- May 28, 2020
You cant even see peoples weapons at night.
Absolutely not. It's 2020, all men and women are made equal, we can't just let certain races be born with inherent advantages alike that. That could start a protest or somethingOkay but my veela veela is gonna have eyes that are 90% pupil so I expect to be like catwoman to these torch peasants.
Yeah Id prefer they keep the nights dark but decrease the length a bitFor me the night is okay. At least as long as no sun shines on my screen.
But in my game it also seems to be brighter than in your video...
But I think the night is too long. Decrease the full night time, and increase the duration of dusk and dawn.
Night vision is OP unless torchlight decreases it?Okay but my veela veela is gonna have eyes that are 90% pupil so I expect to be like catwoman to these torch peasants.
You're conflating equality with sameness, as folks too often do.Absolutely not. It's 2020, all men and women are made equal, we can't just let certain races be born with inherent advantages alike that. That could start a protest or something
I was once informed that it was not a 'gang', but a 'club'. Has this changed for MO2?Veela gang rise up.
With the night being as dark as it is, people are going to log off at night like when MO 1 had darker nights.
Perhaps nights are when Henrik expects you all to pursue your crafting experiences in towns. It's not as if anyone will be unable to do that.I agree it should be a bit lighter from what I've seen. The mind does some crazy sht if you cant see. Also if they intend to do any VR, this should be adresses due to peoples mental states during the night times. People dont do well not being able to see anything. It would just cuase people to log off and wait for day light. Which doesnt sound like the intention for playing through the day and night cycles. I'm sure they will figure it out. Lucky we in alpha!
I wanna raid the nights and craft through days. Not having lighting at night will deter people from playing during that time of the game. Which isnt the goal, I believe we want players to be on as much as possible. Doing their trade regardless of day or night. If a player wants to put in hard work and push 2 full day night cycles, it should be at least possible without feeling completely blind.Perhaps nights are when Henrik expects you all to pursue your crafting experiences in towns. It's not as if anyone will be unable to do that.
Two core issues with this- one thematic, the other practical:Then again, if that's just how humans see in the dark, well then... it's fairly close to real life. Depending on torches and how other lighting can be used could be really nice with the other Clides not needing them, I would then assume some of those cave dwellers dont see well in the day time like how humans see at night.
It's very likely that there will be lighting at night that not everyone will like-- either torches or (maybe) wearable lanterns-- the kind of thing that used to make easily-spotted targets out of those who used them.Not having lighting at night will deter people from playing during that time of the game.
You.... When adjusting to light if you live in dark caves, it should be like adjusting to darkness when you live in the sunlight. They have 2 races that live underground, if their vision is opposed vision of those who roam in the day. Then everyone could see in day / night. Just the distance in which they see is what would change, because of their racial attributes.Two core issues with this- one thematic, the other practical:
1.) Plenty of predators see fine at night and during the day.
2.) You can lighten up the dark with a torch. You can't darken the day with a torch. That's not equivalent.