Removal of subscription [POLL]

What would happen with the player base if the subscription got removed?

  • It would increase by some

    Votes: 7 29.2%
  • It would double

    Votes: 5 20.8%
  • It would more than double

    Votes: 7 29.2%
  • It would get smaller

    Votes: 5 20.8%

  • Total voters
    24

Xunila

Well-known member
May 28, 2020
798
883
93
Germany
Sorry, can't vote for that, because the consequences of removed subscription fee would be a shop. And what should players buy from a shop? Capes? Ingame materials?

There is no choice in your poll about a reduced player base because of the shop!
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
yea would be more bots unfort. I think they should just

1. Lower price of sub

2. make the game good.
 

MortalEnjoyer42069

Active member
May 4, 2024
203
88
28
Ya'll are clueless. Game sells for $3 right now and that gets you a free month to bot with. Game should absolutely go F2P with a cash shop. Wake up. Game back down to 300 people online.
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
Ya'll are clueless. Game sells for $3 right now and that gets you a free month to bot with. Game should absolutely go F2P with a cash shop. Wake up. Game back down to 300 people online.

It's got 300 people because bummy sweats play it 24/7 to gain a permanent advantage and there is no way for a new player to enter that loop without submitting to them. That's a recipe for a bunch of pussies, and that's what they got.

I was able to enter MO1 and do something unique because there were unique things to do.

Imagine a player like me coming into the game now. Imagine someone who truly wants to impact the game world but doesn't want to just zerg up. There is no reason to even play. I think there are more people like me than you think. You can say I am delusional about what my abilities are (I'm not buut lool); however, a lot of people play games to feel like they are succeeding whether thru elite skills, smartly building systems etc, or just being good at diplomacy / bluffing. Now it's like... if you join a certain guild, you can do whatever you want, and if you don't, your life will be unbearably hard (as a new player.)

Remember these people don't understand the game. They can read all the shit they want. I wrote a guide to dealing w/ MO grief in beta (since deleted,) and I feel like it was helpful, but it won't substitute for experience. If as you gain experience you start to realize everyone is gonna be like 20+% advantaged over you because they have been 24/7 farming a dead game, you are likely to quit.

This needs to be addressed and NOW. MO mechanically is not a bad game. They just made it suck in so many ways. They didn't think about the long term consequences. They need new blood not f2p mining alts haha. 10 dollar sub is something we should all pay for a decent MMO.
 
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Princey

New member
May 30, 2020
15
10
3
London
www.instagram.com
Buy to play with optional sub for housing and TC with housing/cape cosmetic shop and character slots cost 20 dollar plus 10 vet points but after each character the vet point requirement doubles.
 

Enigmatical

New member
Aug 21, 2025
1
1
1
Game needs to be F2P with restrictions like it was in MO1. I have now put about 300 hours into the game, and with the constant disconnects and bugs. I am done with the game until they either release Sarducca (So I can come back and see how trash it is even in 2 -I am an MO1 Vet that lived through Sardooki killing the game off even further-) or they drop the sub.
 
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Ibarruri

Well-known member
May 28, 2020
662
859
93
Meduli
Tiene 300 personas porque los ineptos juegan a todas horas para obtener una ventaja permanente, y no hay forma de que un nuevo jugador entre en ese circuito sin someterse a ellos. Esa es la receta para un grupo de cobardes, y eso es lo que tienen.

Pude ingresar a MO1 y hacer algo único porque había cosas únicas para hacer.

Imagina a un jugador como yo entrando al juego ahora. Imagina a alguien que de verdad quiere impactar el mundo del juego, pero no solo hacer zerg. No hay razón para jugar. Creo que hay más gente como yo de la que crees. Puedes decir que me engaño con mis habilidades (no, pero jaja); sin embargo, mucha gente juega para creer que triunfa, ya sea con habilidades de élite, construyendo sistemas inteligentes, etc., o simplemente siendo bueno en diplomacia o faroleando. Ahora es como... si te unes a un gremio, puedes hacer lo que quieras, y si no, tu vida será insoportablemente dura (como jugador nuevo).

Recuerda que esta gente no entiende el juego. Pueden leer todo lo que quieran. Escribí una guía para lidiar con el sufrimiento de MO en la beta (ya la borré) y creo que fue útil, pero no sustituye la experiencia. Si al ganar experiencia te das cuenta de que todos te van a llevar un 20% o más de ventaja porque han estado farmeando una partida muerta, es probable que abandones.

Esto debe abordarse YA. MO no es un mal juego mecánicamente. Simplemente lo hicieron pésimo en muchos sentidos. No pensaron en las consecuencias a largo plazo. Necesitan sangre nueva, no personajes alternativos que minen gratis, jaja. Una suscripción de 10 dólares es algo que todos deberíamos pagar por un MMO decente.

