No Alvarin nerf or any balance changes on PTR? Are we serious?

finegamingconnoisseur

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From my own experience, fighting a Thursar is very different to fighting an Alvarin.

At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as a chance encounter, so you feel like you're on somewhat of a level playing field.

With Alvarin, they come out of nowhere, often behind you because they already know where you are and which way you're facing. Three or four hits and you're dead because they use daggers and weakspot you with insane speed. They are also often very short and fast so your chances of landing a counter-strike is low.

I think I can kind of see why SV hasn't implemented thievery yet. The Alvarin would basically rob and gank everyone out of the game, and no one will be able to do anything about it, unless they also roll Alvarin.

For the love of Nave, SV, please just get rid of Alvarin Sight already. It's a blatant cheat mode in a game like this, if you ask me.
 
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Iloros

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From my own experience, fighting a Thursar is very different to fighting an Alvarin.

At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as a chance encounter, so you feel like you're on somewhat of a level playing field.

With Alvarin, they come out of nowhere, often behind you because they already know where you are and which way you're facing. Three or four hits and you're dead because they use daggers and weakspot you with insane speed. They are also often very short and fast so your chances of landing a counter-strike is low.

I think I can kind of see why SV hasn't implementes thievery yet. The Alvarin would basically rob and gank everyone out of the game, and no one will be able to do anything about it, unless they also roll Alvarin.

For the love of Nave, SV, please just get rid of Alvarin Sight already. It's a blatant cheat mode in a game like this, if you ask me.
yeah they gotta nerf them, but their combat power is too high too, speed damage health something else has to go. They are power creeped too much rn, because htey kept doing flat buffs.
 

Smoldor

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The thing is when fighting 1v1, even an oghmir can s-key a single attack from an alvarin or at least move enough where they can’t spin attack and make it kind of easy to block. The difference is that when Alvarins fight other races this single interaction turns into a full reset. Whether or not they get the parry, as long as they turn as the attack is let loose they can reliably reset vs any other race with any other dex number. It’s not hard to do and it is intuitively easy for alvarins. The only reason an alvarin should ever lose to another race is because they just don’t know how to play the game, which means this player isn’t a part of the conversation—they will die playing any race in any scenario (unfortunately a large chunk of the player base)

Before when the game was reptile and alvarins had 180 hp it was not an issue because a single attack was dangerous for them. Now they have too much HP to play with before decide to reset, and for potentially 25% uptime have the highest DPS in the game.
 

Iloros

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The thing is when fighting 1v1, even an oghmir can s-key a single attack from an alvarin or at least move enough where they can’t spin attack and make it kind of easy to block. The difference is that when Alvarins fight other races this single interaction turns into a full reset. Whether or not they get the parry, as long as they turn as the attack is let loose they can reliably reset vs any other race with any other dex number. It’s not hard to do and it is intuitively easy for alvarins. The only reason an alvarin should ever lose to another race is because they just don’t know how to play the game, which means this player isn’t a part of the conversation—they will die playing any race in any scenario (unfortunately a large chunk of the player base)

Before when the game was reptile and alvarins had 180 hp it was not an issue because a single attack was dangerous for them. Now they have too much HP to play with before decide to reset, and for potentially 25% uptime have the highest DPS in the game.
Exactly my point btw they were nasty to deal with before too never was an alvarin weak durinh "Oghmit meta" if you actually watch the video half the people were Alvarins with sheilds and daggers stabbing for 110s during "Thursar meta" literally every mage was an Alvarin and alvarin footies were also popular half the streamers were Alvarins whose title would literally be "Henrik please buff us and nerf Thursars". But here's the deal Alvarins 180 hp reptile khurite no defenses no dsmage clade, their mages were 100 hp and thex were still a respectable race back then, they got 230 hp wear steel eith dh pots and outtrade Thursars now their mages have 200 hp trinkets that scale better with worse armor and brace so they also csnnot be bursted theres literally no kill window unlessat all atp. I used to say you gotta use hravy weapons to burst them it doesnt even work I been hitting Alvarins for 40s with a poleaxe and 2h axe unless its a seeetspot and Im often fighting and refeering to ones with no pots the ones with pots are straight up unkillable.

And archers situation just completely for anyone with any Iq proved alvarins as a template for the build are OP.

Because Thursars Oghmirs and Humans still most of them havent even picked 100 points for a bow and Alvarin bow user is the most threatening 1v1 build to any other build.

