No Alvarin nerf or any balance changes on PTR? Are we serious?

Iloros

Active member
Dec 14, 2023
13
2
28
Alvarins are literally 80% of playerbase at this point, they dominate all scale and are most popular choice of ALL build archetypes including hybrid and mounted now which they were not supposed to be at all. Silence from Starvault and the ptr does not include any alvarin nerfs?

You nerfed magic 10 times over Sheevras specifically being op and a few guys cheating, now fatmages can't go out without 10 people around them, and hybrids are non existent.

Thursars are in the gutter.
Humans always were, minus a few mounted builds that Alvarins compete with/are better at.
Oghmirs only good in zvz.

Alvarin good at everything and supreme at most of the things, not just supreme but THE ONLY VIABLE OPTION, which should never be the case.
This game is majority solo/small scale, as is EVERY game. You can't have 1 class be the only viable option for that, that's like if Dark and Darker had only 1 class be playable in solos and duos, and then in trios you can play any class, including the class that's the only playable one in solos and duos. It makes no sense.

I go to a dungeon, and for every 1 non alvarin I see 10 alvarins. The biggest discrepancy I've ever seen in any game I played, and I played goofy beta games.
Can we get a nerf??? The only reason this game is doing kinda good (horrible by standards of other games) right now is because of massive sarducaa hype bringing NA players, during EU timer game is as dead as ever.

I just checked the steam charts and the hype is already gone, it maxed out at 552 concurent and this month it's down, that is because you are losing like 2/3s of players whose build is unplayable. We would have 1500 concurent if you could go on any race you want and do content instead of having to be a certain race to do anything other than zerg people down, which they also do better btw.

There is also a huge snowball effect of that, one quick connection you can make is, if only Alvarins are viable as solo small scale, there will be less solo small scale and less fair fights or fights at all because non alvarin players (majority of POTENTIAL players) will just not play solo or small scale ever because nobody wants to lose all the time.
 
Last edited:

Iloros

Active member
Dec 14, 2023
13
2
28
Just roll a veela or find a different game bro
I personally am enjoying myself because I am so above the average player in every way that I just win almost all my fights and have infinite gear. So I'm good personally, I would just be way more good if they would nerf t hem already, and so would the game.
 

Iloros

Active member
Dec 14, 2023
13
2
28
This. Exactly this. Play an elf or just stop playing. Simple as.
You guys sound defeated. I agree that is a good msg for majority of playerbase and what most of them are doing to be honest. And I do hope there is a sensible dev reading all these now that Robmo left.
 

MortalEnjoyer42069

Active member
May 4, 2024
267
99
43
You guys sound defeated. I agree that is a good msg for majority of playerbase and what most of them are doing to be honest. And I do hope there is a sensible dev reading all these now that Robmo left.
There isn't, and Robmo didn't leave, he's a QA guy now, meaning literally nothing you say or anyone else says will get Alvarin nerfed.
 

Iloros

Active member
Dec 14, 2023
13
2
28
There isn't, and Robmo didn't leave, he's a QA guy now, meaning literally nothing you say or anyone else says will get Alvarin nerfed.
He isn't reading feedbacks anymore and him getting downgraded means he ain't taken as seriously at all. He was genuinely Alvarin biased and read all the feedbacks himself lol. That was horrible for the anti Alvarin movement.

We are so close man trust. This patch or the next they will get the nerf hammer. Because community itself is seeing a surge in anti Alvarin msg its not just me and 3 other guys and the pro Alvarin guys are quiet because it's embarassing to suggest a class with 80% pickrate isn't OP unless you are low IQ or have 0 dignity you just won't say that.
 

Smoldor

New member
Sep 20, 2023
10
9
3
For two footies are fighting, there is no positioning you can have as a non-alvarin to punish an alvarin running in a straight line (after usually jumping in a random direction to boot) for more than 1-3 hits, the number depending on your weapon length and speed, and it all averages out to about the same damage 40-80 in pansar+, and that is without brace or even blocking.

Now that alvarins have 200+ HP there is just way too much leeway to ever punish them--god forbid they already have better ping than you and you can't really beat them straight up anyway.

Other races could have 400 HP and have damage bonuses of 40-50% (would still deal less than runners high lol) and it would be the same. An alvarin can turn ~60 HP into a full reset that can never be caught up to or stammed out forever, this is worth 1000 hp, literally in more cases than not.
 
Last edited:

MortalEnjoyer42069

Active member
May 4, 2024
267
99
43
For two footies are fighting, there is no positioning you can have as a non-alvarin to punish an alvarin running in a straight line (after usually jumping in a random direction to boot) for more than 1-3 hits, the number depending on your weapon length and speed, and it all averages out to about the same damage 40-80 in pansar+, and that is without brace or even blocking.

