If they intend to implement pet armors then pet survivability will increase. That said I do think that the flat xp gains needed 10k xp per lvl is horrendous, pets should lvl up quicker at lower lvls. Animal care at 50 ticks 101 every 7 seconds. It takes an excruciating amount of time to lvl up...
some ideas are good. I can just imagine the endless stream of interrupts from the fire dot. Hard pass on that (even with a reduced chance to interrupt). Giving lightning and spurt some utility is a great idea. outburst, T-lash, fulm and firestrike are the only dmg spells I ever use.
Spurt...
that makes sense, though they'd probably have to increase the degradation time. Really wish SV takes note of these ideas and at least taken them into consideration.
The current system to reduce murder counts, I.e only time based degradation, is lackluster. There’s potential for an additional gameplay loop.
Idea: Create an Npc in a lawless place, kranesh, cave camp or jungle camp that reduces murder counts in exchange for an item (a relatively rare...
if it's a 2ndary most people will have it. The idea would be a serious moneymaker, they'd have to make it so that the sp investment is balanced. It's not a bad idea. Henrik mentioned that for top tier crafters they will have cosmetics skins. I think they'll do it like that, skins will be the...
humans are op, they get better mana regen with armor, tons of points, stats, riding skills. The clades are fine, each one has great clade gifts. Learn to play to your clade's strengths instead of whining and asking for nerfs.