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  1. Rorry

    Revan schools me.

    @Gannicus This is what it is like to fight you. This is the best your connection has been, I didn't record the fights where it was worse.
  2. Rorry

    Revan schools me.

    I guess I can't hear well enough to tell the difference. I don't think that I can block any faster at any rate. The sounds are inconsistent and inaccurate, as well.
  3. Rorry

    Revan schools me.

    Haha, yeah, you can teach him a lot about connection problems.
  4. Rorry

    Revan schools me.

    I think this guy is European. It isn't too dissimilar from fighting you, except the range, and he doesn't jump and twist so much.
  5. Rorry

    Revan schools me.

    Fighting you is more or less like fighting a European player, at least as far as how you can parry all my hits and hit through my parries. My sensitivity is still high from trying to counter the old turn cap, I should try turning it back down. I was also using a jadeite sword to try and swing...
  6. Rorry

    Revan schools me.

  7. Rorry

    Suggestion - Combat Speed

    Another related thing that I hope they are removing is the need to delay attacking after a parry. Right now if I get a parry I have to wait slightly or I only get a slow, weak swing.
  8. Rorry

    Suggestion - Combat Speed

    In addition to what you have said, actual movement (as in sprinting during a fight) isn't always the same speed, I'm not sure if it is a bug, or what. Also, from watching videos from other people's perspective it seems that not everyone swings at the same speed either. I see someone using the...
  9. Rorry

    Allow 3rd person view in Melee like Darkfall...

    Absolutely not!
  10. Rorry

    Blocking issues

    This is the same for me at 140 ping. Plus I very often get a hit sound when they parry me. Often they parry me before they move (which sometimes happens in MO1, too.) :(
  11. Rorry

    Combat Alpha Patch Notes 0.0.0.31

    What I mean is that no matter what I, being from NA do, I get parried over and over like that.
  12. Rorry

    Combat Alpha Patch Notes 0.0.0.31

    @Bicorps In duels at least holding your swing too long doesn't really come into play as you will be parried every time if you fully charge a swing. (Don't know about team fights as there are never more than three or so players from NA on during the time I can play, even on patch day.)
  13. Rorry

    Combat Alpha Patch Notes 0.0.0.31

    Except if you are from NA and fighting anyone from east of you every fight is like that, with the added bonus that sometimes the person parries you without their animation moving on your screen or while they are charging a swing or even while swinging, and furthermore the sounds of combat are...
  14. Rorry

    General Guidance for SV and the Balance Team

    All those things were problems in pvp that had to be phased out or toned down. In each case they proved to be too good to where you either had to play that style or be at a disadvantage and each time when enough people switched to the OP weapon or move or playstyle those who didn't want to play...
  15. Rorry

    Combat observations

    I forgot about the mounted combats.
  16. Rorry

    General Guidance for SV and the Balance Team

    They don't realize that turning is a reaction to a problem rather than the problem. The main problem is that parries are over powered.
  17. Rorry

    Combat observations

    I wonder if it would work to let some damage occur even through the parry? The (earned) reward for skill in blocking would be less, and the (un-earned) reward for good ping would also be less.
  18. Rorry

    General Guidance for SV and the Balance Team

    Feedback needs to be judged on it's own merit, true. The problems MO1 had that originated from listening to feedback were not usually from listening to top players though, but were from listening to those who wanted to succeed with little effort. People who wanted the game to be easier, and...
  19. Rorry

    General Guidance for SV and the Balance Team

    MO2 should be a smoother playing MO1. All of the changes you suggest would make it like games that already exist. All the stun/stagger/bleed shit, and special swings/attacks/combos that some games have are replacements for skill based play and MO should avoid them. MO1 shouldn't have had them...
  20. Rorry

    Suggestion - Tweak to the current ping based swing delay system

    What are you considering the average ping? If it is a target number that you have calculated for, I mean. Being from NA, the system we have now will most likely keep me from wanting to PVP at all.