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  1. Rorry

    Question about alpha package

    Donate through your MO1 account. Just sign in and hit the donate button at the bottom then scroll down and pick the option, etc.
  2. Rorry

    The bug the character

    I find them less severe than MO1 at least.
  3. Rorry

    Frontal block bug

    I agree.
  4. Rorry

    Frontal block bug

    Not a bug, that is just how wide the parry arc is.
  5. Rorry

    The bug the character

    I think he crashed.
  6. Rorry

    Fleeing creatures!

    They did increase the amount of carcass quite a bit. Looks like the materials will sell for 2-3g per animal which might be something a newb would do if they get killed by players in the gy a lot.
  7. Rorry

    STAM

    You should test the difference between tungsteel heavy armor 25-28 kg and incisium 14-17 kg. You will be surprised by how much faster your stam regens with the lighter armor.
  8. Rorry

    STAM

    We are not yet able to tell what armor is made of by looking, but I was wearing light armor which lets me conserve stamina and use it at the best time to get distance. I can't actually run faster.
  9. Rorry

    Fleeing creatures!

    Except no one will want any of the materials from them when the other creatures are put into the game.
  10. Rorry

    STAM

    Yeah, it isn't realistic. I guess it doesn't have to be if it conflicts with balance in combat.
  11. Rorry

    Add recovery time for missed parrys

    Wouldn't that kind of be a step backwards in leveling ping? A European could just use feint and it would just be like MO1 prediction break again.
  12. Rorry

    STAM

    It is needed, parrying needs a cost as it is very strong.
  13. Rorry

    Question Countdown

    If we already play in alpha do we need to sign up for the stress test? @Herius
  14. Rorry

    Patch Notes 0.0.0.97 Discussion

    In Vadda they are bugged into the second floor, but you have to be a midget character to jump over the counter to get to the stairs.
  15. Rorry

    Weakspot/Bleed/Stun

    I will just have to disagree, you are welcome to your opinion. The combat system is too complex to ever be perfectly balanced even without rng. It isn't now and MO1 never was. Adding to the complexity usually resulted in a few months of something being op bullshit that we had to endure until a...
  16. Rorry

    Weakspot/Bleed/Stun

    That is the problem. It unbalances everything. It is simply unnecessary. We should be happy if they manage to get the animations and sounds of parry and hit to match up.
  17. Rorry

    Weakspot/Bleed/Stun

    No, it makes every fight contain 5 kids with the cheapest, lowest skill requiring weapon who run around doing massive damage that ignores the defenses of good gear. Sorry, we've been there and don't want to go back.
  18. Rorry

    Weakspot/Bleed/Stun

    Please, no. Getting a clean hit is reward enough. We don't need any of that bullshit randomness to stand in for skill.
  19. Rorry

    Mining bug

    Tried again now and it was like the video. In a different area than before, dunno if that could make a difference.
  20. Rorry

    Fleeing creatures!

    They are pretty wonky, to be honest. I often hit them twice with my sword but instead of dying they stay at 1hp and I have to hit them 2 more times before they die and then their body keeps running after they are dead on the ground and they don't drop loot (though someone in help chat said the...