote` in local chat to list them) Added a cloud of dust when arrows hit ground/objects. Added so fired arrows spawns on other clients as well. Added second moon. Added Oghmirs as playable race. Added Springboks to forest areas. Added woodcutting. Added mining. Added extraction…

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Added: Added Meduli landscape area. Added new city, Meduli. Added Meduli as a new starting location. Added shield crafting. Added armor crafting. Added Archery. (Bows and arrows can be found on the Material Supplier) Simple swimming has been added, you can currently not swim in combat mode. New emotes added. (type /emote in local chat)…

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Added: Added Gaul’Kor city. Added Gaul’Kor as a starting option. Added world landscape around Gaul’Kor area. Added first iteration of bandages Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest. Added simple currency widget…

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Added: Added the Alvarin races. Added Risar Berserker armor. Added melee weapon crafting. Added Poleaxes. Added option to use round compass. (Work in progress) Added minor animation to all lootable objects. Added support for crafting workbenches. Added first update to new level streaming. This update only affects the initial load of the world during the…

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Added: Added new out of world bounds to save players falling out of the map. Added three different dagger types. (Can be found in containers in cities, and in the wilderness) Added mountain region to the landscape. Added the Minotaur Dungeon. Added new starter skills for new characters, Poleaxes, Daggers, Ranged Combat and Archery. Added…

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Changes: Hard charge is now a static 1 extra second for all weapons. It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.) You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.) Updated the Spear right…

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Added: Three New shields added. (Can be found in containers outside of the cities.) Three Spear types added. Added Thursar race and one hairstyle. Added New armor. (Risar Soldier armor can be found in containers outside of the cities.) Added “scrape” sound when your weapon intersects with another player while charging. (And you receive a…

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Added: Added support for torches. Added the Fabernum Tower Dungeon. Added Torches to chests in cities. Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon. Changes: Optimized rotation and location updates to make blocking archs on server more exact. Made minor optimizations to the server for movement code. Adjusted Unarmed+Shield and Sword1H+Shield…

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Added: Added local post process color changes for different biomes. Added new world fog. Added Click-Drag sensitivity slider. Added support for shield icons and tool tips. Added first shield type. (Can be found in barrels in cities) Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall…

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