So mage tier list is like Alvarin S Oghmir C Human D

Archer is Alvarin S Oghmir D Human D Thursar D

Footie is Alvarin S Oghmir C Thursar D Human D

Hybrid Alvarin S Oghmir D Thursar D Human B

Mounted Alvarin S Human B Thursar D Oghmir D

Again in overall usefulness and pick rates you are coping if you think any other race competes with any other general build. And do not try to debate just a singulsr position like "I dont think Human mounted is that bad compsred to alvarin" it is bad enough to where Alvarins with footie skills and MA or shit gear are genuinely besting you guys. The Odinseed MA squad with lrgit all alvarins came tp Meduli they aint leave the town since. Quadrakans is mostly Alvarins what else Neirons guild only Nerion is not an Alvarin that Ive seen. Ratpack all Alvarins legit they dominate every single general build.

And this is just mounted builds which are least Alvarin biased. I think footie/mage wise there isnt a singular full guild that has more of other races than Alvarins youd have to filter for bad players and only recruit them and still it would be Alvarins unless you straight up go "yeah I want no Alvarins" and then youd make enough exceptiond for your friends for Alvarins to be 25% still because guess what all your friends are playing them lol.

It can go 5 days withou tme seeing another Thursar in the wild and I play every day and pvp 90% of it. Bet your ass it cant go 1 singular fight without seeing an Alvarin.

It is that bad.
 
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Teknique

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As much as I think you have good reasons to want to nerf Alvarins.

Nerf based balancing is in general pretty lame. MO2's design philosophy was to literally nerf everything from the first game, with the exception of footfighters that was mixed and got a partial buff.
 

Iloros

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As much as I think you have good reasons to want to nerf Alvarins.

Nerf based balancing is in general pretty lame. MO2's design philosophy was to literally nerf everything from the first game, with the exception of footfighters that was mixed and got a partial buff.
Nerfing is lame if you overdo it, but so is buffing. Buffing all the clades because 1 is weak, means you have to buff all the other systems (given they are all balanced) to avoid power creep, like if you buff Thursars to have 330 hp to coutner the fact that Alvarins aer way too fast, now you gotta buff mobs to do more damage, and then you might run into some crazy op builds where, idk Oghmir with 350 hp is just bowing you down in meele let's say hypothetically, which reqquires way more dev time, base it requires more because buffing 3 is harder than nerfing 1.

Alvarin is by far the biggest outlier in this game in terms of general stuff (im sure theres some absurdly op nieche thing like direct heal pots being more used than all the other pots always but thats super nieche) and almost every balnace issue stems from them being literally unkillable by other races which BY DEFAULT means ranged Alvarins instawin all the fights.

It's not like other races could get small buffs to compensate, the entire game is bent over for them, even mobs are completley irrelevant turns out, when you have 410 stamina, multiple stamina boosting clades and run 450-500? speed, Like I play the game, this is what happens, today what happened, I got into maybe 5-6 fights in total, Alvarins obviously were the most popular clade in every single one, and I believe Alvarin died only once and ALL the other people died at least once.

Me and my friend WHOS AN ALVARIN tried to kill another Alvarin that was just full trying to escape, we both had horses, he didn't, we dropped on him multiple times each, and he just kinda kept running away and not swinging back much, and using invigorate+that alvarin clade to quite literally regen all his 400 stamina in like 3? seconds of standing still. I repeat, one of my friends was an Alvarin and we both had horses lmao, he did't die, it was a 10-15 minute ordeal, no joke.

You'd need to stragith up copy Alvarin speed/stam clades and just slap them all on other characters AND mobs if you wanna avoid Alvarin nerfs, becuase right now they just ignore 90% of the game, you cant even feint on them anymore, turns out if Alvarin just jumps away in a random direction as you are feinting, you can't hit him because combat jump plus Alvarrin speed makes them jump like 5 meters away from you.

Buffs are important but so are nerfs, games that just balance up tend to do bad after a while because they are ruining other in game mechanics that don't get buffs or that power creep eats away and it's naturally always gonna be more demanding on devs if you just wanna buff stuff, because you need to bfuf everything, or if you just wanna nerf stuff same goes, imagine if one class was really bad and instead of buffing it, you just nerf every other class and then tons of mechanics too? That's be crazy.
 