Now that alvarins have 200+ HP there is just way too much leeway to ever punish them--god forbid they already have better ping than you and you can't really beat them straight up anyway.

Other races could have 400 HP and have damage bonuses of 40-50% (would still deal less than runners high lol) and it would be the same. An alvarin can turn ~60 HP into a full reset that can never be caught up to or stammed out forever, this is worth 1000 hp, literally in more cases than not.
They are the ultimate race of choice fighting. People complain about mounted players escaping, but the Alvarin is next level. The other races don't even stand a chance.
 
  • Like
Reactions: Iloros

finegamingconnoisseur

Well-known member
May 29, 2020
1,285
1,640
113
www.youtube.com
Also, they can see you if you're nearby no matter where you're hiding. That, for me, is the ultimate cheat mode in a game where cover used to mean something in MO1.

SV, if you care about MO2 I would suggest reworking or get rid of Alvarin Sight. It's beyond ridiculous that you even allowed it in the game in the first place, imo.
 
  • Like
Reactions: ElPerro and Iloros

Smoldor

New member
Sep 20, 2023
10
9
3
Alvarin site is absurd lol and it even masks ESP cheaters in many cases.

I'm in the camp that Veela footies and mages should be able to use footwork and stam tofull reset once or even twice over the course of a decent chunk of time, but it can't be this unlimited resource. That way if they get zerged they can get away once reliably and boom, you have the "solo clade".

The level of absurdity is as if Thursars had lifesteal on every attack or Oghmirs had rock solid on every attack or Humans had infinite mana regen. Let them do it once thanks to their clades, not over and over without little to no skill expression.
 
  • Like
Reactions: Iloros

Iloros

Active member
Dec 14, 2023
13
2
28
For two footies are fighting, there is no positioning you can have as a non-alvarin to punish an alvarin running in a straight line (after usually jumping in a random direction to boot) for more than 1-3 hits, the number depending on your weapon length and speed, and it all averages out to about the same damage 40-80 in pansar+, and that is without brace or even blocking.

Now that alvarins have 200+ HP there is just way too much leeway to ever punish them--god forbid they already have better ping than you and you can't really beat them straight up anyway.

Other races could have 400 HP and have damage bonuses of 40-50% (would still deal less than runners high lol) and it would be the same. An alvarin can turn ~60 HP into a full reset that can never be caught up to or stammed out forever, this is worth 1000 hp, literally in more cases than not.
They are absurd. I am bamboozled that they didnt get a nerf this patch after Starvault literally asked feedback on ptr on best competitive clades.
 

Iloros

Active member
Dec 14, 2023
13
2
28
Also, they can see you if you're nearby no matter where you're hiding. That, for me, is the ultimate cheat mode in a game where cover used to mean something in MO1.

SV, if you care about MO2 I would suggest reworking or get rid of Alvarin Sight. It's beyond ridiculous that you even allowed it in the game in the first place, imo.
100% Alvarin sight is overpowered, unimmersive from both ends, excuses cheaters and the clade is already too strong. Just goofy. Neb needs to lock in, balance is embarassing.
 

Iloros

Active member
Dec 14, 2023
13
2
28
Alvarin site is absurd lol and it even masks ESP cheaters in many cases.

I'm in the camp that Veela footies and mages should be able to use footwork and stam tofull reset once or even twice over the course of a decent chunk of time, but it can't be this unlimited resource. That way if they get zerged they can get away once reliably and boom, you have the "solo clade".

The level of absurdity is as if Thursars had lifesteal on every attack or Oghmirs had rock solid on every attack or Humans had infinite mana regen. Let them do it once thanks to their clades, not over and over without little to no skill expression.
Facts. The whole solo clade thing is a horrible argument that relies on everyone wanting to roll and play class X if they wanna solo or small scalr which most people do.

1. Most people play small scale and most people have class gameplay RP and visual preferences which means you are pretty much losing most of the non Rogue like players that cannot compete in majority gameplay.

2. Alvarins are on the flip side also the best by far at zerging LOL. Thursar escaping a zerg of Thursars has same chance as Alvarin escaping a zerg of Alvarins. However no Thursar Oghmir or Human is ever escaping an alvarin zerg.

Deals with zergs by adding antizerg or escape for all clades, alvarins die to zergs too now because zergs use pets and alvarins because duh everyone is an Alvarin. Alvarins are a mask that just lets zergs be inherently too strong with an excuse. No.

We voted for adrenaline to be antizerg and it still isnt, it needs to give more from parries magic and bow dmg and less from meele damage and it also needs to scale up based on how many people are consistently hitting you. That needs to be addressed too.
 

