New Player FAQ
A: Mortal Online 2 is a next generation, first-person, sandbox MMORPG set in a fantasy world.
In Mortal Online 2, players are never truly free from danger. There are no specific PvP or safe zones, only an open, realistic world where you are free to choose your own path. Experience true, real-time combat where outcomes are decided by skill rather than levels or gear.
Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.
Mortal Online caters to players of all shapes, sizes and playstyles. Become a legendary crafter whose goods are traded across the globe. Study the art of combat and become a famous warrior. Explore areas never before seen by other players. This is a world where your individual reputation is everything. No matter what path you decide to take, people will recognize you by the impact you've made on the world.
A: Mortal Online 2 is a world that never stops evolving. We will continue to add new features throughout the entirety of the game's lifespan.
We will be using data and feedback from our stress test to determine a logical date to enter Persistent Early Access. This date is currently TBD until we feel comfortable making a final decision.
A: Development of Mortal Online 1 began in 2005 and was heavily influenced by games like Ultima Online and Star Wars Galaxies.
It was developed entirely in Unreal Engine 3. During this time, our team was met with a wide range of challenges such as of building our own network solution capable of supporting a global, uninstanced world.
After 15 years of development, we came to the realization that it was time to part ways with our limitations and begin developing Mortal Online 2. Thanks to advances in technology and 15 years of experience, we are finally capable of achieving our original vision for the game.
A: PC only. The game relies on mouse and keyboard and is optimized for machines capable of pushing hardware limits.
A: Yes. You will need to download and play the game through your Steam account. We have taken this route because we want full control over our game being distributed and protection against intrusion.
A: When Mortal Online 2 enters its Persistent Beta (currently TBD), you may purchase the game through our website or on Steam.
We use a professional third party payment provider and will not hold any sensitive information regarding our customers.
For now, you may visit our website and make a donation to gain access to the Closed Beta.
Instructions are found here -
A: We will offer several purchase/subscription options in the future.
After purchasing the game and paying an active subscription fee, all additional content is free.
Exact prices and packages are currently TBD.
A: Mortal Online 2 is a buy to play game with a monthly subscription cost. There will be no cash shop or additional ways to spend money.
There is absolutely no pay to win in Mortal Online 2.
A: Absolutely not. We're all MMORPG players at Star Vault and understand the negative impact this has on games.
A: Mortal Online 2 has departed its Alpha state and has entered Closed Beta, We are currently planning to enter a Persistent Beta in March, 2021.
A: Yes. We do not believe in hiding our progress and development. Of course there will be bugs and issues during the Beta but we aim to solve these as quickly as possible.
If you choose to stream the game or upload to YouTube, we would be grateful if you would first make it clear that your content is from Closed Beta.
A: One. The 15 years we spent developing Mortal Online 1 opened our eyes to the many issues that came with our previous skill system and multiple characters. Therefore, we decided to go with our original vision of one character per account. This allows us to add more depth to character progression. Additionally, it increases the importance of your reputation and impact of your decisions in the world.
A: No. We are completely rebuilding the skill system in order to allow one character to fill many roles. For example, characters will have access to separate combat and crafting trees. Each tree comes with its own set of skill points.
Mortal Online relies heavily on player interaction and trading. Therefore, it is not intended for one player to become 100% self-sufficient. However, we have systems in development which are designed to support trading even while AFK or asleep.
A: Mortal Online 2 offers 10 different races to choose from.
- 5 human
- 4 non-human
- 1 half-breed
A: Mortal Online 2 consists of a single global server capable of supporting thousands of online players simultaneously.
We have spent years developing our own network code which allows players to compete whether they live next to the server or across the globe.
The only factor limiting online players is physical space. In order to combat this, Mortal Online 2's world will be 6 times larger than Mortal Online 1.
A: Yes. The game offers a fully functional proximity-based VOIP service.
A: There is currently a global help chat offered within the game which can be accessed by opening the chat window and typing /h.
However, this is not a permanent feature. Eventually players will be bound to local chat and other "magical" ways of communicating with your friends/guild.
A: Quite a bit. We aim to deliver a believable world that utilizes many of the principles and rules found on Earth. You'll notice many of our methods for obtaining resources or creating goods follow similar logic to what you might find on Earth.
A: The game will support English, Spanish, French, German, Russian, Chinese and will continue to support additional languages as time passes.
A: In order to safely exit the world, players will be required to log out within their home or an Inn.
Logging out in the wild will leave your character unprotected until the game automatically removes you.
We are also looking into the option of setting up camps which allow you to safely log out in the wild.
A: Players must first learn about the animal they wish to tame through study and practice. From, there it's up to you to track it, tame it, feed it, care for it and create a lasting bond.
A: Yes. Player housing and cities are a core feature of Mortal Online 2. We will continue to improve and expand on these systems over time.
A: No. Mortal Online 2 does not offer fast travel.
Trade runs and regional powers/resources are an essential part of the game. Bypassing these with fast travel would devastate the economy as well as other important aspects.
That being said, there are dangerous and risky ways of magically transporting a player from one location to another.
Veteran Player FAQ
A: Mortal Online 1 will continue running until Mortal Online 2 enters Persistent Beta.
A: No. There will be no transfer of wealth from Mortal Online 1 to Mortal Online 2.
Everyone will start the game on an even playing field.
A: We have learned a great deal about the positives and negatives of TC in Mortal Online 1.
This system is being completely rebuilt in Mortal Online 2 with these lessons in mind.
A: Mortal Online 2 will come with a set amount of ruined keep slots that guilds must rebuild and claim as their own.
Owning keeps will grant access to certain building capabilities like special walls, etc. Don't worry, there won't be walled off content like there was in Mortal Online 1.
A: Yes. It has always been a dream of ours to add boats, naval warfare and vast oceans.
While it's further down the pipeline, it is definitely going to happen in the future.
We hope to see players sailing completely around the globe some day.
A: Yes. Wagons are something we were never able to deliver with our old technology in Mortal Online 1.
The world of Mortal Online 2 is massive and many of its resources are regional. Wagons will play a critical role in supporting a flourishing economy across all Nations.