Fishing
Added the ability to see what nearby players are catching while fishing together.
You can now see the fishing rod bending for players if they manage to get something on their hook.
You now only lose a maximum of one unit of Line when failing to catch a fish.
Fixed bug where you could not weapon swap or leave combat mode if you were swimming with a fishing rod in combat mode.
Changes
Krampos has now left Tindrem.
The damage resistance of the Oghmir clade gift ‘Rock solid’ now remains active when moving slowly (walking) as well as standing still.
Removed an outlaw spawner too close to a Wayshrine.
Improved subsystem ticking structure.
Fixes
Fixed UI issue that showed negative mastery points for the first level of mastery.
Fixed issue with recent trades being sorted the wrong way when being sorted by time.
Fixed an issue where buildings set to demolish while not being in guild territory would demolish much slower than buildings that were inside guild territory.
The debuff Slow no longer affects AI marked as bosses.
Fixed an issue with stunned states causing many different things, such as mercy mode or shock debuff not correctly resetting AI attacks and making them attack out of sync.
Fixed an issue where elementalism spells could cause very strange behavior when they were used to put an AI into mercy mode.
Fixed a lot of AI buffs that increased AI attack speed not working as intended. This impacts both Beast Mastery skills and other AI, including some bosses.
Fixed issue with AI Haste buffs incorrectly decreasing attack speed instead of increasing it. This affects Beast Mastery skills and AI/Boss fights.
Secondary characters can now transfer houses to new owners instead of this having to be done from the first character.
Fixed an issue with the Training Dummy xp cap not working as intended.
Fixed bandage typo in the tutorial for resting.
Using a combat ability now cancels “Use/Interact” actions.
Fixed an issue where vendors would not accept trades even when you had enough space in your inventory
Fixed an issue that sometimes caused combat abilities to play in slow motion.
Fixed a bug where melee weapons dealt damage to structures with 100% defence if you had Aggressive Stance.
Fixed a priest in the Hyllspeia region that was blue instead of red as intended.
Added missing no-build zone to a POI.
Added missing no-build zones to Necromancer Dungeon exits.
Fixed an exploit that allowed fatalities to be used to clip through obstacles.