Smoldor

New member
Sep 20, 2023
10
9
3
Facts. The whole solo clade thing is a horrible argument that relies on everyone wanting to roll and play class X if they wanna solo or small scalr which most people do.

1. Most people play small scale and most people have class gameplay RP and visual preferences which means you are pretty much losing most of the non Rogue like players that cannot compete in majority gameplay.

2. Alvarins are on the flip side also the best by far at zerging LOL. Thursar escaping a zerg of Thursars has same chance as Alvarin escaping a zerg of Alvarins. However no Thursar Oghmir or Human is ever escaping an alvarin zerg.

Deals with zergs by adding antizerg or escape for all clades, alvarins die to zergs too now because zergs use pets and alvarins because duh everyone is an Alvarin. Alvarins are a mask that just lets zergs be inherently too strong with an excuse. No.

We voted for adrenaline to be antizerg and it still isnt, it needs to give more from parries magic and bow dmg and less from meele damage and it also needs to scale up based on how many people are consistently hitting you. That needs to be addressed too.

One thing that drives me up a wall for the adrenaline moves is that Alvarin are the only clade that get any utility out of Quicken at all because a non alvarin--including off-meta dexy builds--using Quicken to chase an alvarin will not gain an extra sticky back attack in 90% of situations, and in some cases even lose one because it requires to stop attacking to proc it in the first place. It really should've scaled off of strength or something. Brace too; it's good for all races in large-scale combat but in small-scale it just lets alvarins secure their unlimited gaps with even more saftey.

On adrenaline... Dealing damage to players shouldn't give you any, and I'd argue receiving magical healing should deplete it. Scaling up based on the number of people hitting you was my feedback when it was implemented as well, and the funny thing is the game already keeps tabs on that with murder counts, so I feel like it could be expanded in some way, but it may be too taxing on the server to call on a web of who-hit-who for every attack.

I also don't see why magic isn't subject to counter reduce because it only affects 1. rat mages jumping someone pveing and 2. zergs mage banging someone--two shitty situations.
 

Iloros

Active member
Dec 14, 2023
13
2
28
Alvarin site is absurd lol and it even masks ESP cheaters in many cases.

I'm in the camp that Veela footies and mages should be able to use footwork and stam tofull reset once or even twice over the course of a decent chunk of time, but it can't be this unlimited resource. That way if they get zerged they can get away once reliably and boom, you have the "solo clade".

The level of absurdity is as if Thursars had lifesteal on every attack or Oghmirs had rock solid on every attack or Humans had infinite mana regen. Let them do it once thanks to their clades, not over and over without little to no skill expression.
Facts. The whole solo clade thing is a horrible argument that relies on everyone wanting to roll and play class X if they wanna solo or small scalr which most people do.

1. Most people play small scale and most people have class gameplay RP and visual preferences which means you are pretty much losing most of the non Rogue like players that cannot compete in majority gameplay.

2. Alvarins are on the flip side also the best by far at zerging LOL. Thursar escaping a zerg of Thursars has same chance as Alvarin escaping a zerg of Alvarins. However no Thursar Oghmir or Human is ever escaping an alvarin zerg.

Deals with zergs by adding antizerg or escape for all clades, alvarins die to zergs too now because zergs use pets and alvarins because duh everyone is an Alvarin. Alvarins are a mask that just lets zergs be inherently too strong with an excuse. No.

We voted for adrenaline to be antizerg and it still isnt, it needs to give more from parries magic and bow dmg and less from meele damage and it also needs to . That needs to be addressed too.
One thing that drives me up a wall for the adrenaline moves is that Alvarin are the only clade that get any utility out of Quicken at all because a non alvarin--including off-meta dexy builds--using Quicken to chase an alvarin will not gain an extra sticky back attack in 90% of situations, and in some cases even lose one because it requires to stop attacking to proc it in the first place. It really should've scaled off of strength or something. Brace too; it's good for all races in large-scale combat but in small-scale it just lets alvarins secure their unlimited gaps with even more saftey.

On adrenaline... Dealing damage to players shouldn't give you any, and I'd argue receiving magical healing should deplete it. Scaling up based on the number of people hitting you was my feedback when it was implemented as well, and the funny thing is the game already keeps tabs on that with murder counts, so I feel like it could be expanded in some way, but it may be too taxing on the server to call on a web of who-hit-who for every attack.

I also don't see why magic isn't subject to counter reduce because it only affects 1. rat mages jumping someone pveing and 2. zergs mage banging someone--two shitty situations.
Straight facts. SV's horrible balancing team genuinely their downfall game is good already and could have thousands they could all do much better. Balance is pathetic compared to other games Ive played. They need a balance team and data not democratic feedback voting lol.