getting into the game
At Star Vault we value the integrity of our game.
With the subscription model, we can ensure every player experiences the game on equal terms, as well as allowing us to continue developing the game and adding new content for many, many years to come. All without sacrificing or lowering the integrity of the game world and its player base.
A subscription model allows us to focus all of our resources into developing new content and features for the game, instead of creating things like cosmetics for microtransactions that don’t actually add to the game’s playable content.
In our game, almost every item is crafted by players, or dropped by something in the world. We see introducing cosmetic items is a missed opportunity to add that new item for players to craft or find within the game world naturally opposed to buying it with real money.
In Mortal Online 2, all of our clothes, armor, weapons and equipment visually show what materials they were made from, which players can use to learn valuable information about their opponents and how well equipped they are, or what weapons and tactics might be effective against them.
Cosmetics that change the appearance of items within the world would break this feature.
In Mortal Online 2 you can be confident that anything you see another player wearing or holding can be crafted or found within the world organically, and that no players have any advantages that they paid money for.
The base game of Mortal Online 2 is $39.00 USD with regional pricing available on Steam.
We will offer several purchase & subscription packages in the future.
After purchasing the game and paying an active subscription fee of 14.25 USD per month, all additional content expansions and updates are included.
Mortal Online 2 is a buy to play game with a monthly subscription cost. There will be no cash shop or additional ways to spend money.
There is absolutely no pay to win in Mortal Online 2.
Mortal Online 2 is a next generation, first-person, sandbox MMORPG set in a fantasy world.
In Mortal Online 2, players are never truly free from danger. There are no specific PvP or safe zones, only an open, realistic world where you are free to choose your own path. Experience true, real-time combat where outcomes are decided by skill rather than levels or gear.
Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.
Mortal Online caters to players of all shapes, sizes and playstyles. Become a legendary crafter whose goods are traded across the globe. Study the art of combat and become a famous warrior. Explore areas never before seen by other players. This is a world where your individual reputation is everything. No matter what path you decide to take, people will recognize you by the impact you’ve made on the world.
Yes. The game offers a fully functional proximity-based VOIP service.
There is currently a global help chat within the game which can be accessed by opening the chat window and typing /h.
However, this is not a permanent feature.
Eventually players will be bound to local chat and other “magical” ways of communicating with your friends or guild such as whispers and guild chat.
In order to safely exit the world quickly, players need to log out within a town or their home.
Logging out in the wild will take much longer, and leave you vulnerable while waiting.
Player housing and cities are a core feature of Mortal Online 2.
We will continue to improve and expand on these systems over time, allowing for new house designs, functions, decorations and furniture.
No, Mortal Online 2 does not offer fast travel.
Trade routes and regional resources are an essential part of the game’s economy.
In spirit form however you can always teleport to your designated home priest, or the nearest priest who can resurrect you. This of course means you cannot bring any normal equipment with you apart from bound items.
Development of Mortal Online 1 began in 2005 and was heavily influenced by games like Ultima Online and Star Wars Galaxies.
It was developed entirely in Unreal Engine 3. During this time, our team was met with a wide range of challenges such as of building our own network solution capable of supporting a global, uninstanced world.
After 15 years of development, we came to the realization that it was time to part ways with our limitations and begin developing Mortal Online 2. Thanks to advances in technology and 15 years of experience, we are finally capable of achieving our original vision for the game.