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Mortal Online 2

Hotfix Notes 2.2.3.8

January 8, 2026

Fishing

  • Added the ability to see what nearby players are catching while fishing together.

  • You can now see the fishing rod bending for players if they manage to get something on their hook.

  • You now only lose a maximum of one unit of Line when failing to catch a fish.

  • Fixed bug where you could not weapon swap or leave combat mode if you were swimming with a fishing rod in combat mode.

Changes

  • Krampos has now left Tindrem.

  • The damage resistance of the Oghmir clade gift ‘Rock solid’ now remains active when moving slowly (walking) as well as standing still.

  • Removed an outlaw spawner too close to a Wayshrine.

  • Improved subsystem ticking structure.

Fixes

  • Fixed UI issue that showed negative mastery points for the first level of mastery.

  • Fixed issue with recent trades being sorted the wrong way when being sorted by time.

  • Fixed an issue where buildings set to demolish while not being in guild territory would demolish much slower than buildings that were inside guild territory.

  • The debuff Slow no longer affects AI marked as bosses.

  • Fixed an issue with stunned states causing many different things, such as mercy mode or shock debuff not correctly resetting AI attacks and making them attack out of sync.

  • Fixed an issue where elementalism spells could cause very strange behavior when they were used to put an AI into mercy mode.

  • Fixed a lot of AI buffs that increased AI attack speed not working as intended. This impacts both Beast Mastery skills and other AI, including some bosses.

  • Fixed issue with AI Haste buffs incorrectly decreasing attack speed instead of increasing it. This affects Beast Mastery skills and AI/Boss fights.

  • Secondary characters can now transfer houses to new owners instead of this having to be done from the first character.

  • Fixed an issue with the Training Dummy xp cap not working as intended.

  • Fixed bandage typo in the tutorial for resting.

  • Using a combat ability now cancels “Use/Interact” actions.

  • Fixed an issue where vendors would not accept trades even when you had enough space in your inventory

  • Fixed an issue that sometimes caused combat abilities to play in slow motion.

  • Fixed a bug where melee weapons dealt damage to structures with 100% defence if you had Aggressive Stance.

  • Fixed a priest in the Hyllspeia region that was blue instead of red as intended.

  • Added missing no-build zone to a POI.

  • Added missing no-build zones to Necromancer Dungeon exits.

  • Fixed an exploit that allowed fatalities to be used to clip through obstacles.

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