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  1. Jasa

    STR Values

    Joe, you ether lost weight, or a trinket is no longer charged. Open your character page, and gaze onto right side that has these numbers. Under the stats, and under Melee Damage Bonus you will see a Weight Number & (Classification) When you take damage to reserves Health & Stamina in the...
  2. Jasa

    Human Clade Rework: Radical Revision Madness Edition

    Our Niche would be outlasting other Clades. If we do not die immediately, we can persist. I was thinking about the strength of humans and why they would be the dominant race in most locations. Thursars win battles, Elfs can hunt us in Gerrilla warfare, Ogmir out tank us, humans do a little bit...
  3. Jasa

    UE4 to UE5

    It is simple to migrate the majority of the code, logic paths, & systems to UR5, however it is not a simple thing to have all the assets upscaled, nor is it simple to have the unique systems they made in UR4 move to UR5, while it is much simpler than UR3 to UR4 (My god that was a nightmare) The...
  4. Jasa

    Flying Poll

    Flying will be in several forms. The ones I can confirm is Mentalism will have a Fly spell, Animism will have Eagle Wings (Another fly spell). Mind you these will be coming with the Rarer magic schools, Currently MO2 has roughly 10 Ritualists after a month of game time since their release into...
  5. Jasa

    Crafters: Repair Function

    Data is showing that most new players are from small guilds & solo players. Not everyone will be able to front and play the game in a way that promotes that. Just because larger guilds will be able to do so in mass does not mean that all players will have the ability to do the same. Making the...
  6. Jasa

    Crafters: Repair Function

    The vast majority of these problems will be solved once a Subscription is added to the game. The current problem is I can log into 5 differant accounts after buying them on sale and just log in whenever I want. If I need to spend 75usd a month to do that then the problem just goes away.
  7. Jasa

    Thursar Clade Rework: Mad Gains & Rage

    1. Muscular: +4 Strength +1 Max Strength (Removed, Forceful & Well-Built split points between Muscular & Powerful) 2. Powerful: +4 Strength +1 Max Strength 3. Thick Skinned: +5 Max Health +1 Constitution +1 Max Constitution (Hefty Combined) 4. Large Lungs: +5 Max Stamina +1 Constitution +1...
  8. Jasa

    Open World Bosses & Patrols: Where are they?

    I was thinking recently that we have a good amount of dungeons with bosses, though we are lacking many open world bosses. We know exactly where Klothos, Nitre Queens are, as well as Vessel and Mino King. Though for the players that explore, that seek out the open world all we really have are...
  9. Jasa

    Crafters: Repair Function

    Not if you are the only one that can repair the weapons you made yourself. "Ah yes this blade was crafted by JasonNotBorn, we must travel to Moh Ki for he lives in the area." This is what would happen. You would already be known as a good crafter of some item or gear and people will need to...
  10. Jasa

    Crafters: Repair Function

    If you are spending the exact same resources to repair an item as a reward for getting home alive than I see no problem as they will need a crafter of the same level, OR make it so that only the person who created the item can repair it. I see no problem with this system. If anything, it opens...
  11. Jasa

    Crafters: Repair Function

    If you are a crafter that can create Impeccable items you should be able to repair them. Shields, Bows, Armor, Weapons ect... Then you should be able to refresh the items durability using the same materials you used to create the items to repair the item. It would promote people keeping their...
  12. Jasa

    Human Clade Rework: The Human Hybrid Problem

    (1) Human Clade Rework: Radical Revision Madness Edition | Mortal Online 2 Forums Gaze on my works and despair for I have gone full tilt.
  13. Jasa

    Human Clade Rework: Radical Revision Madness Edition

    1. Diplomatic: Opportunistic Cannibalized and added to Diplomat. 2. Charismatic: No Change 3. Tactician: No Change 4. Shamanistic: No Change 5. Human Warcry: Regen 3 Health, Stamina & Mana every second for 30s to allies, does not stack. 6. Mental Power: Removes Debuffs and shields from...
  14. Jasa

    Human Clade Rework: The Human Hybrid Problem

    Mhmm, taking all these ideas under consideration. Let me post my more radical changes as well as taking suggestions from those that have posted. I will be making a new Post.
  15. Jasa

    Spell Suggestion

    Sadly this cannot happen, The game is Esoteric by nature, spells will be added in the future. Making this sort of list would incur the wrath of mages who thought they had a full book and notice there is a new spell in Ecu, or give Meta knowledge that there is a spell out there they do not have...
  16. Jasa

    Mages: Ecumenical Changes

    The main problem with Atrophy is that it is most effective for Veela to throw onto someone and pop clade to run away, for everyone else all you have done is traded a Deathhand for an ability that will not help you escape, and if the enemy is skilled enough than you will be dead before they run...
  17. Jasa

    Human Clade Rework: The Human Hybrid Problem

    To answer this, read the top of the post. Clerical change would only add +10 armor weight and does not change the +4kg to Mana regen. Sorry I did not specify - editing the post again. Unless stated otherwise, the skills original effects are the same, All typed are added affects to the clade...
  18. Jasa

    Human Clade Rework: The Human Hybrid Problem

    Yellow was added, I did not explain where Organized came from, or my rational for making it.
  19. Jasa

    Human Clade Rework: The Human Hybrid Problem

    Unless stated otherwise, the skills original effects are the same, All typed are added affects to the clade. Diplomatic: No Change Opportunistic: No Change Charismatic: Swap Location with Rough Rider Tactician: No Change Shamanistic: No Change Human Warcry: Buff Range (Realistically...
  20. Jasa

    Faster Than Steel; Movement speed & Its relation to Armor and playstyles

    I'd argue than that every KG above 18 should reduce speed by 5, this allows some wiggle room, would you say this is a fair compromise. This would make 22kg just a 20 movementspeed pen. I just do not want Steelplate wearing footfighters to be able to dive to the same degree as someone who will...