Search results

  1. Komodor

    Horse riding direction after hitting an obstacle

    Or give horses intelligence attribute like in mo1. Smart enough horse would correct itself and behave better in general. It would add another thing to consider during taming/breeding/trading
  2. Komodor

    No way to leav Haven?

    Isn't teleport to Myrland moved outside of starting village?
  3. Komodor

    Why we are Anti-Wipe

    First keep without exploits has been build last night so a bit too late for a wipe
  4. Komodor

    15 hours in the queue

    It's random, there is no actuall queue. Server is capped at ~3k players, so you either have to wait for server capacity increase or wait for people to refund/leave the game. SV had all the time in the world to prepare for this and they did nothing as usual. They made 6x bigger world that even...
  5. Komodor

    Clade Gains In Haven

    People made thousands of gold in 1 day thanks to haven. It should be done from the very beggining. Damage has been done already.
  6. Komodor

    Fix Blainn fur

    Either fix the blainns fur or give an option to reduce it completely in character creation. It does not only reduce FPS but also breaks armor and looks half-baked.
  7. Komodor

    1 hand and Shield

    Blocking with shield drains more stamina. Spear + shield is very viable. And every mage should have shield on his back
  8. Komodor

    Best professions with good $ ROI?

    I believe they will add possibilty to sell items in bags , just like in MO1.
  9. Komodor

    Best professions with good $ ROI?

    Fishing is not balanced yet, so use it why it last. Few days of fishing should cover your needs for a year
  10. Komodor

    Hyllspeia graveyard?

    I'd limit starting zones to only few, like Tindrem, MK, Meduli, Vadda and Bakti
  11. Komodor

    Stamina broken

    I'd like to see system that encourage ppl to actually fight. Like stamina restoring after successfull hit with melee weapon/an arrow/spell. With scalling so big melee hits would restore massive amounts of stamina, and shortbow hit - very little, etc.
  12. Komodor

    Killing spawns with houses....

    Most spawns were killed in MO1. It's design (which means: SV laziness, as always) choice.
  13. Komodor

    Oghmir pipes and Inhale

    I agree, should be more expensive but usable multiple times and do consume ichor
  14. Komodor

    Human Clade rebalance suggestion

    I believe Henrik said on yesterdays stream that humans are completely fine. It was his statement in MO1 as well, besides them being almost non-existent in player population. RIP balanced humans in MO2 I guess
  15. Komodor

    HORRIBLY UNOPTIMIZED FURS: This needs to be addressed before release

    I have quite decent setup and furs ruin my fps as well. I also cannot play blainn because every time I block with him and his fists are right in front of the screen fps are dropping by 10-15 frames. During bigger skirmishes 1 furry beast can change smooth experience into powerpoint presentation
  16. Komodor

    Performance

    You need SSD disck, at least 16GB RAM (32 is better), use Dx12. If by any chance you play on gaming laptop, disable turbomode and set power usage at below 100% (90-95%)
  17. Komodor

    Human Clade rebalance suggestion

    They are far more than diverse. They are diluted.
  18. Komodor

    Human Clade rebalance suggestion

    Sounds super cool. Imagine human paladin in heavy armor, wieling 1h mace and casting spells with other hand. I'd play it
  19. Komodor

    Human Clade rebalance suggestion

    Im my opinion, at this moment, human race is weak and under-represented outside new player sphere. It has no identity like the 3 other races. Its not even universal, because its just underwhelming in every department. Oghmirs clade gifts orbit around tankiness and metallurgy; Thursars aroud...