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  1. Amadman

    Henrik Q&A stream

    I thought I would post a link to the recorded stream here since I don't think this event was mentioned on the forums.
  2. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    Agreed. Even the ones I like, I usually get bored of in less than 100-150 hours. Usually because I feel I have experienced everything already. I picked this up a little over 2 weeks ago and have 169 hours in it so far. I have spent alot of time building but I am just getting where I venture...
  3. Amadman

    After the stress test in march?

    I will add that these basic things should all be working as intended as well. Also the current development cycle is not really guaranteed. The game will have to provide enough income to allow them to continue at this rate. So lets all hope we get off to a very good start right from the beginning.
  4. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    Hopefully SV will be at least half as lucky then. But there is more to it than that I think. The game is fairly solid for an EA title which seems to be reflected in the reviews and sales. Compare it to something like Atlas (a similar game in many ways) which had a lot of hype but was a...
  5. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    Right, the system is not complicated and would not fit for an MMO. Many items you will only need one since things are reparable to full. Add that to no other players to sell too and it really limits what you can do as a crafter. Other than building, upgrading and cooking. The complex part of it...
  6. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    Skills raise by doing things but crafting doesn't have skills. It is basically a discovery type of system where you learn recipes as you get the items for it. For example, I have found 3 types of wood. Every time I find one it opens up the recipes for items that use that wood along with other...
  7. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    Yeah, as it is MO cant really have truly depletable nodes. It works in a game like Valheim though.
  8. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    Yeah, it will most likely only hold my attention for a little while. I mostly just play with my wife since its not really an mmo or anything like that. By no means is it a replacement for MO. Though it is very entertaining for $20. There are alot of things in this game that I would like to see...
  9. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    I have been giving this game a try for a couple weeks and it checks a lot of boxes for me. With major minus lacking first person view, open pvp and a single world for everyone. I know they are two different types of games, but if mortal had the gameplay of this EA game along with its own...
  10. Amadman

    Features that are a matter of heart for Roleplayers.

    I agree. Hopefully we will see much more of this type of stuff in MO2. At one point MO did have a game table and different types of pieces to be used with it. But there was issues with it so it was removed and never returned. They also did add assorted dice as random drops. So they do seem to...
  11. Amadman

    This is controversial But warrants merit

    Picked the only no option. The only micro trans I could possibly get behind in mo would be things like sub and re-role tokens.
  12. Amadman

    Lack of offline protection will cost the game

    I think the game not having a free option will limit such things greatly. Besides, wasn't it china that had issues with nudity in the game?
  13. Amadman

    Show us your inner Dark

  14. Amadman

    How Psycho are Mortals

    I scored a 25. I can get angry at times but I think it is sugar issues mostly.
  15. Amadman

    Lack of offline protection will cost the game

    I have never been involved with sieging or defending against a siege. But this sounds like it could work. If the supply was only large enough to keep x amount of guards supplied for x hours then there is your window. Not only would this make effective ai guards finite, it would also be...
  16. Amadman

    Lack of offline protection will cost the game

    Ideally there would be enough of a player base for keep owning guilds to be able to recruit members from all over the world. That way they could cover the different timezones with actual players.
  17. Amadman

    How Should Have Work 2.0

    I cant really vote because the conditions on the two no time limit options do not fit for me. But I will try to describe the way I think it should be. I think it should be a pretty small area and have only the very basics like granum ore, a single type of tree and maybe a way to get leather...
  18. Amadman

    Haven: How should it work? [Poll]

    Voted for no artificial time limit. To me the game is supposed to be open to allow players to play as they choose. Any discussion that involves forcing players to play a certain way goes against this in my opinion. When haven came out in MO it was the new content for the game. So naturally it...
  19. Amadman

    Why we don´t need Haven

    RIght, this is my point as well. The player that chooses to skip haven would be doing themselves a disservice.
  20. Amadman

    Why we don´t need Haven

    I will try. Say there is a haven and an option to leave/skip it (Which should definitely be possible). A strictly pvp oriented player could then just skip to the main game and get right to pvping. But even a new pvp player would be better served to learn a bit about the game and get some...