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Smoldor

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Me and my friend WHOS AN ALVARIN tried to kill another Alvarin that was just full trying to escape, we both had horses, he didn't, we dropped on him multiple times each, and he just kinda kept running away and not swinging back much, and using invigorate+that alvarin clade to quite literally regen all his 400 stamina in like 3? seconds of standing still. I repeat, one of my friends was an Alvarin and we both had horses lmao, he did't die, it was a 10-15 minute ordeal, no joke.
I've been in this situation so many times playing in the jungle. It used to be easy to run down Alvarins with a mount, but you can't anymore and they just walk you back to TC lol. It's almost as if when they got rid of the heat system secretly "affecting stam" a while back, it broke something with their stam...

The most tame thing they could do is tighten movement speed values the same they have for magic. Bring 120+ (435+, 446+ for alvarin) down and bring 90-112 up (419-431).

The whole idea of an anti-zerg class is that they can evade groups by using alvarin eyes then taking evasive maneuvers to avoid the group, which can be done completely fine with a substantially smaller movement gap because as long as they move the fastest, even by a smaller margin, or the same speed as the fastest persuer, the persuers will never be able to catch up to them.
 

Iloros

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I've been in this situation so many times playing in the jungle. It used to be easy to run down Alvarins with a mount, but you can't anymore and they just walk you back to TC lol. It's almost as if when they got rid of the heat system secretly "affecting stam" a while back, it broke something with their stam...

The most tame thing they could do is tighten movement speed values the same they have for magic. Bring 120+ (435+, 446+ for alvarin) down and bring 90-112 up (419-431).

The whole idea of an anti-zerg class is that they can evade groups by using alvarin eyes then taking evasive maneuvers to avoid the group, which can be done completely fine with a substantially smaller movement gap because as long as they move the fastest, even by a smaller margin, or the same speed as the fastest persuer, the persuers will never be able to catch up to them.
Exactly I mean antizerg should be a mechanic too not just one class. I feel useless like literal 0 threat vs 80% of playerbase on a 91 dex 400 stam Thursar with a long ange weapon bows and 150k trinkets.

They are unkillable now. Invigorate honestly needs to be removed, and all the Alvarin clades affecting stam too. I mean literally there is nothing you can do In chasing a guy that has 50 stamina with my 400 stamina and he is just walking for 2 seconds getting enough stam to keep gapping me LOL. They can be 0 stam and they gap you if theres 3 meters in between you 2 and you could really have infinite stamina. I think infinite stamina Thursar gets outran by an Alvarin easily. They gap enough even with 50 stam to just regen another 50 by the time you come into meele range. Completely unbalabced theres no outplay. Mage Alvarins are even worse because they can even keep hitting you while regening stam from range.

Completely broken class ruined small scale totally even if you are an alvarin yourself gameplay is horrible unless you are fighting equal skill fighter who wants to just fight, as soon as one party decides to run it removes all fun and you need either a zerg of Alvarins or pets to catch even one of them stamina isnt even a real thing unless you are using your weapon and its heavy, you can run forever.
 

MortalEnjoyer42069

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Its never going to change. Ive already rerolled my Thursar into a rat mage. Im already clowning on non veelas as everything else is a complete non factor to fight against. I'll be a lean or stout age 31 dagger veela for sarducca clowning on euros with my perfect server sync.
 

Iloros

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Its never going to change. Ive already rerolled my Thursar into a rat mage. Im already clowning on non veelas as everything else is a complete non factor to fight against. I'll be a lean or stout age 31 dagger veela for sarducca clowning on euros with my perfect server sync.
But then the game just flops lol they wont die on that hill. Name 1 game where 1 race is 80 soon to be 90% pop that made it, hell I cant name 1 that didnt make it. Oghmirs got nerfed Thursars got nerfed, if you are an OG you will remember Humans got nerfed why are Alvarins never gonna change when the whole community stands against them almost?

Sarducaa will last 3 months (reckoning flopped in 2 do not overhype Sarducaa it will have flaws by itself) if meta is just gonna be MAs neg diffing you in the open (MA vs MA is boring asf too and vast majority of potential playerbase is uninsterested) and dungeons are gonna be FA vs FA/FF Alvarin (mage will be weak dor first few months and even later on gets neg diffed by good non mage Alvarins unless cheating) again super low appeal the game is garbage for 90% of pop btw when huge surge of players come in and Ill make a video on Alvarins right before Sarducaa to reinforce this opinion for new comers too, the % of peoole hating on Alvarins will go from 80% to 95% there will be huge streamers that come from games WITH BALANCE making titles like nerf Alvarin wtf??? and nave chat will be 50% of the time just nerf Alvarin spam disord ALREADY IS FO CHECK DISCORD and SV will instantly fold when a streamer with more than 400 viewers says Alvarins are op.

