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  1. Wesley Snipes

    The Game isn't Ready [Poll]

    It's a double edge sword. Release with the bare minimal and an incomplete game loop will make the game look impotent and people will avoid it like the beer bug. An MMO with an incomplete or an even worse case, NO game loop is a death sentence. People generally aren't going to wait around for you...
  2. Wesley Snipes

    The Game isn't Ready [Poll]

    Game needs mounts, enemy ai, guard ai, magic, base building and TC before early access.
  3. Wesley Snipes

    Combat is boring, a note to Henrik.

    What kind of argument is this. "The game was a reck most of the time, but in those off hours the game was great....". What developer in their right mind would think that's a recipe for success? If the server can't keep up with the client because the combat is "too fast", of course they need to...
  4. Wesley Snipes

    Combat is boring, a note to Henrik.

    They're supposed to be working on unblockable / parry punishable attacks, so that should solve that issue. MO2 is as fast in terms of combat as it's network and technical limitations allow it to be I'm guessing. That might not be the hot sauce for a lot of vets, but I'm guessing there really...
  5. Wesley Snipes

    Combat is boring, a note to Henrik.

    It's a two prong attack. Pad the latency, and slow down the pace of combat so the client and server can stay in sync. If they do increase combat, it will probably be minute and people will still complain. What you're asking for probably isn't going to work well in a game of this size, and I...
  6. Wesley Snipes

    Combat is boring, a note to Henrik.

    MO1 also had a ton of desync issues and ping disparity between NA and EU players. I mean I'm not sure "MO1 did it so MO2 should do it too" is a good answer when we really look at the state of MO1 and all it's faults. LO is a little bit different in their approach. It's literally a lobby game...
  7. Wesley Snipes

    Combat is boring, a note to Henrik.

    What you're asking for is the complexity of a smaller scale game with regional servers paired with the complexity of the massive network structure of an MMORPG. Technology unfortunately isn't there yet, especially when we're all playing on a single world. If we had regional servers, maybe you...