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Mortal Online 2

Sprint 12 PTR Going Live Today! – Patch Notes

September 5, 2025

Greetings Mortals,

The Sprint 12 PTR will be going live shortly today, and will be up until Monday morning CEST for testing and gathering feedback.

Read the full PTR patch notes below and happy testing!

How to access the PTR

  • Open your Steam client and right click Mortal Online 2 in your games library.
  • Click ‘Properties’
  • Click ‘Betas’ on the left
  • Using the ‘Beta Participation’ dropdown menu, click on the ‘Mortal Online Public Test Realm’.
  • Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.

What we encourage you to test!

Engine Upgrade to UE 5.6

We have upgraded to the latest version of Unreal Engine 5, and with this comes the potential for whacky outcomes and unexpected behaviors. In our own internal testing we have not come across anything significant in the current build, however if you find something out of the ordinary, please submit a bug report using the in-game tool with as much detail as you can provide!

Outpost Siege Murdering

After much troubleshooting, we were able to track down what we now believe to be the cause of the bug which allowed you to report murders when dying at an Outpost during an active Outpost Siege. 

We would very much appreciate you trying this out, simply by contesting a region and killing each other while inside or around the Outpost while the contest is active.

Combat Abilities

A change has been made to nearly all combat abilities, which re-enables the Force mechanic.

The Force of a swing is determined by where in the animation your weapon connects to a target. This has always been applied to all normal weapon attacks, however it was being overridden on many combat abilities due to previous issues with their at times irregular weapon traces. The Force mechanic has now been enabled on all melee combat abilities, meaning you will deal more damage the closer to the middle, or “sweet spot” of the animation your weapon connects to your target.

This naturally will at times drastically affect the average damage output of abilities depending on your accuracy.

Mounts Being Displaced

In this patch we have addressed a long standing issue which would cause your mount to end up underground or in the air depending on if you performed a specific sequence of steps.

For sanity, please test riding around on a mount and attempting to reproduce this. The bug in particular would happen when you made your pet walk a short distance before mounting it and riding to a different verticality such as up or down a hill, and then dismounting. The mount would previously use its old position of when it walked last to decide how high it should be. This also had to occur on a specific update frame of the game, and so it was not always consistent.

This should be fixed now, but in case this does happen to you, we want to know about it!

How to Report Bugs or Leave Feedback

  1. When in the game world, press the ESC key to pull up the menu.
  2. Click on the Report Bug button in the menu.
  3. A black window to enter your comments will appear. There is a drop down called “Report:”.
    1. Click on the drop down and several options will appear.
    2. Select the option most relevant to your issue.
    3. Note: For general feedback and not a bug report, please select FeedbackandComplaints.
  4. Next, there is a drop down called “Tag:”. Select this drop down and select a category which closely matches your issue as close as you can.
  5. In the larger text box, describe your issue in as much detail as possible.
  6. Hit the Send button at the bottom of the window.
Please Note
 

The PTR has limited to no Game Master support during public testing. If you require assistance, please ask for it in Help chat and if Nebulous or one of the Game Masters are around they will attempt to help you.

Read the Full Patch Notes Below

Engine

  • We have upgraded the engine to version 5.6.1
  • Updated DLSS plugin version to 8.2.0-NGX310.3.0 (DLL version 310.3.0.0).
  • Updated AMD FSR to 3.1.4a.

Balance

  • Increase standing loss from killing Nation AI such as town guards or Risar from 1 to 5.
  • Updated all melee combat abilities to be correctly affected by the Force mechanic used for normal attacks, which increases or reduces damage based on where in the swing animation the weapon connects to a target. This was being overridden in the previous patch to address issues with some abilities having unintendedly low damage, or an irregular hit trace. All melee combat abilities now have a “sweet spot” in their animations for dealing the most damage. As a result, combat abilities in general will now deal less damage unless aimed well.
  • Dagger Precise Strikes base animation duration increased from 2.2s to 2.3s
  • 2H Club abilities are now more affected by higher weapon weights
  • Polesword Sweeping Strikes base animation duration increased from 3.7s to 3.9s

Magic

Improved performance cost on mental leech VFX when facing the caster as the target.

Tasks

  • Reintroduced the Fishing Taskmaster in all towns.

Pets

  • Added Shoreprower craftable armor & bags.
  • Added Terror Bird craftable armor & bags.
  • Necromancy ritual pets now use a much simpler rule for which combinations you can have out at the same time without one of them dying; You can now have one risen horse as well as one additional non-horse risen pet of any kind. This means you can have a risen horse and a risen bear, but not a risen wolf and a risen bear at the same time.
  • Fixed broken resource textures on Lykiator bags
  • You can no longer sell Fallowborn Tagmatons spawned from an egg on the broker.
  • You can no longer trade Fallowborn Tagmatons spawned from an egg.

Mounts

  • Fixed issue where mounts would sometimes float in the air or end up underground after the rider dismounts them. This would only happen when players did a very specific sequence of steps.

UI and Interactions

  • Added 2 new titles earned by killing Tagmatons.
  • Added 3 new titles earned by using different Fatalities.
  • Contested Regions on the map will now appear in a different color, making it easier at a glance to see which Regions have ongoing Outpost Sieges.
  • Added the missing wolf category when filtering pet equipment in the broker.
  • Updated the in-game chat to fix existing scrolling issues.
  • Fixed outdated Tier 2 and Tier 3 Barracks construction plans item descriptions which still mentioned Guild Guard contracts despite them having been removed a long time ago.
  • Updated rank tooltips in the guild list.
  • Added missing UI icon for rare springbok.
  • Added missing icon to Alchemist fire arrow debuff.
  • Fixed issue with in-game buttons opening the account page that weren’t working correctly.
  • Fixed a Haven loading screen tooltip which mentioned being able to leave Haven after reaching Clade Level 2, instead of the correct Clade Level 5.
  • Fixed an issue with the elementalism spell UI in languages other than English.
  • Tutorial videos now show the key you have assigned to the keyboard presses. This also fixes the issue with the videos showing the old keybindings.
  • Fixed the Broker not showing any listings when using the “Any Broker” search option.

AI and NPCs

  • Removed the Tagmaton Disgorger’s health regeneration.
  • Updated the visual appearance of the orbs in The Vessel boss fight to look as intended
  • Fixed rendering issues with Sator boss portal vfx
  • Updated sator boss effects
  • Fixed low performance issue on the Alchemist Bowman’s fire arrow attack

Territory Control

  • Fixed an issue allowing for murders to be reported in certain regions during an Outpost Siege.
  • Guilds can no longer contest their allies regions
  • The cooldown period for a guild and its allies to attack a region again after failing has been increased from 3 hours to 4 hours
  • The cost of contesting a region has been increased to 250 Gold and 25000 Prominence
  • Fixed an issue where loading in the Inner Gates of an outpost during a contest when they had been opened would cause them to be shown as closed.
  • The Northern Canteri Outpost has been moved due to being too close to a nodeline which was causing issues.
  • You now need to be rank 4 to withdraw from the Outpost Resource Chest.

Server

  • Fixed a couple of node crashes.
  • Improved login server speed for authorizing multiple users at the same time.

Bugs

  • Fixed a bug that made it so that you could rest while mounted.
  • Fixed a bug that made Crushing Blow drain 0 mana.
  • Fixed a bug causing the Combat Ability Alternating strikes to hit more times than intended.
  • Fixed Alternating Strikes having the wrong parry directions.
  • Fixed magic auto-cast bug caused by an engine-level input bug in UE5. Modifier+Key bindings would get stuck if the modifier key was released first. For example, pressing Ctrl+E and then releasing Ctrl before E would cause the key binding to get stuck.
  • Fixed issue that made pickables spawn much slower if the field was almost full.
  • Fixed issue that made fast spawning pickables spawn .. less fast than they should.
  • Fixed an issue with amulet skill points not updating child skills correctly.
  • Fixed an issue where rings giving you skill points from attributes would not update child skill levels.
  • Fixed a bug where child skills were sometimes disabled when they shouldn’t be. 
  • Fixed an issue where skills that gained skillpoints from attributes on rings sometimes did not get its enabled level updated.
  • Fixed UI bug causing the buy button in the Broker to be offscreen when playing in Polish, Czech, or Russian.
  • Fixed an issue with trading “special currency” such as Silver Aegis or Hivebreaker Marks to a vendor that would result in all extra coins, over the cost of what was bought, being taken and converted to normal currency: Gold, Silver and Cuprum. It should now take only what is needed and return the rest of the “special currency”.

