Last Thursday on November 3rd at 7 PM UTC Henrik hosted his regular weekly stream over on Twitch.
During the stream Henrik hosted his regular QnA and gave some updates on the status of the next patch.
The stream has been archived on our YouTube channel, with timestamps in the description so you can easily review some of Henrik’s comments.
The next patch is currently being tested and is set to go live this week all going well.
New Render Distance & Server Optimization
We have increased the render distance for players and AI in the next patch by quite a lot. This means you will be able to see players sooner and from further away than before. Along with the maximum distance, we have also increased the distance for loading player equipment such as armor by a lot, so you will see what kind of equipment a player has much earlier.
These updates come as a result of the optimizations we were able to make after the stress tests we ran recently.
A few days ago there was also a rather large battle between players outside Meduli, and we are happy to say the server performed admirably, both on our end as well as from player reports of the experience. We are also aware of the issue where sounds become desynced in large fights.
As a shoutout to Putzin, here is a link to his video he made covering that event from his perspective which shows the large crowds of players (Thank you Putzin for the great coverage!):
System for Restricting Very High Latency
The next patch will also contain a new system to help combat issues caused by players with extremely high latencies and unstable connections to the game server. We previously had a ping limit during the beta which would kick a player who exceeded it, however we disabled it as it wasn’t functioning how we wanted.
This new system is a bit more sophisticated than a simple threshold that kicks you if your ping goes over it, and is designed to ignore or forgive small spikes in latency so that we don’t disconnect players with otherwise stable connections.
We are going to be implementing this with very conservative values to start with for safety reasons, and depending on the data we get after the patch goes live we will make any necessary adjustments.
The Halloween event will be ending when the next patch goes live, which is planned for some time this week.
If you are yet to earn the new titles or obtain some of the new lantern decorations and would like to, make sure to do so before it’s too late!
The Topic of Game Wipes
Henrik also touched on the topic of in game wipes during the stream starting at 30:54, and explained why we won’t ever be implementing a seasonal wipe for Mortal Online 2, or wiping the game due to other reasons.
We encourage anyone wondering about this topic or wanting more information to listen to Henrik’s explanations.
Whether you’re a longtime fan of Mortal Online 2 or a newcomer in the world of Nave, dive into the vault with Henrik on Thursdays at 7:00 PM UTC to get your questions answered by the CEO and game designer.
See you in Nave,
The Star Vault Team