MO 2 world map

HurtBox

New member
Nov 18, 2020
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Once this get's polished up, I might be able to do something with it. Make it interactive and the such to where people can place pins, etc or generate their own instance of the map.
 

Vagrant

Active member
Oct 8, 2020
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no fixed address
Yeah I plan to make a switch on mortalonlinemap.info for MO2. I am no artist though!
sweet, well it looks like there's a few cartographers around that may be able to help with that hopefully

also how did you make your sig work ? it seems bugged no matter what i try
 

Slyy

Well-known member
May 28, 2020
96
288
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Scotland
www.mortalonlinemap.info
sweet, well it looks like there's a few cartographers around that may be able to help with that hopefully

also how did you make your sig work ? it seems bugged no matter what i try

I don't remember having any issues! Here is the code for mine

Code:
[IMG]http://i.imgur.com/Ii322Y3.png[/IMG]
[URL='http://www.mortalonlinemap.info'][IMG]http://i.imgur.com/X4ZoJUc.png[/IMG][/URL]
 
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TheHeretic

Active member
Jun 1, 2020
184
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MK\Bakti\JC
There is a problem to make a map rn, because there is invisible walls everywhere. Also, be better wait some when SV made dangeons and other content.
 

FreeHorses

Active member
Jul 2, 2020
91
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33
There is a problem to make a map rn, because there is invisible walls everywhere. Also, be better wait some when SV made dangeons and other content.

A1FC4B9A349C110C1BA8B79EA3C93E8620A97933

beta is the best time to make a map outline.
 
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Vagrant

Active member
Oct 8, 2020
163
110
43
no fixed address
I don't remember having any issues! Here is the code for mine

Code:
[IMG]http://i.imgur.com/Ii322Y3.png[/IMG]
[URL='http://www.mortalonlinemap.info'][IMG]http://i.imgur.com/X4ZoJUc.png[/IMG][/URL]
yeah i don't know what i'm doing wrong, i just get the too many characters thing, thanks though :)
 

bbihah

Well-known member
Jul 10, 2020
1,115
952
113
A1FC4B9A349C110C1BA8B79EA3C93E8620A97933

beta is the best time to make a map outline.
Thanks for this. I might try to adjust the old AI map if I get some time and energy between work and classes. As soon as horses are in game i'll probably do some of the old AI ways of cartography atleast to make a generic map with landmarks and major mountains, cities and possibly some POIs on it.
 

Xunila

Well-known member
May 28, 2020
731
848
93
Germany
Just updated the map in the first post with the Meduli & Vadda area...

Yes, interesting, I'm just running through the valley south of Vadda: The old valley with Zoology vendor at the east end does not exist any longer, the vallay south of Vadda is now the old "Ant Highway" starting at Bakt river and going to the west.
 

Xunila

Well-known member
May 28, 2020
731
848
93
Germany
I went through all areas south of Vadda and Bakti yesterday evening: The very large and flat mountain with chain bridge south of Bakti is now a normal but large mountain. It took me 25 minuten to go from Vadda to the south on the new roads until I reached the invisible wall a good distance away from the jungle. The area is very large and filled with a river and the same forest type as in the Bakti/Vadda area. Afterwards I went around the large mountain in another 45 or 50 minutes.

In MO1 the jungle started at the southern side of that mountain. In MO2 there is another chain of hills and mountain, and behind there is water in the current patch and hopefully the jungle in release.