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  1. Calcal

    Capturing and caging players

    One of those things that sounds cool but is utter dogshit in a game. Also with SV you'd probably end up trapped forever or some other bug that will make people quit enmass.
  2. Calcal

    Patch Notes 1.0.5.4 Discussion

    Exploration is about reward otherwise it's just sightseeing.
  3. Calcal

    Patch Notes 1.0.5.4 Discussion

    POIS should have better loot/interactions. The same barrel and urn or chest that everyone's looted doesn't give much incentive to go find them. Should be a mini puzzle or an encounter, mobs with decent drops.
  4. Calcal

    Books too easy to obtain

    imo, they just needed to change the drop rate. SV is notorious for making dumb decisions and not thinking through the consequences.
  5. Calcal

    Mages: Ecumenical Changes

    Great ideas! Someone poke SV to look into this.
  6. Calcal

    Anyone else hate that change to magic reflect ? it changes the small scale and large battles completely and this in a bad way !

    MR and being a mage, in general, is horrendous. I gave the game a chance with necro, it's not made anything better. I've stopped playing until something changes.
  7. Calcal

    UE4 to UE5

    Look up the Dunning-Kruger effect... you're the poster child for it. It's either that or you're the biggest troll in this community. That documentation is to update a project file and use it in UE5. They need to bring in the assets and update them to use nanite. Also, they need to change the...
  8. Calcal

    Area denial spells should be targeted on ground

    you give SV too much credit.
  9. Calcal

    Concentration: Quiet I need to think...

    I like this. At this point anything to change things up. Ive put 1000h into mage and I’m tired of having 0 chance of winning a 1v1.
  10. Calcal

    magic reflect changes. do you like it?

    Good luck hitting any of those spells. On the 10th try you hit and blind yourself. F this game’s magic system.
  11. Calcal

    magic reflect changes. do you like it?

    I hate the MR changes. It’s another middle finger to mages. Want to engage in combat and actually do more than be a heal bot… no now spam mr and must spurt everyone. It’s beyond bad. I’m inching closer to being done with MO2.
  12. Calcal

    Mage Buffs

    that's why i wrote dagger hybrid not dagger mage. :D
  13. Calcal

    Mage Buffs

    I would like to urge everyone to submit this feedback directly in game. I don't think SV even checks the forums, but they do get the feedback in game. Maybe if enough people share their concern they'll do something to address it.
  14. Calcal

    Mage Buffs

    Problems (that SV will not fix and will not even look at) 1. Targeting of necro spells is abhorrent. They said we could cast while moving, which is in practice not true. The only way to hit necro spells is to stop when the spells is nearly done and target. In every other situation, the spells...
  15. Calcal

    Walker stealing not working?

    On stream Henrik said that a necromancer can steal walkers from a weaker (lower lvl). It's possible to steal walkers when they're not engaged in combat. When the walkers are attacking you (the most important time for this work) it doesn't. Casting control on an enemy walker while it's...
  16. Calcal

    Stronghold Management is a nightmare

    This needs to be said again and again until SV does something about it. SH management is absolute and total dogsh*t, having to gear up a group of 20+ while trying to keep things secure is horrendous. If you have to manage a large group you're better off quitting the game. Ideas: -Make a tiered...
  17. Calcal

    Some feedback regarding necro

    second thoughts, Once you get walker lore you can have multiple walkers with you and have decent mana regen. It's still niche but useful in some situations. Ahk bond is complete trash though. Doesn't stack and the damage transfer is too small to be noticeable.
  18. Calcal

    Some feedback regarding necro

    I've tested Ahk bond. It takes 1 summon, 1 control, 1 ahk bond. 8.2 seconds of casting 6spirits and 2 ritual blood. It lasts for a minute and in the end the damage negation is barely 5% IF it negates at all. It does not stack with multiple walkers. Tested with an Axe and sword. Its NOT...