You think a newcomer seeing a mixed game reviews potentially negative and Im about to change mine, will tolerate this meta for longer than 3 days? Hell get killed by FA then by Alvarin footie then by MA and instantly quit and even those NA vets that wanna dunk on us will get neg diffed by archer Alvarins they will roll their Thursars coz guess what Thursar is badass and most people wanna play it some will roll Alvarins too and then just get destroyed by foot archers....

Roughly 60% of the newcomers wont pick Alvarins! Sure vets will convince some to and Elves have good appeal (not as much in US, bulkier characrers are prefered there) but still wont be enoufh to maks just all the noobs roll elves so what happens to that 60%? They cant play at all and quit and go "alvarin op" bro a class with 55% winrate LITERALLY BREAKS LEAGUE and is hotfixed after everyone cries about it.

Im going on too long of a rant but its so obvious to me the game instantly flops if they dont nerf the Alvarins and MAs pre sarducaa, all 3 Alvarin builds need a direct hit and MA just needs massive nerf to both weakspot and dps, again archers beat us in steel let alone in incisium.

If pvp gameplay in a pvp game is trash it wont work and the fact that it forces this horrible pvp on everyone that isnt looking to pvp too is horrible. Zergs wont even do shit they will try to roll Oghmirs there and be the slowest to farm and shittiest with no gear. Thursars at least have best early game PVE by far but that wont save them from Alvarin FA just 3 hitting them with 18% cuprum 114 bow and armor pierce snapshot spam you will see the horror, they beat us in steel in no time let alone fucking inciisum bro. Eh now that I think zergs arent that stupid they will prob also roll 90% Alvarin its a no brainer.
 
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MortalEnjoyer42069

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All of the important content in sarducca is going to be in caves and dungeons. Sure there will be MAs but who cares. Enjoy farming your akreps with a non factor character slot that is the MA. Adapt or die ilioros. game is toast after 3 months of sarducca. you might as well roll elf and enjoy the last experience youll ever have in the game.

Race Tier List
S - Veela FF
A - Sheevra Rat Mage
B - Blainn FF
C - Huergar Fat Mage
C - Thursar FF
D - Thursar Mage/FF
D - Human Mounted (Sidonian/Tindremen/Saeduccan)
F - Any other human build
 
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Iloros

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Its never going to change. Ive already rerolled my Thursar into a rat mage. Im already clowning on non veelas as everything else is a complete non factor to fight against. I'll be a lean or stout age 31 dagger veela for sarducca clowning on euros with my perfect server sync.
But then the game just flops lol they wont die on that hill. Name 1 game where 1 race is 80 soon to be 90% pop that made it, hell I cant name 1 that didnt make it. Oghmirs got nerfed Thursars got nerfed, if you are an OG you will remember Humans got nerfed why are Alvarins never gonna change when the whole community stands against them almost
All of the important content in sarducca is going to be in caves and dungeons. Sure there will be MAs but who cares. Enjoy farming your akreps with a non factor character slot that is the MA. Adapt or die ilioros. game is toast after 3 months of sarducca. you might as well roll elf and enjoy the last experience youll ever have in the game.

Race Tier List
S - Veela FF
A - Sheevra Rat Mage
B - Blainn FF
C - Huergar Fat Mage
C - Thursar FF
D - Thursar Mage/FF
D - Human Mounted (Sidonian/Tindremen/Saeduccan)
F - Any other human build
Keep dooming bro Thursar for life and Alvarins will get nerfed. Blain FF is orders of magnitude worse than Sheevra rat mage and huergar fatmage gets neg diffed by all footies and especially will during early Sarducaa without even having concentration or good armor and so is Blain ff with bad gear less so tho.



