The End of All Hope for Thievery (In My Opinion)

Teknique

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Jun 15, 2020
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A very reasonable conclusion.

All mo1 players that were worth their salt were duty bound to boycott this game years ago. As soon as the design philosophy on TC/Wardecs/housing was made apparent, that was sufficient for any VALID mo1 player to know what was occurring.
 

Sally

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Dec 2, 2023
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It says "not YET implemented". That doesn't say they won't be implemented; more that there is an intent to implement.

However, i think the point you're making is that we're being lied to; because SV perhaps suspect people want thievery, but perhaps they fear it will kill the game.

They of course think this because they keep doing votes; and people don't know what is good for the game.. And so, the game keeps going in the wrong direction.
 

finegamingconnoisseur

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May 29, 2020
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It says "not YET implemented". That doesn't say they won't be implemented; more that there is an intent to implement.

However, i think the point you're making is that we're being lied to; because SV perhaps suspect people want thievery, but perhaps they fear it will kill the game.

They of course think this because they keep doing votes; and people don't know what is good for the game.. And so, the game keeps going in the wrong direction.
I wouldn't say that we're being lied to. It's more that those of us who wanted thievery (a good 63% in the unofficial forum poll I made several years back) have probably given up all hope that it will ever come to the game. The entire skill line is probably destined to remain in the not-yet implemented black hole for the foreseeable future, if you ask me.
 

Robmo

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Dec 9, 2021
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I can tell you, with confidence, that design has been working on things, that could effect thievery in the future, they design with that in mind. AFAIK, Thievery is not dead, but I think it requires other features and foundations to work they way they want.

That's all i can really say, if Thievery is done poorly, it could be very bad for the game.
 

manure

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May 7, 2022
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Source: https://www.mortalonline2.com/into-the-vault-153-new-lands-revealed-and-next-patch-details

I had a feeling they would do this sooner or later. To all thievery fans, I think it's safe to say that this may be the end of the road. Seems like it ain't ever coming to MO2.

View attachment 6762

I disagree with you this time, good sir.

When I saw your post, I thought we were doomed... But then, after reading, I calmed down.
They never said there is not going to be Pilfering... All they are doing is replacing certain non existent skills for others on those infamous Trinkets.

Until they dont clearly state "There will be no Thieving on MO2" I will still have faith and believe...

What worried me more about these news is the fact that they re making this game softier day by day... Why the heck do they need to prevent players from quickly looting stuff before others ? How lame... That was one of the valid tactics to initiate a conflict, therefore generating CONTENT between players...
Now we cant even loot other peoples kill stuff ?

Well... Thinking again... If they want to prevent people from stealing kill loots...maybe they dont want players actually STEALING stuff from other players bags !

OH MY GOD, MAN... YOU WERE RIGHT IN THE END :{

THATS REAL BAD NEWS.... :{ These carebear developers wont give us Thieving.... We need another Dev Team.

PLEASE HIRE MORTAL ONLINE 1 DEV TEAM BACK
 

Teknique

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Jun 15, 2020
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I can tell you, with confidence, that design has been working on things, that could effect thievery in the future, they design with that in mind. AFAIK, Thievery is not dead, but I think it requires other features and foundations to work they way they want.

That's all i can really say, if Thievery is done poorly, it could be very bad for the game.
Thanks for confirming it’s at least still on the table.

Fgc however I wouldn’t expect it for years which is almost the same thing as not happening.