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    Shieldcrafting and the differences between mo1 and mo2

    Additional side note, equipment hits on a shield deal damage as though hitting your chest and the shield.
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    Shieldcrafting and the differences between mo1 and mo2

    I noticed upon the implementation there are several notable differences between mo1 and mo2 shieldcrafting and I dislike the majority of them. First and foremost is the frame selection. In mo1 there was an effect to adding a frame vs not having a frame which generally was lots of dura and a...
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    Weapon specific abilities/stances

    Overdraw is an actual archery technique where you generally draw to and anchor on your shoulder or your jaw, it is rather accurate if you practice with it and was even historically used in war.
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    Stances - Idea Suggestion.

    https://www.mortalonline2.com/forums/threads/weapon-specific-abilities-stances.493/#post-6790 i wrote my thoughts up in a separate post because I hadnt seen this one.
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    Weapon specific abilities/stances

    I didnt see that one, I guess I'll link this post over there.
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    Weapon specific abilities/stances

    I also thought about a possible modification for foot archers. It could be a toggleable stance called overdraw stance, wherein you overdraw your bow increasing the effective str of it and the stam drain. This would also probably have to slow you or something for balance reasons.
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    Poleaxe swing arcs and animations

    I think the point I was trying to make was that the swing arcs as they stand are just too damn wide for that large a weapon. It also looks goofy the way that your character charges a side swing. Maybe make it a 50 degree angled swing instead.
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    Suggestion - Allow us to Tame/Dominate Any Creature except for the Big Bosses if we have the right Lores and Tame/Dom Level

    I have no problem with non foot fighter classes as I played them the majority of my playtime. That said, any of the pets from sarduccaa, even the damn stone lizards, were far more powerful than they had any right to be and messed with the game balance heavily. The comparison point I feel for the...
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    New axe stats seem awfully compressed and lack any clear differences between axes

    As axes got radically different stats from the new crafting update, I noticed a bit of a trend. When using a dapplewood handle steel headed axe the weights on axes varies from 3.5 at the lightest to 5 weight at the heaviest(for two handed axes). Before this patch the weights varied from 2.7 all...
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    Poleaxe swing arcs and animations

    Currently the swing arcs for poleaxes are rather wide and can hit in almost a 150 or so degree arc with a significant radius. From some light testing it would seem to hinder their effectiveness more than anything else as you consistently hit terrain, and more notably, other players who are to...
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    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    While you're at it sv, can you also make it so that when your equipped shield breaks you don't get that weird stun going on?
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    Weapon specific abilities/stances

    I heard some talk about ideas of toggleable stances that do various things and could even be a rework of aggressive/defensive stance. I also heard some suggestions about how to handle abilities like overhead strike, triple strike etc. I made this thread to be a center of discussion for how these...
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    Kallards lore should likely be modified or retconned

    This is legitimate, I personally couldn't care any less. Somebody likely will. It's also a ton easier to address when all that exists of it is a sentence or two of lore.
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    Make torches into an offhand item

    I mean, I got a crazy idea here. Lanterns attached to the belt. Also an even crazier idea, add the setting "allow attacks with torches".
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    Kallards lore should likely be modified or retconned

    @Henrik Nyström https://www.mortalonline2.com/features/races-clades/kallard/ As can be seen here, kallards are organized into groups called klans. In the US a prominent white supremacist group (the ku klux klan) uses the organizational term of klan. The KKK also touts the blue eyed pale...
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    The failure of spiritism and possible solutions

    Spiritism didnt give statloss to blues or greys, no clue if reds got it. Spiritism resurrections were used a ton in dungeons, my group wouldn't run sators with anybody who hadnt done it before without a spiritist. In pvp it was undesirable as you had to stand still and use all of your mana just...
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    The failure of spiritism and possible solutions

    The tactical applications of portal blockers are endless. But really what I'm trying to convey is that while it does present interesting tools that could be powerful they felt more like a gimmick in practice. The only good application i saw for ether portal in actual use was portalling into a...
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    Suggestion: ingame gamma slider or real darkness

    My problem is that I got a giant ass window next to me and my room is rather bright as a result, when playing at night irl I can see fine during the in game night. When its irl day and in game night I can't see shit.
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    The failure of spiritism and possible solutions

    I couldn't agree more. Also imagine the start of the game before there are any spiritists. The whole idea irks me and I don't feel the solution to spiritism would be to make it profitable more than it was(filled spirit boxes sold for a lot).