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  1. Jakkob

    No New Update

    SV: But I mean I would rather have more polish than the patches be rushed I guess
  2. Jakkob

    Enemy NPCs

    From what I've seen we will have it before persistence, so probably close to or in December perhaps? I'd imagine they have most of the NPC and monster models already finished
  3. Jakkob

    Parry Cooldown/Ability System

    So currently parrying is a little out of hand as the weapons are much slower. I was thinking perhaps a way to combat this would be to make a max number of parries that are on cooldown, still being able to block but that won't be as effective. Thoughts?
  4. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    That's perfect then, a system like this will also deter inflated guild numbers which was definitely an issue especially with the early days of TC
  5. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    Well personally I needed 8 characters and a couple free to plays to be able to do everything I needed, I still wasn't able to do everything I wanted but I wasn't going 3 p2p accounts deep. I've heard that skillpoints will be different and we will have more, but the game will still need to up...
  6. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    It also means having to create multiple accounts just to be able to do anything meaning having to buy the game multiple times.
  7. Jakkob

    Blocking after swinging should follow the same logic as attacking

    Yeah it's hard for me to play with camera direction I always went to WASD in games like this lol
  8. Jakkob

    Blocking after swinging should follow the same logic as attacking

    Tbh they really shouldn't make the combat system anymore complicated though, the average player will probably already have trouble with all the ways you will be able to attack. It's already taken me time to get used to holding V in combat rotations, which is kinda weird to begin with. I play...
  9. Jakkob

    Blocking after swinging should follow the same logic as attacking

    I feel like they would have to implement a special move for every weapon type then, make them all extremely useful but with long CD. Please no broken spear stance this time
  10. Jakkob

    The Cornelian Monastery (CM) Claims Fabernum

    It's time to raise our purple nightsticks and nipple twirlers in protest!
  11. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    Very true, anti-rpk never truly existed as those guilds still griefed, just in different ways. Most of the time I saw them grief it was out of paranoia tbh, if you were to go through ID land with a molva and bags even just to farm think again. Or some guilds would bend their own rules...
  12. Jakkob

    Your Favorite Songs

  13. Jakkob

    The Cornelian Monastery (CM) Claims Fabernum

    Hey! Prostitution is where I make my bank tho :cry:
  14. Jakkob

    ヽ༼ຈل͜ຈ༽ノ dongers in the air

    ヽ༼ຈل͜ຈ༽ノ dongers in the air
  15. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    If you read my post under that you will see I said I would not blame anyone specifically but ourselves as a whole. RPK wasn't allowed cordially to use that spot, ID just could never kill them out of there even if they wanted to, I don't support RPK or what they have done but that is a fact. It...
  16. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    What was wrong about my statement? Do you deny that ID tried walling off the areas of your two keeps? Back when I was the leader of DEUS you were using us as a proxy to be sieged, that is why I turned against ID and the alliance (among other internal guild reasons). You did this with other...
  17. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    Well put, he like many others had a "you're with us or you're against us" mentality. There were many idle hands while RPK slayed noobs, which was another contributing factor to what the game turned into. I wouldn't put the blame on anyone because in a way we are all to blame for it, MO1 was just...
  18. Jakkob

    Aralis Enters the MO2 MMORPG Arena

    I would say that he wasn't out to destroy like others, however he legitimately tried sectioning off a whole area of the map just for himself which essentially really would be taking away from others in a sense. He's an empire-builder first and foremost. Don't get me wrong I don't dislike the...
  19. Jakkob

    Thievery missing from the skill window

    A lot of you are forgetting that the conversion from UE4 to UE5 probably has allowed them some room to be able to convert over blueprints easily, the scripts needing slight modification. The hard part for SV is over of creating the server elements (until stress test I'd imagine, although UE5 is...
  20. Jakkob

    Thievery missing from the skill window

    One of the main mechanics of the game IS griefing, I do agree that the new player experience really needs to be improved upon. Perhaps a longer fledgling status would help, the major thing in question here is the morality of players. Reds shouldn't be able to be anywhere close to starter areas...