The new rep change is crazy

ElPerro

Well-known member
Jun 9, 2020
728
830
93
So you get -30 rep for killing someone now? Are they trying to turn off pvp?

This is just gonna make towns even emptier, yeah some noobs might be a little more safe in the sewers but what are they gonna do when they get bored of killing zombies and scoundrels?
 

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
K like the flagging system is not good but you can’t just hand a new toon 30 murdercounts and brick a character for a new player.
 

manure

Active member
May 7, 2022
336
233
43
Jesus, man...
We are expecting for good stuff like THIEVERY, Boats, poisoning and lockpicking, and what do they deliver ?

Penalties to Reds !!

This is so unbelievable... We have bad changes over and over and over...

People that bring content to the game are being punished... The reds and scoundrels are what make this game exciting... If you make their lives miserable, they will stop playing...therefore the game becomes tedious and boring.
Why is it so hard to understand by the Devs ?

I cant believe im still paying for this game after being so much tortured by the Devs...
And waiting for Thievery since 2022... Unbelievable.
 

Starz

Member
Apr 7, 2021
63
23
8
So you get -30 rep for killing someone now? Are they trying to turn off pvp?

This is just gonna make towns even emptier, yeah some noobs might be a little more safe in the sewers but what are they gonna do when they get bored of killing zombies and scoundrels?
l000l bring back Mortal Online 1 Oldschool!! Just like runescape did with OSRS.
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
I this thread a joke? Yes there needs to be penalties for you killing people around town. Like shit man, go play in the lawless zones if you're so soft you can't handle having no standing or being red.

It just benefits zergs tho because they don't have to play by the baseline rules of the world. So, people can kill, hop on their alt if they wanna go to town without problems... and then poor Emdash or Maltie who are simply trying to live their life, and maybe they have to kill a man who is causing them strife, they will be eventually outcast to be eaten in a lawless zone.

Until the flag system makes sense, this is a stupid change. They should really think about making guild flags override solo flags. They also need to fix that shit where if three people attack you and you kill one you are probably grey AND get a MC haha depending on who gets hit first.
 

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
I this thread a joke? Yes there needs to be penalties for you killing people around town. Like shit man, go play in the lawless zones if you're so soft you can't handle having no standing or being red.
It, like everything else, has to be balanced and make sense. The flagging system as is I don’t like. A good system should ideally preserve fun and be believable. So we shouldn’t have people with 1000 murdercounts strolling through town like they own the place but you also can’t just turn off PvP.
 
  • Like
Reactions: Slarti Bartfast

ElPerro

Well-known member
Jun 9, 2020
728
830
93
I this thread a joke? Yes there needs to be penalties for you killing people around town. Like shit man, go play in the lawless zones if you're so soft you can't handle having no standing or being red.
So anyone that wants to pvp now needs to join one of the zerg guilds and wait for one of their arranged fights with 30 fps in the lawless zones.

No thanks, I like small scale pvp. Which is gonna completely die after this patch.

If they hated reds in town so much they couldve just not let them in like in MO1, it worked fine. Not brick your char after killing 1-2 ppl.
 
  • Like
Reactions: Starz

MortalEnjoyer42069

Active member
May 4, 2024
203
88
28
You guys are completely missing the mark. Your actions to murder people around towns should have consequences. Your murders should limit or bar you from access to said towns. I have 2500 murder counts and I'm not crying about killing people around town. Nothing will stop you from killing people, but the game needs consequences for these actions when we have ZERO consequences for murder right now.

Go fight people who have more experience in the game like you do. Why are you looking for "PvP" against the easiest targets with the lowest of value. Most of these losers I kill between Fabernum and Tindrem have nothing.
 

ElPerro

Well-known member
Jun 9, 2020
728
830
93
You guys are completely missing the mark. Your actions to murder people around towns should have consequences. Your murders should limit or bar you from access to said towns. I have 2500 murder counts and I'm not crying about killing people around town. Nothing will stop you from killing people, but the game needs consequences for these actions when we have ZERO consequences for murder right now.

