Mortal Online 2

Combat Alpha Patch Notes

August 26, 2020


  • Added support for torches.
  • Added the Fabernum Tower Dungeon.
  • Added Torches to chests in cities.
  • Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon.


  • Optimized rotation and location updates to make blocking archs on server more exact.
  • Made minor optimizations to the server for movement code.
  • Adjusted Unarmed+Shield and Sword1H+Shield attack animations.
  • Removed render occluder property from player weapons. (it was causing object pop-ins behind the shield in first person view)
  • Updated blends in animation logic to remove some hitches in combat transitions.
  • The charge circle will now be filled when reaching a full charge at 100% damage, and then flash when the extra second for a hard charge at 120% damage.
  • Slightly lowered max movement speed.
  • Adjusted weapon head traces on 2H hammers and axes.
  • Hitting another player when charging your weapon will no longer break the charge, but instead give a small stamina penalty.
  • Click drag is now the default setting for swing/block direction.
  • Increased the Minimum and Maximum view distance.


  • Fixed rare crash when loading NPCs.
  • Fixed issue with long chat messages. (again)
  • First iteration of weather is now in. (rain)
  • Fixed equip code so that it no longer unequips items if it doesn’t have to.
  • Fixed a couple of rare crashes.
  • Fixed bug in block state where direction would be reset.
  • Fixed missing sprint animations to Sword1HShield and Unarmed+Shield.
  • Fixed issue where long hairstyles would flip over the head in odd scenarios. (exposing the neck)
  • Fixed Harness not showing ingame for shields.
  • Fixed Harness not showing for shields in paperdoll.
  • Fixed an issue that caused some players to run around unarmed when they actually were armed.
  • Fixed an issue where unarmed + shield didn’t block/parry correctly.
  • Fixed an issue that prevented shields from draining the correct amount of stamina.
  • Fixed an issue that would cause the death sound from a player to be cut mid sound.
  • Fixed an issue with the shield equip/unequip sounds wasn’t being played.
  • Fixed an issue where it was possible to play both walk and sprint animations at the same time.
  • Fixed bug where certain keys lacked default binds.
  • Veteran widgets. (visually complete and has the base for its backend integrated)
  • Minor polish to settings.
  • Lots of world polish. (Thanks for all awesome reports!)
  • Fixed an issue where hitting a player corpse still played hurt sounds.
  • Fixed disappearing props in Fabernum.

Known Issues:

  • Torches does not cast shadows.
  • Torches light settings are a bit off.
  • Some lightning/shadow issues inside Fabernum Tower Dungeon.
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