MO2 combat is real time and realistic. First person view lets you see what you should see, and feel as if you are there. A wide variety of weapon styles, both melee and ranged, mounted and on foot, with terrain and view as important as they would be in real life. You can’t see what’s behind you! Magic adds a whole other dimension and style of play. And it’s not a choice of spellcaster or not. Hybrid combinations are very possible. Player skill, character skill and equipment all have a vital part to play. Character skill and equipment quality effect how hard you hit – but whether you hit at all is dependent on the skill of you and your opponent(s).
Mortal Online 2’s combat is realistic in other ways too. Outside of the arena combat is not “fair”. Numbers and ambushes may be very important in deciding the outcome. Deciding whether, when and where to fight may be at least as important as your skill with weapons. Mortal is a world of open pvp – it can happen anywhere. But at the same time you always need to be careful. No rules prevent combat from happening anywhere. But players and npcs may object to your actions! Full loot applies everywhere – when someone dies they drop all they are carrying. But who picks up the loot may not be the killer.
Player versus player combat and player versus npc combat work in exactly the same way. And many of our npcs bite quite hard – and have friends. Nave is a dangerous world.
Combat in Mortal Online 2 uses real time, directional attacks and blocks.
In order to successfully block an incoming attack, you must match the direction the attack is coming from. Attacks can come from one of four directions, right, left, overhead or thrust.
You must also account for the length of your weapon and distance to your opponent, as hitting with the hilt or handle of your weapon will deal less damage than if you hit with the head.
While there is strength to be found in numbers, a skilled combatant is capable of besting opponents with much better equipment, as well as multiple opponents at once.
Quality equipment will help you, but there is no substitute for hard work and training.
Each and every time you loose an arrow, you must account for the strength of your specific bow which affects arrow flight, as well as the speed, distance and direction your target is moving in.
Archery in Mortal Online 2 uses real projectiles, shot from bows that vary in draw strength based on the bow shape, density and composition of the materials they were crafted from.
Getting your arrows to hit their mark is the first step, however exactly where on the target’s body your arrow lands matters almost as much.
Heavily plated warriors have strong protection against arrows, therefore it’s up to the archer to either locate potential weaknesses or aim for more lightly armored targets such as magic users.
Whether you’re a warrior employing simple healing spells or an eccentric wizard capable of changing the weather, magic is real and can be the deciding factor in any situation.
Many things on Nave inspire fear, however the sight and sound of heavily armored shock cavalry charging towards you is hard to match.
When you die in Mortal Online 2, your body remains in the world in the form of a bag filled with everything you had on you at the time of death. Your clothes, armor, weapons and any items in your inventory will all be free for the taking by whoever killed you or any passers by.
While your mortal body stays behind, your spirit enters the etherworld where you must search for a priest who can pull your spirit back into the realm of the living and reform your body.
With each venture into the great open world outside the protection of city walls and guards, the chances of you dying and losing everything you’re currently holding are incredibly high.
Failure, embodied by death in this case, can be the greatest teacher.
Remember, death visits even the most experienced players. The difference is how you prepare for it and how you learn from your mistakes.
Those with a good amount of resilience will find success easily by learning from their failures and becoming more knowledgeable with every death.