Again, you're also basing this off of the worst players in the game. Not the S tier players. You're asking for a master yi nerf in a bronze game. You're explaining nothing of rationality to me. You're simply just trying to prove a point. It's just not valid. I understand how the game works. It just seems you do not.they brought this up on the last podcast, all these MAs complaining that a Fat mage running and healing is op.... but mages only get to pick one of two, offense or defense, when on horse, you cant, and dont have time for both unless your opponent misses 2-3 arrows at a time. if the mage is running and gets a heal spell off while you're hitting him, or his horse, if he casts an offensive spell... and waits for spell range to hit you, that's a dead fat mage. unless your aim is off, because with interrupt, he wont get a heal off in time to matter especially if it's a G. Heal, any weakspot is GG. So i'm going to ask what they asked on the podcast, is it OP that he cant kill you, and just be on the defensive? he's no threat to you how is that OP?
Second, nobody throws a great heal unless we have potato aim. Why is this? It's not mana efficient if you can land 3 lesser heals and have the same outcome with the same mana pool. If you need to throw a greater healer the dude probably deserved to die anyways. How we use mana as a mage is equally just as important as stam usage as a footy.
Third, you can't base a mage to a mounted mage. It's entirely different mechanics. Mounted is just op on so many different levels its absurd.
As a final note, there is a rock paper scissors type in this game. Mages melt melee, bows melt mages, and melee stickies mages. When you throw this on a mount it all goes out the window. You don't die on a mount if you don't want to. OR, you're really bad at the game.
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