Go fight people who have more experience in the game like you do. Why are you looking for "PvP" against the easiest targets with the lowest of value. Most of these losers I kill between Fabernum and Tindrem have nothing.
Im not saying you should have 0 consequences but this is swinging the pendelum too hard on the other direction. With this change, you can turn red just from 1-2 kills, this can happen by mistake in any pvp fight on blue areas. At the end of the day, murderers and pvpers bring content near guardzones where solo players actually have a chance to not get zerged, the consequences should be just enough that you have to pick your fights and not kill anything that moves.

And funny of you to assume Im a tatsuya-like griefer that only kills noobs straight from Haven. I mostly play solo and Im not gonna ride 2 hours to the risar/mino whatever dungeon only to get zerged by 10+ fuckers fully decked with 20k trinkets, 270hp, full cron/ogh armor, etc.
 
  • Like
Reactions: Starz

MortalEnjoyer42069

Active member
May 4, 2024
203
88
28
Im not saying you should have 0 consequences but this is swinging the pendelum too hard on the other direction. With this change, you can turn red just from 1-2 kills, this can happen by mistake in any pvp fight on blue areas. At the end of the day, murderers and pvpers bring content near guardzones where solo players actually have a chance to not get zerged, the consequences should be just enough that you have to pick your fights and not kill anything that moves.

And funny of you to assume Im a tatsuya-like griefer that only kills noobs straight from Haven. I mostly play solo and Im not gonna ride 2 hours to the risar/mino whatever dungeon only to get zerged by 10+ fuckers fully decked with 20k trinkets, 270hp, full cron/ogh armor, etc.
I think that second part is really your argument. I agree with that. We need content that restricts player access as to allow solo 1v1 or small group experiences. I'm not saying instance the content, but we can craft the environment intelligently to where large groups are restricted access. For example, say you drop into a small cave where you fight some type of mini boss. When the boss encounter starts the entrance to the encounter collapses. When the encounter ends, the ground collapses and you fall into some underground stream that might lead to several different cave systems or larger bodies of water. You can scale the experiences for the group sizes, but the one way in one way out content just perpetuates locking down content and zerging out your competition.
 

Starz

Member
Apr 7, 2021
63
23
8
I truly miss MO1. I remember my first time logging in, hearing the music, walking very very slow... being a noob , Hitting your hands together to go to combat mode... The Tindrem graveyard was a hotspot for PVP. You could fight greys or reds without guards bothering you(except for the spam guard calling..) The game felt actually scary and there was a real risk for your stuff. Sure you died plenty of times but thats where the thrill was. No Trinkets needed or unnecessary combat changes. The most was OVERHEAD STRIKE. Each class felt balanced and had its benefits for the time. Even thievery was fun! Getting chased around parkouring on rooftops!
The player experience felt very smooth and fast paced. Forward dash was cool!! It wasn't clunky like MO2...

I miss when reds used to go through the slums to get into the graveyard and create memorable fights. Even I did it on my red account and brought fresh fights to the community. It was a great way for me to get new gear and learn how to fight. Getting steel, cronite weapons and armor as a new player.. Once I learned more about the game, it got even better. I played as a mage, hybrid, foot fighter, mounted, necro... Joined many guilds, lived in walls, visited each city. What I would give to go back... I might invest in a developer to make a similar game.. if a remake never happens.
SO many players would play the old version again. Just like it was proven by Old School Runescape.
 
Last edited:

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
I truly miss MO1. I remember my first time logging in, hearing the music, walking very very slow... being a noob , Hitting your hands together to go to combat mode... The Tindrem graveyard was a hotspot for PVP. You could fight greys or reds without guards bothering you(except for the spam guard calling..) The game felt actually scary and there was a real risk for your stuff. Sure you died plenty of times but thats where the thrill was. No Trinkets needed or unnecessary combat changes. The most was OVERHEAD STRIKE. Each class felt balanced and had its benefits for the time. Even thievery was fun! Getting chased around parkouring on rooftops!
The player experience felt very smooth and fast paced. Forward dash was cool!! It wasn't clunky like MO2...