World

  • The Undercroft dungeon is now a Wilderness area.
  • Fixed issue where the previously adjusted spawn timers on all Foraging task pickables to be much faster did not take effect properly.
  • Pickables can now spawn in much larger quantities per field.
  • Increased the max amount of pickables spawners are allowed to spawn.
  • Fixed issue with server optimization in the Sator dungeon.
  • Fixed water sticking through stairs in tindrem garden entrance
  • Fixed grass not being pickable at a location in the Jungle
  • Update collision settings on assets in Sylvan Sanctum & Melisars Vault
  • Cantari bridge no longer has grass with collision
  • Fixed a few holes in mino dungeon
  • Fixed an elevator spot in mino dungeon
  • Fixed a few holes in sator dungeon
  • Fixed an issue with server optimization Sylvan Sanctum & Undercroft
  • Fixed issue with Shinarian labyrinth sticking through ground in one area close to a river
  • Updated the spawn timer on the Meduli lakeside village POI guard to 300 seconds instead of near instantly
  • Fixed cave blocked by landscape
  • Added missing house to a point of interest in the mountains
  • Fixed holes in landscape near gaulkor
  • Fixed some light issues in Tindrem sewers
  • Fixed light issues outside clothos spider cave south of fabernum
  • Fixed a few lava issues in gaulkor
  • Increased the amount of pickables in most spawners.
  • Fixed an issue with Skull Kua fishing tasks
  • Ultumeki asset fixes
  • Fixed texture seam in landscape
  • Fixed floating foliage
  • Fixed invisible walls
  • Landscape fixes
  • Fixed death trap & clipping issues in Kranesh
  • Fixed trees halfway below ground in colorful forest
  • Fixed holes in Meduli tower
  • Fixed landscape texture issue
  • Fixed floating branches
  • Fixed floating rock
  • Fixed rock placement issue
  • Fixed gaps in ground at POI
  • Fixed grass issues
  • Fixed several floating rocks on path to Hyllspeia
  • Fixed several floating trees close to Minotaur dungeon
  • Fixed gap between ground & stairs in Tindrem garden
  • Fixed issues with waterfall near Toxai
  • Adjust light in cave close to Tindrem
  • Fixed tree inside rock
  • Fixed holes in Fabernum sewers
  • Fixed sharp edges in one landscape spot
  • Fixed holes in Sator dungeon temple entrance
  • Fixed landscape issues
  • Fixed ground not connecting correctly with a cave POI
  • Fixed floating assets at ruins POI
  • Fixed mesh & collision issues at ruin POI
  • Fixed gap in meshes at spider cave entrance in Minotaur dungeon
  • Fixed gap in stairs in Tindrem
  • Fixed light issues close to abandoned mine south of Tindrem
  • Fixed floating watchtower in Morin Khur
  • Add missing ground assets to Morin Khur
  • Added a missing no-build zone to the black bear cave POI near Fabernum
  • Fixed holes in Minotaur dungeon
  • Fixed issues with house in Morin Khur
  • Fixed gap between meshes in Morin Khur
  • Fixed missing wall piece in arena district of tindrem
  • Fixed gap in landscape
  • Fixed hole in Morin Khur slum district
  • Fixed random tree below ground
  • Fixed mesh issues at one spidercave entrance
  • Fixed invisible collision in Morin Khur
  • Fixed 30 death traps
  • Fixed 5 Mesh issues
  • Fixed 6 random world issues
  • Fixed 3 landscape holes

Known Issues

  • Some fatalities have incorrect names.
  • Shoreprower & Terrorbird bag crafting skills are missing from the UI
  • Contested regions on the map are not filling with a color as intended

Feedback Survey

As always, we will be hosting a Google Forms feedback survey soon where you can let us know about your experiences on the PTR.

We greatly appreciate everyone who takes the time to fill these out. A link to the feedback survey form will be posted closer to the end of the PTR.

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