Search results

  1. Wesley Snipes

    Combat is boring, a note to Henrik.

    You keep using MO1 like it's the shining example of properly working combat when we all know that isn't true for a vast number of people, especially since the ping disparity was even worse. The reality is that they truly didn't know what they were doing with MO. Denying reality is no way to go...
  2. Wesley Snipes

    The Reason Why Combat Is Slower Than It Used To Be

    You forgot Lineage, the korean step child of UO and a game where people would literally have web cafe brawls if not out right kill each other in gang land like violence. Can't get more hard core than that.
  3. Wesley Snipes

    The Reason Why Combat Is Slower Than It Used To Be

    This works a little different in a game like MO2 where you're connecting to a game world server which adds additional overhead due to validation and the such. When you're connecting to a server in an fps, typically you won't find that over head since it's not doing as many, if any checks that...
  4. Wesley Snipes

    Combat is boring, a note to Henrik.

    That's just what happens in development. If this was any other developer we probably wouldn't of even seen combat in a "fast" phase. We're getting to see how the sausage is made, and some times the changes are wild. Shit, this exact scenario played out in NW except on an even larger scale where...
  5. Wesley Snipes

    Combat is boring, a note to Henrik.

    Going to be interesting to see how mounted combat works. I feel like we should be testing that already to tell you the truth. Oof, relax there bud. Making combat FOR skilled players, and making combat that requires "skill" is really two things. I doubt henrik and fam are making combat for a...
  6. Wesley Snipes

    Combat is boring, a note to Henrik.

    It doesn't just look better, it functions better too for a large demograph of players outside of just euro land. Sorry you lost your 30 ping advantage but that shit was never going to fly if MO2 had any chance of succeeding.
  7. Wesley Snipes

    Combat is boring, a note to Henrik.

    just a declaimer, that's not me in the video. I also never made the claim that I was good or other wise. However I also don't believe they should build combat for / or around "the very best" players which is an extremely small subset of the player base.
  8. Wesley Snipes

    Combat is boring, a note to Henrik.

    That's how development works. You try something, you test, you review the data and you iterate. So we're just going to hand wave the west coast of NA under the banner of "bad computers and bad internet". Henrik once said that the MO 1 NA community made up 65% of game's population. That's...
  9. Wesley Snipes

    Combat is boring, a note to Henrik.

    That was a different game tho. This is Mortal Online 2. In fact, I'm willing to argue that that game wasn't ever really going to work the way they wanted it to. This is kind also the opposite of unbiased and objective one you inject what you want. You're only looking at it through the...
  10. Wesley Snipes

    No 3rd person confirmed

    This is like asking for 3rd person view for doom eternal when the entire game experience is crafted around 1st person.
  11. Wesley Snipes

    Combat is boring, a note to Henrik.

    Your argument is "Fuck you cause I want mine". Where are you getting these statistics from? 98% of players from where? 98% of the small base of veterans? 98% of europeans ? You know this game is being released on steam right? Who is henrik making this game for? Let's be honest he's making the...
  12. Wesley Snipes

    Combat is boring, a note to Henrik.

    Both under my forum name. I played MO1 for a few months during steam release with a group and friends (all of us left the game because it was a hot mess). In comparison MO2 is a step up.
  13. Wesley Snipes

    Combat is boring, a note to Henrik.

    Which part did you not understand? I want to have X combat in Y game. Well okay, what kind of solutions can we buy / make to support X combat In Y game. Ultimately it becomes what can we do to make combat work with the tech we have and still achieve an acceptable result. For most small indie...
  14. Wesley Snipes

    Combat is boring, a note to Henrik.

    Your tech is going to be the deciding factor of what type of combat you're going to have. What do you think devs do, they just hot drop combat into whatever system and it just works? What do you expect the devs to do? Support combat on a back end that clearly can't handle it? You think they...
  15. Wesley Snipes

    Combat is boring, a note to Henrik.

    You can believe what you want honestly. Playing from the west coast was a great big shit sandwich experience back then compared to now. I'm definitely not a fan of the perpetual parry wars combat has become, but that is actually pretty fixable (and something that will be fixed). Obviously...
  16. Wesley Snipes

    Combat is boring, a note to Henrik.

    I'm not against them adjusting numbers, I'm just trying to make sense of the argument. The combat is slow, but slow compared to what? What is "slow" ? the way characters move? The swing speed? All of the above? If they sped up any of those things, and the results weren't what SV wanted, and they...
  17. Wesley Snipes

    Combat is boring, a note to Henrik.

    This is a strawman argument. Feedback has been provided, and the feedback was the desync was making it impractical for anyone outside of EU and perhaps east coast of NA to actually play and compete with EU counter parts. Feedback was also provided by many saying that they should consider having...
  18. Wesley Snipes

    Combat is boring, a note to Henrik.

    It really depends on your team and your financial limitations. You settle on an idea, and then you go by figuring what needs to be done to make it happen. Your network solution is going to decide what the limitations of things like combat are going to be. That's all that happened here. They...
  19. Wesley Snipes

    Combat is boring, a note to Henrik.

    If they sped combat up, etc and the issues (desync, etc) get worse, what will the argument be? Having played combat before all the changes, and after I can say that the over all performance of combat has increased dramatically. It's not perfect, desync still happens, and hopefully they can fix...
  20. Wesley Snipes

    The Game isn't Ready [Poll]

    I'm going to say that not having TC and base building / houses at release in MO1 also hurt that game too. If you don't have a siege mechanic, territorial control, bases to fight over what exactly are you fighting for? Bragging rights I guess, but it seems pointless and aimless. It seems like a...