-People are already figure 8-ing, turning combat into jousting contests instead of melee, so *no*, speed does not need to be increased. This isn't counterstrike. We're not supposed to be able to run around in full plate armor as fast as half-naked basketball players. I wear all plate except for 2 slots, and I run as fast as a naked person, and that's just ridiculous already. It needs to be slowed down if anything, though I'm fine with it as it is. Instead of speeding it up, they need to lower the weight at which you start slowing down, so that only people who are naked, or wearing cloth/leather are fast. Right now people in full plate armor chasing down naked people successfully is just silly. Naked and cloth wearing people need to be out-running everyone, leather wearers close behind them, and people in full armor shouldn't be running anywhere near their speed. Since people like to jump on the term "realism", I'll use the term "believable" or maybe "successful suspension of belief" or "internal consistency". The current max speed is acceptable, just not the people in full or near full plate armor running at max speed.
-The ping issue is still here. I can practically tell what continent someone is not just by fighting them. It's so obvious when the Euro's log on, as opposed to fighting other NA people, in fights that are 100-150 ping plus their 100-150 ping till they show up, and it's suddenly a completely different fight. When you can tell what time it is by what the combat is like, ping is still *definitely* an issue. Read that last sentence again.
-They need to pay more attention to the intentional de-syncing breaking animations that's already starting to show up, not try to turn this into some twitch-shooter. I am already seeing blows land before the animations even complete, like in MO1, and it's always the same people, and that's not Australia lag, it's people working on cheats. You can tell the difference.
-Speed does not equal skill; it's more accurate to say speed *instead of* skill, twitch instead of tactics. Again, this isn't counterstrike, and MO2 needs to not exceed the speed of it's ability to keep desyncing, whether intentional or not, under control. It turns out that I like the combat sped up a bit, but it is a bit too much, and needs to be scaled back; fast daggers make sense; 2 handed swords shouldn't be able to be swung about like flyswatters though.
Again, the max speed of things isn't far off, and definitely doesn't need to be increased, but the heavy stuff (heavy weapons swing speed, runspeed with armor) needs be scaled back.
- Henrik has stated that this is a synchronization problem, even though I have my doubts, and they already have been in-house testing speed increases with this patch being one of the first incremental steps to speeding it up. Gameplay > Realism. Magic is realistic, therefore it isn't believable. Also - what do you plan on telling players who want to come from MO1 and play a dex build? I have a feeling dex builds will probably run faster then the current speed, if not I find they will be sorely disappointed.
- Ping will always be a issue on one single server. No amount of artificial work will fix this, especially not packet loss, WiFi, or other bad internet causations that players had without a fix or 'by accident (on purpose)'.
- I'm not so sure about people developing cheats, but it's highly possible since SV has made efforts - whether you or anyone else agree - to intentionally rub people wrong with design choices or go back on their word (As this has already been seen demonstrated, but I'm not getting into this debate because it teeters rule-breaking conversations. DM me if you care to know.)
- You're right, speed doesn't equal skill. Speed is a somewhat sizable portion of the problem however, when ever I advocate for speed increases; I think it's the first step to helping the combat increase it's gap in players who are mechanically good and players who are not mechanically good. I don't really see MO2 being a game about strategy, and MO1 didn't really have strategy. Sure, you could group more effectively, have good communications - that's strategy, but a lot of the times when I see people say 'strategy' they usually mean like actual tactics, formations, etc. Which is just not something that will work in a game like this. Unless you mean something else. A lot of weapons need to be faster, I'm sorry you don't agree with that but slower weapons just have almost no use currently. No chip damage, sub-par hitboxes, damage stats are borderline average or much worse. If the game had of gone into persistence it would of been spears, swords, and MAYBE daggers 24/7. Because these weapons have the least amount of drawbacks, damage output, material usage, animations, etc.
- The speed was higher before and it felt fine. The problem when I tried the combat alpha out was the turn caps were terrible, and the defensive play was too prevalent in all players to the point I had people like PatWins getting upset because I'd just sit and parry him while he did the same thing. Ironic honestly, but I don't blame him for being upset.
All in all, a lot of us want the game to be faster because we know it'll benefit the game long term rather than ushering in players when release does happen and we run in this giant fucking circle we did back to MO1. Cause guess what? MO1 was fast, then it got slower... and slower, and slower...... and slower. People complained about it being slow all the time, the combat was relatively slow, the starting experience was slow - everything movement related was slow.
When trinkets came out, you know what people used them for mostly? Prioritizing dex to increase speed, because speed was king in MO1. Henrik knows this, and he knows now from people who have played MO1 previously aren't trying to necessarily 'taint' MO2 with MO1 ideals, but a lot of us have experienced a numerous amount of gameplay changes that give us a super well-rounded idea of how shit works.
I'm not going to speak to lag, technical issues, etc. Since Henrik is absolutely stubborn on the topic of regional servers. He feels his system of a single server works equally fair for AU players, to EU players, to US players saying there is no noticeable difference. Even though I have seen a difference, experienced a differenced, and heard a difference from numerous people.
Speed is not the problem, it's the tech. If you want to argue speed is a problem because of desync issues / lag, I believe you need to first pinpoint the actual problem rather than pushing down ideas that clearly would improve gameplay.
I get that speed amplifies this problem, but in my mind gameplay > single server. Also ping normalization.