Quality of Life Suggestion Thread

Grasthard

Active member
Nov 21, 2020
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Okinawa
interface:
- give players and option to change color of the crosshair. the default white gets invisible in the majority of the environments during the day
- allow interface windows to go backwards and forward to each other. for instance, when you have 2 windows open, of different lenght (like the P window and the crafting window), make it so that if you click on the window "behind" it pops forward, without the need of closing and reopening. makes interface slightly less clunky with a simple fix
- fix the issue with refininig window when right-clicking materials in, making the refining button not usable. (this is more a bug)

graphic options:
- give players the possibility to change brightness/hue/bloom, in order to tweak the blinding white of daylight illumination. This would also allow player to have a more bright or more gritty world, according to preference.
 

Grasthard

Active member
Nov 21, 2020
239
162
43
Okinawa
- make so that after you click to split stack, you can type directly the amount to split into the split window, instead of having to click inside the box.

- make it possible to delete the "1" in the vendor interface just with backspace, and now by selecting it with the mouse only.
 
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PatWins

Well-known member
May 28, 2020
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Hot bar cooldowns are currently a bit too dark. Would like to see a blink, sound or some sort of minimal indicator when cooldowns end. Even just a bigger contrast between the item icon and cooldown would suffice.

This is only referring to cooldown items bound to your hot bar like bandages etc.
 

Kaemik

Well-known member
Nov 28, 2020
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Create ghost versions of items on skillbars. When you have an item in inventory with identical stats (other than dura) make it autolink to the ghost on the skillbar.

This way you don't need to rebuild your skillbars every time you die. (Give arrows an equip timer to balance out the fact that this means you'll no longer have to equip every stack of arrows to different skillbars)
 

Ministro

Active member
Dec 3, 2020
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VOIP proximity list which allows us to mute individual players instead of completely disabling the function.
In MO1 you could just target someone and click "Mute" would like that back please.

-More control over chat window: change font/windowsize, check/uncheck categories to remove spam from general, etc.

-make the "invisible border" around screen widgets smaller; currently onscreen widgets block clicking windows under them, even up to a centimeter or so away.

-Have hotbar icons continue across stacks, for example an arrows hotbar icon would continue to the next stack, as long as they are identical.

-seperate volume sliders for environmental sounds (birds, etc) and VOIP
 

PatWins

Well-known member
May 28, 2020
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Create ghost versions of items on skillbars. When you have an item in inventory with identical stats (other than dura) make it autolink to the ghost on the skillbar.

This way you don't need to rebuild your skillbars every time you die. (Give arrows an equip timer to balance out the fact that this means you'll no longer have to equip every stack of arrows to different skillbars)
This!!!!!
 

Ministro

Active member
Dec 3, 2020
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If the Devs read only one thread this month, this should be the one. Wow, so much good stuff here.
 
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Dec 10, 2020
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Allow for Chat filters, for [Game] spam if nothing else.
Add a delay to the landing "grunt" sound effect so when you're walking down mountains its not UNHAHUNAHUNAHANUNAHUNH.
Allow entering Eating mode while your weapons are currently drawn; At present it just sheathes your weapons but doesn't begin eating. Just a minor annoyance.
Add an in-game ignore list.

Edit: Note on the landing grunt; I don't mean fall damage. If you've ever been stuck between two surfaces you know exactly what I mean.
 
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PatWins

Well-known member
May 28, 2020
234
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Arrow management always felt clunky in MO1 and again in MO2. When clicking arrows bound to your hot bar, I'd like to see it automatically refill your quiver with arrows of the same type within your inventory. Either that or an actual re-load function accompanied by an animation.