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Mortal Online 2

Hotfix Notes 2.2.2.64

December 1, 2025

Greetings Mortals,

We have deployed a Hotfix update to address a few things as well as implement some changes that didn’t quite make it into the full patch release.

 

Read the patch notes below!

Changes

  • You now gain much less Glory when doing a supply run.
  • Fixed a “player Archery-specific” damage bug, where certain Clade Gift buffs, Mastery buffs, Essence Orb effects & the Combat Ability ‘Brace’ effect were being calculated twice when affecting archery damage.
    • This included damage increases and decreases. Effects such as Oghmir ‘Stone skin’, ‘Rock Solid’, ‘Warcry’. Thursar ‘Adamant’, Human ‘Tactician’, Mastery dmg to AI, ‘Low Health Damage Bonus’ were affected.

Magic

The Mental Leech spell has been over-performing since its last balance adjustment, where it went from being never used at all to being a little too good.

There was essentially no downside to casting the spell all the time and extremely quickly draining all the Mana of your target. This is mostly due to the amount of Mana being drained per tick heavily scaling with the casters Intelligence, so this has been lowered, along with the cast time having been adjusted to be a little longer, giving enough time for the target caster to read that the spell is being cast, and prepare a Purify if they’re fast enough to counter the Mental Leech and not lose much or any Mana from it.

This allows a skillful counter to the threat of another caster draining your Mana constantly 100% of the time, while if left unattended, the Mental Leech will severely place advantage on the caster regarding Mana economy, which often is the determining factor for a mage duel.

  • Mental Leech base “damage” (amount of Mana transferred every second, before Intelligence Spell Power bonus is applied) reduced from 3-5 to 1-1
  • Mental Leech Mana Cost reduced from 8 to 5
  • Mental Leech Cast time increased from 1.2s to 1.6s

Emotes

  • You can no longer use certain emotes while mounted, due to the potential for clipping inside the mount.
  • Fixed the Pledge Emote not correctly limiting emote movement to the upper body while auto walking and performing the emote at the same time, causing the player to slide around on the ground.

Combat Abilities

  • Fixed Strength requirement calculation not applying correctly when using bow combat abilities while mounted. This fixes the issue with players being able to use combat abilities like Snap Shot with bows far above their current Strength.
  • Using a combat ability now cancels “Use/Interact” actions.
  • Fixed Energise incorrectly only increasing Mana regeneration by +30% instead of the intended +100%.

Tasks

  • Fixed one of the Shinarian Labyrinth Caravan tasks not having Sidoian Warriors as it should.

Pets

  • Fixed issue that made “All pets” commands not always work.
  • Fixed a rare issue that made it so that you would not logout with your pet.

UI

  • Fixed bank UI bug, trying to create an itemlist would instead add to a previous itemlist if it had the defaulted name.
  • You can now search the bank for a specific item list, for example “Swords” or “Fruits”, which will show all the items stored in the bank under that list.
  • When searching in the bank, only the item lists which contain filtered items will be displayed.
  • Fixed bank issue where player-crafted potions would appear under ‘Vials’ instead of ‘Potions’.
  • Fixed being able to rename a Favored list to something that already existed, causing conflicts and odd behaviors with existing lists.
  • Fixed UI broker crash when trying to set the maximum search value to negative.

Territory Control

  • Fixed issue where the new Keep no-build zones outside keep walls and gates were not activated correctly.
  • Fixed an issue causing Region buffs from Keeps to sometimes not be applied correctly.
  • Fixed the “Butchery Yield” Region buff to now work correctly when being enhanced by a connected Keep.

Relics

  • Trying to pick up Relic equipment with a full inventory no longer removes the equipment from the world.
  • Fixed issue where relic items would not be pushed out of houses properly when dropped inside. Relic items should now end up on the ground outside or fallback to the front door. This fix does not apply to TC buildings.
  • Fixed issue where Relics would disappear while players were carrying them or when removing one from a Reliquary.

Fatalities

  • Fixed an issue that would cause players to sometimes become permanently stuck when executing a fatality on an NPC
  • Fixed issue with Fatality unlocks not correctly being checked everywhere.
  • You can no longer perform a Fatality that will make you go criminal unless you have toggled criminal actions on.

World

  • Fixed Celaeno cave light issues.
  • Fixed issue where player buildings on the surface could affect AI navigation in dungeons below.
  • Fixed collision on rocks outside of Meduli that allowed you to hide inside them.
  • Fixed some issues that could cause Ai to go into the roof in Sylvan Sanctum.
  • Fixed an issue where houses above dungeons could cause weird AI behaviour inside the dungeon, such as in Melisars Vault.
  • Improved the navmesh for Ai in Risar Hideout.
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