Next Gen Graphics

Mortal Online 2 is a next generation first-person MMORPG in a fantasy setting. Mortal Online 2 utilizes the award winning next generation graphics engine Unreal Engine 4 from Epic Games. We have further enhanced the engine to support the massive world we are creating. It’s been a huge challenged but we are very happy with the results and are very excited to see how much further we can push this cutting edge technology.

Open World

Mortal takes place in the world of Nave. Initially on the continent of Myrland though many other lands wait to be discovered and some are already known to the inhabitants of Myrland.


Mortal Online 2 has rich variety of creatures, characters and monsters to battle. Travel into deep dungeons to fight well organized foes that communicate and work in groups. We have 3 tiers of Ai in Mortal Online 2, the first more basic behaviour for animals, the second tier is advanced AI with humanoid group behaviours, leaders and bosses that is currently being implemented. The third tier is further development of World encounters such as titans and dragons.

True Real Time Combat

In Mortal Online there are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters. MO2 combat is real time and realistic. First person view lets you see what you should see, and feel as if you are there. A wide variety of weapon styles, both melee and ranged, mounted and on foot, with terrain and view as important as they would be in real life. You can’t see what’s behind you!

Races & Clades

We have spent an enormous amount of resources and time on creating the world’s best looking characters. Since the players invest all their time in one character it is vital that these characters look believable to help the player connect with the world.

We are very proud to present these highly detailed next generation playable races.


Mortal Online 2’s crafting system is huge and deep. It is simple in principle but can be very complicated in practice – how complicated varies from craft to craft. Thousands of materials can be used sometimes with billions of possible combinations. What works may sometimes be a question of skill and testing and sometimes of common sense.

Rule An Entire Nation

Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation. Player houses can be built almost anywhere. Anywhere that it is physically possible though in some areas you may need a deed (see below) and in some areas npcs may not allow it at all. Not at sea, not in swamp, not close enough to another building to undermine it’s foundations, etc etc.

First Person Only

Mortal Online 2 is a true first person MMORPG. 

You experience the game world entirely through the eyes of your character. This results in a heightened sense of immersion and allows for interesting tactical situations, as you aren’t able to see around corners without first exposing your head. 

Advanced AI

Animals can not only see, hear and flee from you, but alert the rest of their herd to the present danger. 

All humanoid NPCs follow the same rules players do. Whether you’re fighting a player or an AI bandit, they both use the same real time directional combat system.

One World One Server

All players inhabit the same persistent world in Mortal Online 2. Due to our advanced network solutions, Mortal Online 2 is playable from anywhere on earth provided you have a stable connection with no packet loss.

Player Driven Content

Take part in writing a history that is never erased, where individual player reputation matters and you decide the fate of the world. 

Our immersive systems such as in game VOIP and emotes fuel dynamic and memorable player interactions.

Persistent Housing

Build a real house anywhere in the world that everyone else can see and enter, or claim the ruins of a keep and rebuild it to its former glory.  

Carve out a slice of Nave for yourself and your allies.

Be warned, owning territory involves defending it. 

Other players may not approve of your new home and might try to destroy it.