Sarducaa 3 month tier list is something like this

S Alvarin archer/footie/hybrid
A Sheevra mage
B empty
C Thursar footie with axe for pure early game pve supremacy and good heat resist/MAs open world still matters
D Oghmir footie/Human footie
F any fatmage and human hybrid


Thursars have great early game they are still C and dogwater compared to alvarins but cuprum 2h axe vs some garbage footies in garbage gear with lifesteal and general higher wealth due to way faster farming especially clade exp wise is a big deal, still dogwater compsred to Alvarins im not hyping them up compared to Alvarins im hyping them up compared to Oghmirs and Humans and if Sard lasts 3 months almost noone will have even mastery 30 or rubers or steel or pots.

Archers will just 3 shot everyone in shit gear tho it will be a non starter. Game wont last 15 days if Alvarins dont get nerfed lol. you can grab a bow day 2 and instawin all interactions by day 5 youll have 18 percent pierce trinkets and what 1v5? Keep in mind I use bows 125 str longbow with 15% pierce does 60s 70s to molarium and 90s with armor pierce. Thats literally 2-3 shotting everyone on sarducaa with abilities on an Alvarin with armor pierce coz they hit harder.
 

Teknique

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But then the game just flops lol they wont die on that hill. Name 1 game where 1 race is 80 soon to be 90% pop that made it, hell I cant name 1 that didnt make it. Oghmirs got nerfed Thursars got nerfed, if you are an OG you will remember Humans got nerfed why are Alvarins never gonna change when the whole community stands against them almost

Keep dooming bro Thursar for life and Alvarins will get nerfed. Blain FF is orders of magnitude worse than Sheevra rat mage and huergar fatmage gets neg diffed by all footies and especially will during early Sarducaa without even having concentration or good armor and so is Blain ff with bad gear less so tho.



Sarducaa 3 month tier list is something like this

S Alvarin archer/footie/hybrid
A Sheevra mage
B empty
C Thursar footie with axe for pure early game pve supremacy and good heat resist/MAs open world still matters
D Oghmir footie/Human footie
F any fatmage and human hybrid


Thursars have great early game they are still C and dogwater compared to alvarins but cuprum 2h axe vs some garbage footies in garbage gear with lifesteal and general higher wealth due to way faster farming especially clade exp wise is a big deal, still dogwater compsred to Alvarins im not hyping them up compared to Alvarins im hyping them up compared to Oghmirs and Humans and if Sard lasts 3 months almost noone will have even mastery 30 or rubers or steel or pots.

Archers will just 3 shot everyone in shit gear tho it will be a non starter. Game wont last 15 days if Alvarins dont get nerfed lol. you can grab a bow day 2 and instawin all interactions by day 5 youll have 18 percent pierce trinkets and what 1v5? Keep in mind I use bows 125 str longbow with 15% pierce does 60s 70s to molarium and 90s with armor pierce. Thats literally 2-3 shotting everyone on sarducaa with abilities on an Alvarin with armor pierce coz they hit harder.
Its crazy how far this game has fallen.

All of this was because in the first game "Only veela and Thursar was useful". Now you're talking about cuprum axes a weapon that should be inviable and lifesteal hahahaha. What a flop.
 
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Iloros

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Its crazy how far this game has fallen.

All of this was because in the first game "Only veela and Thursar was useful". Now you're talking about cuprum axes a weapon that should be inviable and lifesteal hahahaha. What a flop.
I mean compared to what Oghmirs and humans and especially mages will have in the early game it's a powerhouse PVE wise, there's saburra everywhere so you just get infinite cuprum I assume, we are talking unless everything is permacamped, Thursar farms 3x faster than an Oghmir and tons of new or average players will come and genuinely get 2 tapped by those super low tier weapons because yeah they can't parry. Game overall hasn't fallen it improved it's just that they refuse to nerf Alvarins, if they LITERALLY just nerfed Alvarins we are playing a good game.
 

MortalEnjoyer42069

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I mean compared to what Oghmirs and humans and especially mages will have in the early game it's a powerhouse PVE wise, there's saburra everywhere so you just get infinite cuprum I assume, we are talking unless everything is permacamped, Thursar farms 3x faster than an Oghmir and tons of new or average players will come and genuinely get 2 tapped by those super low tier weapons because yeah they can't parry. Game overall hasn't fallen it improved it's just that they refuse to nerf Alvarins, if they LITERALLY just nerfed Alvarins we are playing a good game.
Sarducca is setup as a mirror+. You will have all the myrland stuff with some exceptions and more. Still tephra, still bloodsilk, still pansar scales, ivory carapace, ivory hide, etc.
 
