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  1. Turbizzler

    Patch Notes 1.0.9.11 Discussion

    While Soph was half arsed, it added some unique titles and had minor functionality with TC, so it had some use. Gave a little incentive to grind for those who cared, especially for the titles. There were a surprising amount of people that bought high soph food and soph drinks too. I would...
  2. Turbizzler

    PvE Server

  3. Turbizzler

    Patch Notes 1.0.9.11 Discussion

    Soph is very much needed. I have a feeling though, it'll implement around the time of TC. If judging things from MO1, Soph played a role in some TC buildings. But then again, it is SV and MO2 content/system prioritization has been all over the show. I also miss my high end 23 hunger per unit...
  4. Turbizzler

    Patch Notes 1.0.9.11 Discussion

    It's a good patch for what it is. Though with combining, it would of been nice to see more than just Keg and potion combining. Would be nice to have basic enhancements like from MO1 for weapons & armor, or even just dyeing to add some spice. The increased render distances for names, animations...
  5. Turbizzler

    Buy the Ultra Dynamic Sky Pack from UE Store.

    It wouldn't work in MO2 like it does in the videos. These are controlled scenes in a test environment which looks to be in engine renders. In a live MP environement of a large scale, it wouldn't be like how it is in these videos, it would be very watered down in detail and not as impressive. It...
  6. Turbizzler

    Pets vs Melee

    This thread gave me flashbacks to getting 2 tapped from 100m from a shade in MO1. Thanks for the memories.
  7. Turbizzler

    October Ban Report

    EAC HWID bans if the same person is caught using multiple accounts to cheat on a single game or ban evades by using multiple IP addresses. Essentially forcing the person to get new hardware or subbing to a HWID spoofer service, which most can't be arsed doing. Only really dedicated people(Like...
  8. Turbizzler

    October Ban Report

    Not really surprised at the amount of bans, there was an alarming amount of people cheating & exploiting their tits off in MO1. They were just able to fly under the radar a lot easier & deny relentlessly, due to much more primitive logging tools and a very...lackluster in-house anti-cheat. Now...
  9. Turbizzler

    New Road Map....

    The latest road map brought on a huge amount of disappointment for me. I was really hoping to see a focus on TC and other major content sooner. The game lacks any meaningful long term content for longevity and player retention. It's just little carrots on the end of a stick to keep some people...
  10. Turbizzler

    I'm more safe anywhere else in the game than inside guarded cities.

    So you got folded like uncle bobs lawn chair during a trade, due to your own mistakes, while being on a wheel chair obese mage, wearing light rice paper armor. And this is your reasoning for wanting to make time to kill even longer and towns safer than they already are. Towns are literally 95%...
  11. Turbizzler

    WTF Did You Do to Dedicated Archer and MA Builds?

    It's a little over tuned right now, seems to be a bit of a knee jerk implementation due to how people complained about MA and archery for a year. It reminds me of arma 3 head bob slider being put to 100% lol, Can get a little sickening after a while. It did need change, but now it just has made...
  12. Turbizzler

    Patch Notes 1.0.8.3 Discussion

    First time I have voted a patch being good. Usually patches for me are below average or average. My main gripe is how much stronger mounted magery is becoming every patch with changes. While the latest archery changes were needed(though a little over tuned IMO) it just widens the gap between...
  13. Turbizzler

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    The goal is to spread the population across all corners, hence the city/town placements in MO2 - Aside from the Jungle and central steppe. For a healthy world you want the population split up across key locations across the map and have PvE locations around the main population centers, as well...
  14. Turbizzler

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Map size is 20x20km 15% = 3km = 17x17km 20% = 4km = 16x16km 3 - 4 km from all sides would amount to 12 - 16 km reduction in total, which would be a 60 - 80% reduction. Which is not what I'm talking about. That is MO1 Myrland scale, which is too small for this, yes. But 20% would be fine...
  15. Turbizzler

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Aside from reducing the world size(Which I still think needs to happen by at least 15% - 20%), there's other things that could be done. When people rather ghost from town to town, to avoid having to plan a play session to roam or farm somewhere across the map, that's an issue. There's a huge...
  16. Turbizzler

    Give actual in game feedback for fulm and corrupt

    This has been requested since magic was added. Even taking their MO1 VFX for having a corrupt or fulm casted on you and adjusting it for current UE4 standard, as a placeholder would be fine. But everything in MO2 is half implementation and the added polish is forever SoonTM, almost as much as...
  17. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    So we have Hemeth(Cerqo) the MO neckbeard who's guild has copped more bans than Kubalay has devoured honey buns VS Stouty the bowl cut content creator neckbeard. Interesting match up.
  18. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    It's Henriks words, so could be half truths or fabricated, but nonetheless the games are mechanically very similar, despite differing elements that branch off. I support those who acknowledge cheese and broken aspects of mechanics, and agree are bad for game health and will advocate change...
  19. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    Never heard of him in Chiv/Mord, Only knew of him in MO2 as I meme'd around with him outside of Fab fighting Odinseed lol Though I didn't follow the NA scene too closely. Looking at his page, he was involved in the Modhau NA community leagues as a caster/streamer.
  20. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    In terms of mechanical design, they're very very similar. SV even takes credit for Chivalry's combat system, as apparently Chivalry devs worked for or interned at SV before making Chivalry and took SV's ideas to build Chivalry's combat. It's just a damage trace based on the weapons movement...