354 / 5.000

Part of the charm of MO1 was the idea of transcending, of writing your own story. Of becoming a legend. A legendary spy, a renowned merchant or banker, a feared assassin, or a legendary warrior. All of that disappeared in MO2. There is no legacy. No new legends. The game has lost its aura. The community's cultural legacy has vanished.
 
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Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
I would argue because of mastery and trinkets. It changed what people must do to be legendary. I don't even know what you accomplished in the game, but I know of you. I know you did some stuff. I know some of your history, but I definitely know you and the whole meduli stuff. It was fun. That's what the game is supposed to be, I agree.

People want a damage buff for achievement, but what about being remembered. There are plenty of dudes who have farmed many mobs who nobody will remember.
 
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Ibarruri

Well-known member
May 28, 2020
662
859
93
Meduli
I would argue because of mastery and trinkets. It changed what people must do to be legendary. I don't even know what you accomplished in the game, but I know of you. I know you did some stuff. I know some of your history, but I definitely know you and the whole meduli stuff. It was fun. That's what the game is supposed to be, I agree.

People want a damage buff for achievement, but what about being remembered. There are plenty of dudes who have farmed many mobs who nobody will remember.
Exactly. In an MMO where freedom was the banner, being remembered, leaving your mark on the game, had nothing to do with your Steam achievements, or wearing a stupid patch saying you killed a thousand creatures, or forged 2,000 swords, but rather your human impact on the game, the relationships you forged, the people you helped (or harmed), your creations, your stories, your real impact as a human being on the lives of others within the game.
I don't mind making 5,000 swords; I want to make a unique, personalized sword that I will gift to a king to honor our friendship. I don't want to kill 5,000 identical enemies. I want to kill one that is unique and special. I don't want to make a generic potion that someone else can make, but a special and different one, created by me. I want to sign my weapons and armor and have them have special, unique characteristics. I want everyone to know that I am the one who created them, not because there is a name, but because what makes them unique is associated with me. I want to write a book inside the game. I want to set sail and be the first to discover islands lost at the end of the world, containing ancient ruins and tunnels, that will lead me on a unique adventure, where I will obtain loot that will never be repeated. Anyway... so many lost dreams.
That was the essence of MO.
In MO1, I was able to leave a mark. NOT because I did anything truly important (it was just a game), but because of the relationships I forged, the friends I made, and the stories I created.
Only that remains.
That's lost today. Completely.
The game is moving toward its end, having completely betrayed the spirit that once inspired us all to play and embrace this project 20 years ago. Simply as someone already retired, I sit here reading forums and discussions, while everything falls apart, just as I warned at the release.
There's nothing to be done. The game is finished. It's a fact.
The only smart thing I can think of would be to give creative control of the project to someone like Ichorus, a real-life visionary.

Anything else will only delay the end.
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
Exactly. In an MMO where freedom was the banner, being remembered, leaving your mark on the game, had nothing to do with your Steam achievements, or wearing a stupid patch saying you killed a thousand creatures, or forged 2,000 swords, but rather your human impact on the game, the relationships you forged, the people you helped (or harmed), your creations, your stories, your real impact as a human being on the lives of others within the game.
I don't mind making 5,000 swords; I want to make a unique, personalized sword that I will gift to a king to honor our friendship. I don't want to kill 5,000 identical enemies. I want to kill one that is unique and special. I don't want to make a generic potion that someone else can make, but a special and different one, created by me. I want to sign my weapons and armor and have them have special, unique characteristics. I want everyone to know that I am the one who created them, not because there is a name, but because what makes them unique is associated with me. I want to write a book inside the game. I want to set sail and be the first to discover islands lost at the end of the world, containing ancient ruins and tunnels, that will lead me on a unique adventure, where I will obtain loot that will never be repeated. Anyway... so many lost dreams.
That was the essence of MO.
In MO1, I was able to leave a mark. NOT because I did anything truly important (it was just a game), but because of the relationships I forged, the friends I made, and the stories I created.
Only that remains.
That's lost today. Completely.
The game is moving toward its end, having completely betrayed the spirit that once inspired us all to play and embrace this project 20 years ago. Simply as someone already retired, I sit here reading forums and discussions, while everything falls apart, just as I warned at the release.
There's nothing to be done. The game is finished. It's a fact.
The only smart thing I can think of would be to give creative control of the project to someone like Ichorus, a real-life visionary.

Anything else will only delay the end.

Great post. I am going to play again for awhile. Ichorous is playing!

I don't have much hope, but I am going to stay here for a few months-ish and see if I can't whine enough / inspire people to get the game changed for the better. A lot of what you listed is limited by mechanics. But, some of it is just the people. Unfortunately, they feed into each other. Not many people are brain dead enough to keep trying to 'create content' when it's better to just do your dailies.

I will donate the soul of my Playstation 5 to SV (I traded it for store credit which = steam cards haha.) Not all, but... some!
 
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Jackdstripper

Well-known member
Jan 8, 2021
1,290
1,124
113
Having a subscription is one of the few things SV got right. Without it, 95% of players would be bots and exploiters.