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Iloros

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Sarducca is setup as a mirror+. You will have all the myrland stuff with some exceptions and more. Still tephra, still bloodsilk, still pansar scales, ivory carapace, ivory hide, etc.
Yeah but it will take time to get those spread trust. And Granum will be more rare than saburra
 

Teknique

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I mean compared to what Oghmirs and humans and especially mages will have in the early game it's a powerhouse PVE wise, there's saburra everywhere so you just get infinite cuprum I assume, we are talking unless everything is permacamped, Thursar farms 3x faster than an Oghmir and tons of new or average players will come and genuinely get 2 tapped by those super low tier weapons because yeah they can't parry. Game overall hasn't fallen it improved it's just that they refuse to nerf Alvarins, if they LITERALLY just nerfed Alvarins we are playing a good game.
There’s nothing wrong with your conclusion that it’s a great pve weapon and that thursar is a great starter. What you’re wrong about is that you think the game is good. The clade gift system was the worst thing to happen the game except maybe for literally everything else they changed. The disparity between clades is so trash and a balancing nightmare. No, thursars shouldn’t have 40-50% dmg bonus and lifesteal. The game wasn’t only fine but much better when the disparity was just a few points of movement speed, some stat caps, and some dmg bonus. Dex mage, bulging sheevra, oghmir mounted tribrid, thur khur sidoan footie etc was more than enough class and race diversity. I think that’s obvious when you look at how frequently the meta shifts in mo2. One clade is always so much stronger. Even if you nerf alvarin thursar and ogh are still stupid because of their racials. Humans needed more use in both games so again not really a problem solved there in exchange for a huge slew of other problems. The disparity between a thursar and a human is like 100 fold the first game so how is it better in any way. That’s just the racial system, nearly every game design issue is equally bad. I think if I had given an estimate of how catastrophically bad mo2 could have been when it was announced and given a realistic worst case this is 100 fold the worst case estimate if you had woken up in hell and one of your balls was replaced with a shock collar wrapped in barbed wire to put it conservatively.

I guess all of this is to say I appreciate how important this issue is to you. But you couldn’t save this game if you had smoked a qsack of cryptonite and thought you were superman and short of incinerating this game and removing it from the collective unconsciousness you couldn’t improve anything.
 
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Iloros

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There’s nothing wrong with your conclusion that it’s a great pve weapon and that thursar is a great starter. What you’re wrong about is that you think the game is good. The clade gift system was the worst thing to happen the game except maybe for literally everything else they changed. The disparity between clades is so trash and a balancing nightmare. No, thursars shouldn’t have 40-50% dmg bonus and lifesteal. The game wasn’t only fine but much better when the disparity was just a few points of movement speed, some stat caps, and some dmg bonus. Dex mage, bulging sheevra, oghmir mounted tribrid, thur khur sidoan footie etc was more than enough class and race diversity. I think that’s obvious when you look at how frequently the meta shifts in mo2. One clade is always so much stronger. Even if you nerf alvarin thursar and ogh are still stupid because of their racials. Humans needed more use in both games so again not really a problem solved there in exchange for a huge slew of other problems. The disparity between a thursar and a human is like 100 fold the first game so how is it better in any way. That’s just the racial system, nearly every game design issue is equally bad. I think if I had given an estimate of how catastrophically bad mo2 could have been when it was announced and given a realistic worst case this is 100 fold the worst case estimate if you had woken up in hell and one of your balls was replaced with a shock collar wrapped in barbed wire to put it conservatively.

I guess all of this is to say I appreciate how important this issue is to you. But you couldn’t save this game if you had smoked a qsack of cryptonite and thought you were superman and short of incinerating this game and removing it from the collective unconsciousness you couldn’t improve anything.
Many games balanced much larger disparities between builds, characters with 1000 hp fighting 5000 hp characters that one shot them and still made it fun with 200s of builds.

No clade was ever as powerful and picked as Alvarins are right now.

And the reason they have balancing issues is literally ONLY because they never do balance almost lol. Took them 4 years to nerf merc plate and buff other armors.

Nerfing Alvarins wont suddenly make Thursars or Oghmirs T rexes.

Thursar vs Oghmir vs Human is GENUINELY balanced now with maybe Oghmirs being a bit too strong in zvz.

Alvarins are the only issue and havr been for years. There was never Thursar meta thex were just strong and maybe 30% pickrate.