Greetings Mortals,
We have just released a smaller update addressed at fixing several common issues on Sarducaa as well as making several balance changes.
Read the Full Patch Notes Below
Changes
A new material is now obtainable on Sarducaa.
Fixed Ivory Hide Lore book icon
Network and Performance
Fixed client connection issue while logging in to the game.
Fixed several issues that could cause players to get stuck in loading when leaving Haven.
Fixed issue where the client could lag when a new discovery was made
Fixed outdated network packets being resent to clients on new connections.
Improve vfx performance on spit attacks some AIs are using
Skills and Balance
Rebalanced the yield of Pansar Carapace from Golden Danaburnu Carcass when butchering.
Extraction no longer gives +1 xp for only extracting one unit. This is to avoid being “more XP efficient” by spending more time at the extraction table extracting a low amount of units on repeat.
Rebalanced the amount of total experience required for the following skills as they were more grindy than they needed to be due to low gathering yields for their relevant materials required to level the skills: Herbology, Herbalism, Herbologium Expertise.
Fixed an issue where Stamina Regain modifiers from buffs only worked while standing still.
Increased the drop chance of the Golden Hammer.
Territory Control
Fixed unintentional no build zones covering parts of a keep
Added missing no build zones around some Supply Towers
Removed duplicated Supply Towers
Fixed the size and position of Regions not being correctly shown on the map
Tasks
Rebalanced the task rewards for a large number of tasks on Sarducaa.
Removed Sator tasks from Ashir & Aur Soldier taskmasters.
Removed Shore Prower tasks from Aur and Ashir Hunting Taskmasters.
Fixed an issue where a Hunting daily task was “Missing”.
Fixed Daily Task: Kebechet Thrall being called Bey Wafa Marauder.
Fixed Kebechet daily task pointing you toward the nearest graveyard rather than the Halls of Kepher dungeon.
Fixed an issue causing the compass markers for tasks and taskmasters to sometimes disappear
Fixed Giant Kurnas kills not contributing to task progress
Fixed a Bassle fishing task requiring you to fish Beekfish instead of Bassle.
Combat Abilities
Reduced Bow Combat ability ‘Snap Shot’ damage from 80% to 70%.
Fixed a bug where if you used a Shared Combat Ability while blocking, it would reset your blocking state on the server, while it still looked as though you were blocking. You can now use shared abilities while blocking as intended.
When hitting a target using melee combat and immediately using a shared combat ability, there was previously a small delay preventing you from attacking and blocking. This has been fixed and should feel smoother.
Creatures, Taming and Beast Mastery
Fixed Koch Gamal having less health & Carry weight than the Ruah Gamal which was not intended.
Reduced Ruah Gamal health.
Increased Gamal follow speed
Fixed Ratzar eggs not spawning a Larva
Gamals can now be sold, bought & filtered on the pet broker.
Fixed some Risen pets that used pet points when they should not.
Fixed Akrep Beast Mastery ability Scavenge Carrion only replenishing 1 Health when used
Fixed Gamal “Fat Reserve” beast mastery ability
Fixed Crocodile carcass using the wrong Lore Skill
Reduced Nishak Biter Glory to 12
Removed duplicated spawner for Ormek spider queen in a cave
Add VFX to Golden Danaburnu attacks
Added Gamal spawns closer to Pash and Bedia
Increased the amount of carcass dropped by Stone Lizards
Fixed hits on Akrep reporting torso for all body parts
Adjusted the speeds of various Sarducaa creatures during combat, so you can’t escape by simply walking away, but need to sprint
Fixed an issue with “leaping” spiders where their leap was bypassing armor, it now deals blunt damage.
Fixed an issue with nitre workers having very small range on their leap.
Slightly reduced Nitre Guardian, Clothos Maiden & Ormek Maiden slashing defences as they were very high.
Fixed some new Sarducaa creatures not having a Focus threshold of 500
Rebalanced Giant Kurnas defence and attack stats
Rebalanced Golden Danaburnu defence and attack stats
Fishing
Added missing fishing vendor to Khwar Migdal docks
Fixed not being able to fish in small ponds and Oases
Added more variety to fish lists on Sarducaa.
Fixed ‘Durp’ fish strength.
Spawners
Added more Guano spawners
Fixed an issue where an Ormek Spider Queen would spawn on the ground above instead of in the boss room.
Fixed some spawners that were placed in bad locations.
Fixed an issue that would cause the Ratzar queen to sometimes leash during combat.
Moved some spawners that could cause AI to go into Outposts
Fixed spawn issues with the Mother of Blood and Father of Bones.
World
Fixed issues with unsafe logout in cities
Dust tornado now has sound
Fixed some large rocks that did not have collision
Fixed foliage clipping in building
Fixed wrong materials on bench LODs
Fixed wrong LOD on grass
Improve fence collision in ports
Fixed water and collision issues on fountains
Fixed swimming issues in ocean
Massive amount of world fixes such as floating objects, collision issues and textures.
Pash
Fixed some guard issues in Pash
Fixed collision on windows inside Pash bank
Fixed Navmesh issue at Pash stairs
Fixed hole / death traps in Pash
Belrim
Fixed market stalls showing low-detail models too early in Belrim’s port area
Water issues in Belrim fixed
Fixed clipping issue in Belrim
Fixed water hole death traps in Beth Jedda & Belrim
Fixed some missing rope meshes at Belrim port
Fixed floating tower in Belrim
Beth Jedda
Fixed stairs collision in Beth Jedda
Fixed collision on flowerpots in Beth Jedda
Fixed hole/death traps in Beth Jedda
Fixed north Beth Jedda wall floating above ground
Fixed collision on pillars in Beth Jedda garden
Fixed swimming in air outside of Beth Jedda
Aur
Added missing guards to Aur
Added missing weapon vendor to Aur
Removed duplicated bow crafting workbench in Ashir
Kurnas Table added as decoration
Waterfall in Bedia has been updated for different quality levels
Fixed swimming issues in different areas of Sarducaa
Dungeons and Points of Interest
Fixed issues with light turning off in Argh Kepher area
Fixed doors opening to emptiness in Halls of Kepher
Fixed hole in Yel Keskar Hideout
Fixes for navmesh in Yel Keskar Hideout
Fixed missing wall in Tuz Salt Mines
Fixed Navmesh in one of the Ratzar caves
Fixed Ormek Maiden Queen’s web door displaying the wrong name
Fixed navmesh issues in a spider cave
Known Issues
- Ormek Spider Beast Mastery abilities are not currently usable due to an issue with their required skills.