Currently the swing arcs for poleaxes are rather wide and can hit in almost a 150 or so degree arc with a significant radius. From some light testing it would seem to hinder their effectiveness more than anything else as you consistently hit terrain, and more notably, other players who are to the side or back of you. In a teamfight it would likely be one of the worst weapon choices due to this fact. It seems to me that long reach weapons are best suited to a teamfight though as in duels your opponent can simply come closer to force a handle hit. I would suggest attack animations more like the right swing of polearms in mo1, this would reduce the arc to a more usable level and help mitigate some of the issues that come with such great reach. Perhaps a good rule of thumb is for the head of the weapon to never go offscreen when swinging. As always, other opinions and input are welcome.