1. Muscular: +4 Strength +1 Max Strength (Removed, Forceful & Well-Built split points between Muscular & Powerful)
2. Powerful: +4 Strength +1 Max Strength
3. Thick Skinned: +5 Max Health +1 Constitution +1 Max Constitution (Hefty Combined)
4. Large Lungs: +5 Max Stamina +1 Constitution +1 Max Constitution (Hefty Combined)
5. Robust: +4 Constitution (Removed Stocky split points between Robust & Bulky)
6. Bulky: +4 Constitution (Removed Stocky split points between Robust & Bulky)
7. Aggressive: No change
8. Battle Cry: +20 Raw Strength for a short amount of time, Monsters and Fauna also consider you as more threatening during its effect.
9. Big Boned: No Change
10. Massive: No Change
11. Thursar Warcry: No Change
12. Striker: No Change
13. Controlled Metabolism: No Change
14. Indefatigable: No Change
15. Axe Training: No Change
16. Sword Training: No Change
17. Athlete: No Change
18. Styganthrope: You regain 3.33 health every 10 seconds, and the effect of passive regeneration is doubled. If above 16kg of armor, gain 35% less health from being healed.
19. Risar Known: No Change
20. Resolved: No Change
21. Staunch: No Change
22. Tenacious: No Change
23. Adrenaline: [Passive] Adrenaline rushes through your body making it possible to swing your weapon even when out of stamina, instead health is used in place of Stamina. [1hp = 10 stamina usage]
24. Life Steal: No Change
25. Adamant: No Change
26. Risar Rage: [Buff] Damage increases based on missing health, 0-10% Melee Damage Bonus
27. Dominating Presence: +25 to taming & Creature Control skills
28. Companion Bond: If only one pet is currently controlled, Life Steal & Health Regen are shared with your pet.
29. Destructive Impulse: When Operating a Siege Engine or Ship deal 15% more Melee Damage
30. Vengeance: When a nearby ally dies gain back 50% Stamina & 25 speed for a short time.
2. Powerful: +4 Strength +1 Max Strength
3. Thick Skinned: +5 Max Health +1 Constitution +1 Max Constitution (Hefty Combined)
4. Large Lungs: +5 Max Stamina +1 Constitution +1 Max Constitution (Hefty Combined)
5. Robust: +4 Constitution (Removed Stocky split points between Robust & Bulky)
6. Bulky: +4 Constitution (Removed Stocky split points between Robust & Bulky)
7. Aggressive: No change
8. Battle Cry: +20 Raw Strength for a short amount of time, Monsters and Fauna also consider you as more threatening during its effect.
9. Big Boned: No Change
10. Massive: No Change
11. Thursar Warcry: No Change
12. Striker: No Change
13. Controlled Metabolism: No Change
14. Indefatigable: No Change
15. Axe Training: No Change
16. Sword Training: No Change
17. Athlete: No Change
18. Styganthrope: You regain 3.33 health every 10 seconds, and the effect of passive regeneration is doubled. If above 16kg of armor, gain 35% less health from being healed.
19. Risar Known: No Change
20. Resolved: No Change
21. Staunch: No Change
22. Tenacious: No Change
23. Adrenaline: [Passive] Adrenaline rushes through your body making it possible to swing your weapon even when out of stamina, instead health is used in place of Stamina. [1hp = 10 stamina usage]
24. Life Steal: No Change
25. Adamant: No Change
26. Risar Rage: [Buff] Damage increases based on missing health, 0-10% Melee Damage Bonus
27. Dominating Presence: +25 to taming & Creature Control skills
28. Companion Bond: If only one pet is currently controlled, Life Steal & Health Regen are shared with your pet.
29. Destructive Impulse: When Operating a Siege Engine or Ship deal 15% more Melee Damage
30. Vengeance: When a nearby ally dies gain back 50% Stamina & 25 speed for a short time.
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