I miss when reds used to go through the slums to get into the graveyard and create memorable fights. Even I did it on my red account and brought fresh fights to the community. It was a great way for me to get new gear and learn how to fight. Getting steel, cronite weapons and armor as a new player.. Once I learned more about the game, it got even better. I played as a mage, hybrid, foot fighter, mounted, necro... Joined many guilds, lived in walls, visited each city. What I would give to go back... I might invest in a developer to make a similar game.. if a remake never happens.
SO many players would play the old version again. Just like it was proven by Old School Runescape.
Glad you mentioned the double tap jump. In terms of a remake, undoubtedly there are coders out there that are so incredibly skilled, they could entirely remake the game on unreal probably within a year to the point where they could reproduce everything in the game the jumping the feel etc. The problem is that the MO community is small and the people with those kind of skills have never even heard of the game.

Maybe the only question is the netcode, they might have to make it a 100 player server or something.
 
  • Like
Reactions: Starz

Sally

Active member
Dec 2, 2023
209
142
43
At first, i thought this was a stupid idea... But then I thought about it...

If it is futile to keep rep up as someone who kills regularly, it essentially frees criminals completely from having to think about rep.

In turn, Kranesh and Gaul Kor will be populated again. Blue players are ACTUALLY blue, as in, you won't have any blues that kill consistently.

Is this really such a bad change for reds? You may actually have a market in Kranesh if it is so severe.

I'm saying this as a red player by the way, and i've played with no rep for a long time. It really isn't that bad, the only thing that is really difficult is the lack of market. But if reds have no choice but to use the Kranesh market, it might not be so bad.

Blue players probably think this is a good change, but actually.. I think it will make things way worse for them, you'll essentially be setting criminals free. Holding on from losing that last piece of rep had stopped me killing a lot of people on my alt.. With this change, i won't even have to think about it anymore.
 
  • Like
Reactions: grendel and Dalam

manure

Active member
May 7, 2022
336
233
43
At first, i thought this was a stupid idea... But then I thought about it...

If it is futile to keep rep up as someone who kills regularly, it essentially frees criminals completely from having to think about rep.

In turn, Kranesh and Gaul Kor will be populated again. Blue players are ACTUALLY blue, as in, you won't have any blues that kill consistently.

Is this really such a bad change for reds? You may actually have a market in Kranesh if it is so severe.

I'm saying this as a red player by the way, and i've played with no rep for a long time. It really isn't that bad, the only thing that is really difficult is the lack of market. But if reds have no choice but to use the Kranesh market, it might not be so bad.

Blue players probably think this is a good change, but actually.. I think it will make things way worse for them, you'll essentially be setting criminals free. Holding on from losing that last piece of rep had stopped me killing a lot of people on my alt.. With this change, i won't even have to think about it anymore.

Dude, thats a complete crappy idea !
Why do you kill another player ? The answer is : To obtain his resources, their stuff... You dont kill other players on a full loot game just for the sake of it... you kill FOR THE LOOT !

If I cannot bank on a nearby town, how the heck am I going to loot them ?
So, you suggest I travel, for example, to Tindrem... Kill like 3 people over there, and then head all the way back to Kranesh just to drop loot at Bank...and then return to Tindrem to kill one other player, and then go back again to Kranesh to loot ?

Maybe I decide to kill people in Morin Khor... I kill 2 people there, and then I need to head ALL THE GOD DAMN WAY BACK to Kranesh to drop the loot...and then I travel again to Morin Kor...and so on ?

The stupidest thing ever !

Whats the problem in waiting for the criminal timer, go inside a town and BANK, and then leave ?
How lame it is to prevent reds from coming to towns...
People may GANK the reds if they go to town... just make it so that if someone heals the Red inside town, they go GRAY... Simple to FIX !
Dont need to destroy the gameplay 100% just to prevent some rare reds that keep attacking people inside towns with mages healing them without going crim...


