This stream was focused on discussing the new patch that went live earlier that day, so Henrik held his usual Q&A session answering many questions about the update, as well as giving away one free Steam copy of Mortal Online 2 in the weekly giveaway.
The stream has been archived on our YouTube channel, with some handy chapters and timestamps in the description!
This Patch and Future Patches
We are going to deploy a hotfix for some of the reported issues with the patch such as an unintended change to weapon charge speeds and some issues with spawners, which is being tested now and will hopefully be out very soon.
Our next patch is planned to be a smaller one, and we hope to have it out in a couple weeks.
Hotfixes and Code Submission Changes
We spent a large portion of this patch updating our code submission process, and this is the first patch release that uses the new system.
We will now be able to better submit code across our teams for the future, but what this means for the player is cleaner patches and the ability to hotfix at any point in the patch cycle.
Next Stream – Large Battle Simulation
Next week we are inviting everyone to gather outside Meduli in order to simulate another large battle!
Sebastian and Henrik will be monitoring the server live with various profiling tools collecting performance data that will help us ensure the large scale battles that will occur once territory control and sieging comes out are smooth.
We hope to have around 400 players during this battle so it will help us a lot if you summon your guilds and friends for this event.
Pet Pathing System Update
Internally we are discussing methods of how to better have your pets stick to you while traveling on foot and or while mounted.
We are still in the process of finalizing a decision, as we want to make sure it does not affect PvP in a poor way in the future as the implementation of these changes can affect what kind of counter or updates around PvP will be needed.
When we have further updates on this topic we will let everyone know. The idea is to help pets from becoming stuck, not being able to travel across water and other similar annoyances.
Potion Effects Expansion
We are far from finished with our design to have more potion effects for alchemists.
The alchemy system is something the team is proud of and we are excited to expand on it to give the talented alchemists of Nave more tools to work with.
Tattoos and Hairstylist Professions
In the future we plan to have two new cosmetic professions, each requiring you to find or unlock new tattoo or hair options from different nations. Your nation of choice at character creation may also affect what is possible for you to obtain.
These features should make for a lot of fun, and we will update you further about them when we are closer to adding them.
Clade Change Options
There is talk in the far future where we may allow Clades to be changed.
This would be some kind of milestone system that needs to be unlocked or achieved before it will be possible, as this will not be a simple purchasable token like the clade gift reset.
This could change, but for now this is something we are considering however it will not be around any time soon as we want to focus on other additions, bug fixes and features first.
Roadmap Block Updates
Henrik is having the last meeting or two before we have a more accurate expectation of the roadmap for each patch block, and we hope within the next few weeks we will have something to show you for this.
We appreciate your patience and hope our Project Polish patches are delivering a better experience with each one.
Whether you’re a longtime fan of Mortal Online 2 or a newcomer in the world of Nave, dive into the vault with Henrik on Thursdays at 7:00 PM UTC to get your questions answered by the CEO and game designer.
See you in Nave,
The Star Vault Team