What makes me mad is regional pricing around the world , and the fact that people can just use a vpn and pay cent on the dollar for both game price and subscription, while i have to pay the equivalent of 15 US dollars (even though i don't make the equivalent of US salaries).
So i end up paying around 22$ which is very high for a non AAA game that has huge ping issues a endless plethora of bugs and problems.

Still, id rather pay a sub than watch this game become all bots and hackers.
 
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MortalEnjoyer42069

Active member
May 4, 2024
203
88
28
Having a subscription is one of the few things SV got right. Without it, 95% of players would be bots and exploiters.

What makes me mad is regional pricing around the world , and the fact that people can just use a vpn and pay cent on the dollar for both game price and subscription, while i have to pay the equivalent of 15 US dollars (even though i don't make the equivalent of US salaries).
So i end up paying around 22$ which is very high for a non AAA game that has huge ping issues a endless plethora of bugs and problems.

Still, id rather pay a sub than watch this game become all bots and hackers.
95% is bots now. Talk about dense. 200+ of the games pop is bots right now.
 
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skibba5000

New member
Mar 30, 2021
12
18
3
remove sub, add microtransactions and f2p haven + maybe optional sub.
sadly, the sub model seems not to work if you want to draw bigger crowds.
 

pooternackle

Active member
Mar 21, 2021
150
120
43
Having a subscription is one of the few things SV got right. Without it, 95% of players would be bots and exploiters.

What makes me mad is regional pricing around the world , and the fact that people can just use a vpn and pay cent on the dollar for both game price and subscription, while i have to pay the equivalent of 15 US dollars (even though i don't make the equivalent of US salaries).
So i end up paying around 22$ which is very high for a non AAA game that has huge ping issues a endless plethora of bugs and problems.

Still, id rather pay a sub than watch this game become all bots and hackers.

1500 bots and 1250 players > 100 bots and 100 players. A slightly worse bot to player ratio is meaningless if the game is dead.

Real reason they won't go F2P isn't to keep the game high-integrity (cause it isn't now and never has been), it's because the servers cannot handle more than 1k people online at any given time.
 
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masteryoba

New member
Dec 20, 2020
12
12
3
Unfortunately, there are fewer and fewer players every day. If this continues, our beloved game MO2 will face the same fate as MO1 (this must be accepted as a fact).
To fix the situation, in my opinion, we need to:
1. Make the game FTP;
2. Introduce restrictions for all FTP players (house building, TC, marketplace sales, access to high-quality content);
3. ON a subscription that disable all game restrictions;
4. Add an in-game store for visual items (cloaks, weapons, dyes, horse armor, etc.);
5. Introduce an in-game subscription token (make it very expensive so that the player can farm 2-3 weeks 24/7);


We all need to understand that if we don't do something now, our favorite game will soon disappear...

Unfortunately, but again, in my opinion, people won't just jump into this game and subs up. It's a true sandbox, where every player needs a lot of time to figure it all out. And if they like it, they'll stick around and pay for the subscription.

The world of MO2 is too vast, and its lack of players completely kills the game and makes it boring even for fans of the game.

In today's gaming industry, you can't just assume "If you don't want to pay, screw it." Players will leave, and the game will die...
 
Last edited:
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masteryoba

New member
Dec 20, 2020
12
12
3
1500 bots and 1250 players > 100 bots and 100 players. A slightly worse bot to player ratio is meaningless if the game is dead.

Real reason they won't go F2P isn't to keep the game high-integrity (cause it isn't now and never has been), it's because the servers cannot handle more than 1k people online at any given time.

there are no unsolvable problems.

either there are not enough resources or there is no desire to do it.

By attracting the best specialists in the field of working with MO2 databases, it can be optimized. there are neither resources nor desires for this.
 

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
Unfortunately, there are fewer and fewer players every day. If this continues, our beloved game MO2 will face the same fate as MO1.
To fix the situation, in my opinion, we need to:
1. Make the game FTP;
2. Introduce restrictions for all FTP players (house building, TC, marketplace sales, access to high-quality content);
3. ON a subscription that disable all game restrictions;
4. Add an in-game store for visual items (cloaks, weapons, dyes, horse armor, etc.);
5. Introduce an in-game subscription token (make it very expensive so that the player can farm 2-3 weeks 24/7);


We all need to understand that if we don't do something now, our favorite game will soon disappear...

Unfortunately, but again, in my opinion, people won't just jump into this game and subs up. It's a true sandbox, where every player needs a lot of time to figure it all out. And if they like it, they'll stick around and pay for the subscription.

The world of MO2 is too vast, and its lack of players completely kills the game and makes it boring even for fans of the game.

In today's gaming industry, you can't just assume "If you don't want to pay, screw it." Players will leave, and the game will die...
You’re someone who played mo1, participated in the big sieges, the economy, the build diversity. You really think mo2s problems are based on the payment system and not the lack of depth of the gameplay?
 
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