This was supposed to be a HARDCORE GAME... Stop trying to make players life easier, god damn it !
Theres not even THIEVERY... You blues should be happy already.
Screw this reputation crap change... And screw all the guards ideas everywhere, guards guards guards everywhere, even outside towns,..,., HOW I HATE THIS.. Argh.

I Miss february 2022.... MO2 was GREAT on those times.
Today its almost a big Trammel. No wonder why the game is so empty.
 
  • Love
Reactions: Starz

MortalEnjoyer42069

Active member
May 4, 2024
203
88
28
This was supposed to be a HARDCORE GAME... Stop trying to make players life easier, god damn it !
This is so ironic it makes my head hurt. Killing everyone you see is not apart of the game design. You in fact want your life easier for you to kill anyone you see and profit from it. You have Kranesh, Gual Kor, Cave Camp, and Jungle Camp all open permanent banks for you to store your items in. Additionally, you can use the TC and housing system to store your items and regear after a death. The soft one in the hardcore game is you.
 

manure

Active member
May 7, 2022
336
233
43
This is so ironic it makes my head hurt. Killing everyone you see is not apart of the game design. You in fact want your life easier for you to kill anyone you see and profit from it. You have Kranesh, Gual Kor, Cave Camp, and Jungle Camp all open permanent banks for you to store your items in. Additionally, you can use the TC and housing system to store your items and regear after a death. The soft one in the hardcore game is you.
Oh man, come on.. Stop this non sense...
How come my red life is any easy ?
Have you ever played a red or you just wonder how it is ?
Let me tell you how EASY my playing life is :

1- There are guards everywhere, on the roads, in graveyards, toxai paths, the whole jungle area of Moh Ki to Vadda...
2- I am RED, so whenever I go to a town, i need to hide, go in the alleys and pray for noone to see me, because when im spotted, they GANK me...Im easy prey in towns
3- There are countless bounty hunters that come from nowhere, wherever I am.
4- I cant ress anywhere near when I die, because every goddamn guild out there is selfish enough to not let us use their red priests !!
5- When Im roaming the world, often im spotted by big guilds that come like a swarm of bees against me, its usually like 10x1
6- I need to keep working reputation, which is a complete bore
7- Guards will kill my pets in the wilderness, because believe it or not, there are GUARDS in the wilderness!!!

Seriously man... You have all kind of protection while being blue.. countless of advantages.. And yet, you re still not satisfied !!
This is Mortal Online, god damn it.. its not some kind of trashy Elder Scrolls Online where you dont lose anything and risk absolutely nothing!!

Play it properly !
Stop begging for the Devs to make it easy for you
 
  • Haha
Reactions: Slarti Bartfast

MortalEnjoyer42069

Active member
May 4, 2024
203
88
28
Oh man, come on.. Stop this non sense...
How come my red life is any easy ?
Have you ever played a red or you just wonder how it is ?
Let me tell you how EASY my playing life is :

1- There are guards everywhere, on the roads, in graveyards, toxai paths, the whole jungle area of Moh Ki to Vadda...
2- I am RED, so whenever I go to a town, i need to hide, go in the alleys and pray for noone to see me, because when im spotted, they GANK me...Im easy prey in towns
3- There are countless bounty hunters that come from nowhere, wherever I am.
4- I cant ress anywhere near when I die, because every goddamn guild out there is selfish enough to not let us use their red priests !!
5- When Im roaming the world, often im spotted by big guilds that come like a swarm of bees against me, its usually like 10x1
6- I need to keep working reputation, which is a complete bore
7- Guards will kill my pets in the wilderness, because believe it or not, there are GUARDS in the wilderness!!!

Seriously man... You have all kind of protection while being blue.. countless of advantages.. And yet, you re still not satisfied !!
This is Mortal Online, god damn it.. its not some kind of trashy Elder Scrolls Online where you dont lose anything and risk absolutely nothing!!

Play it properly !
Stop begging for the Devs to make it easy for you
Guess I'm not red enough with my 2500 MCs.
 
  • Like
Reactions: Slarti Bartfast