On November 3rd Henrik hosted his regular weekly live stream on Twitch where he hosted his regular QnA and gave some updates on the status of the next patch. Read the summary of his stream here, and watch the archived video on YouTube.
Mortal Online 2 is a first – person fantasy MMORPG like no other.
A persistent sandbox world filled with thousands of players, together they fill the realm of Nave with content and unique stories.
Mortal Online 2 is first and foremost a player – driven game. It is the players who gather resources, craft goods, set up trade routes, build houses, fortifications, and villages – wage wars, or keep the peace.
The world of Mortal Online 2 is constantly changing, and it is a game that will change how you look at MMOs.
What you choose to do in Nave is entirely up to you.
There are no predetermined quest lines to follow, as this is a sandbox filled with human agencies and interactions.
Each time you log in a new context may await you, as the world evolves from player actions and emergent systems alike.
You can stay in the relative safety of protected cities, or risk venturing out into uncharted regions for resources and treasure, and seek out monsters of legend to test your mettle.
You can steal from, fight and kill other players – or protect the people around you from marauders and mischief, for bounties or renown.
You can set up a business and profit from gathering, taming, breeding, refining, crafting, construction, trade, protection, and more.
You can join a guild to compete for trade or territory, build keeps and engage in epic wars.
All these paths are open to you, and you can travel them alone or together with others. No matter what you choose, your time in Nave is guaranteed to be an unparalleled experience, exclusive to you, and forever written into its persistent history.
Mortal Online 2 builds on over 15 years of experience from its predecessor, and new features and content are consistently being added to the game.
This isn’t our game, it is yours.
Tune in to Henrik’s stream on Thursday, August 19th at 18:00 UTC for updates regarding our upcoming final stress test and launch into early access!