From my own experience, fighting a Thursar is very different to fighting an Alvarin.
At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as a chance encounter, so you feel like you're on somewhat of a level playing field.
With Alvarin, they come out of nowhere, often behind you because they already know where you are and which way you're facing. Three or four hits and you're dead because they use daggers and weakspot you with insane speed. They are also often very short and fast so your chances of landing a counter-strike is low.
I think I can kind of see why SV hasn't implemented thievery yet. The Alvarin would basically rob and gank everyone out of the game, and no one will be able to do anything about it, unless they also roll Alvarin.
For the love of Nave, SV, please just get rid of Alvarin Sight already. It's a blatant cheat mode in a game like this, if you ask me.
At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as a chance encounter, so you feel like you're on somewhat of a level playing field.
With Alvarin, they come out of nowhere, often behind you because they already know where you are and which way you're facing. Three or four hits and you're dead because they use daggers and weakspot you with insane speed. They are also often very short and fast so your chances of landing a counter-strike is low.
I think I can kind of see why SV hasn't implemented thievery yet. The Alvarin would basically rob and gank everyone out of the game, and no one will be able to do anything about it, unless they also roll Alvarin.
For the love of Nave, SV, please just get rid of Alvarin Sight already. It's a blatant cheat mode in a game like this, if you ask me.
Last edited: