- Hard charge is now a static 1 extra second for all weapons.
- It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.)
- You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.)
- Updated the Spear right swing animation to make it easier to tell apart from the thrust attack.
- Removed the Charge turn cap.
- The turn cap is now instead a “Global Turn” cap affecting both horizontal and vertical movements.
- FoV is now capped at 90-110.
- The charge circle will now visually update when losing power from holding a charge for too long.
- Fixed another charge animation stuck bug.
- Fixed an issue where changing weapons could mix up different weapon animations and their stats.
- Fixed an issue with being able to change gear while being in mercy mode.
- Fixed getting stuck in trees inside Fabernum.
- Fixed some trees that could disappear on low foliage settings.
- Fixed an issue with weapon swing trails being all white.