All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.

Bicorps

Active member
Jun 27, 2020
169
127
43
Its kinda funny to read noobs arguing about something that shouldn't even be in the game in the first place, i saw a vet mentioning it and just got ignored xdddd hilarious.
SV always been bad at balancing and shot themself and customer in the foot by adding NUMBERS to the equation. Most feature in the game should not be in the game or at least not affect the basic PvP balance and core of the game, the core of the game that SV forget long time ago, u know the thing that the whole game should be base/drive on ?

All the feature mentioned bellow should have never be in the game and its not arguable by any mean possible, if you think u can argue that well enjoy playing in 664+ km² empty map stupid idiot I wont read your fucking crap.

-Clade gift

-Undroppable Jewelry

-All mage school except ecumenical, ecumenical have to be skill based like it was before walk cast patch, other school can be introduce but only as support class PvP Wise. Spiritism a good example of support balanced magic school.

-The map size is too big for the amount of people the server can handle and the amount of people the game can retain. So yes the project was doomed from the really beginning . Having the map too big add more issue to the best core feature of the game which I wont mention and i don't care because if you don't know, you just stupid at this point...and probably lead SV with your stupid ass newb opinion... absolute inbreeds.

-Overpower NPC/PET with scuffed animation.

-4 Directional Melee Combat, the game should have 3 and 1 for NPC like MO1, its not because your game is "harder" and more "complex" that its better, most MMO enjoyer always prefer the most early vanilla version of most MMO , because its simple, basic, simplify, slightly faster to learn and more.

-Spinning server high latency/regulation. EXPLANATION FOR NUUBS: On MO1 people was spinning but slowly, the spine was more predictable even with a smaller parry window, you could not spin fast because the server wasnt registering your spin, looking from another player perspective you are not spinning you are just standing still if you are spinning faster than the server can register. Over all the net code/server was worst but made the game better because player was restricted to a lower server speed felt more balance if u knew about it but frustrating for newbs when they realize that player position on your screen wasnt accurate at all. This one more a jack of all trade that game devs can use to prevent the "Spin fest"

-Any feature that put a gap character wise like clade gift, undropable jewelry or any other feature like this they added over the years that im not aware of because I haven't played this ..... game since years. Why not put character grind gap like this? USE YOUR BRAIN... god damn I shoulnt even have to EXPLAIN that .... a New player have ZERO chance of defending/competing even if he get good at the game because of that huge grind gap, its not what MO supposed to be, grind a character should be fast straight forward and simple like it used to be. All these crazy stupid numbers they added NEVER gonna be balanced anyways.

Anyways I can talk all day about what is good or bad about MO, I just mentioned the thing that the creator of this thread crying about, totally clueless noobs ... so funny. but it doesn't matter at all, doomed project from the start.








Signed Kelly
 
Last edited:

Jaygrae

New member
Jul 14, 2020
28
18
3
Its kinda funny to read noobs arguing about something that shouldn't even be in the game in the first place, i saw a vet mentioning it and just got ignored xdddd hilarious.
SV always been bad at balancing and shot themself and customer in the foot by adding NUMBERS to the equation. Most feature in the game should not be in the game or at least not affect the basic PvP balance and core of the game, the core of the game that SV forget long time ago, u know the thing that the whole game should be base/drive on ?

All the feature mentioned bellow should have never be in the game and its not arguable by any mean possible, if you think u can argue that well enjoy playing in 664+ km² empty map stupid idiot I wont read your fucking crap.

-Clade gift

-Undroppable Jewelry

-All mage school except ecumenical, ecumenical have to be skill based like it was before walk cast patch, other school can be introduce but only as support class PvP Wise. Spiritism a good example of support balanced magic school.

-The map size is too big for the amount of people the server can handle and the amount of people the game can retain. So yes the project was doomed from the really beginning . Having the map too big add more issue to the best core feature of the game which I wont mention and i don't care because if you don't know, you just stupid at this point...and probably lead SV with your stupid ass newb opinion... absolute inbreeds.

-Overpower NPC/PET with scuffed animation.

-4 Directional Melee Combat, the game should have 3 and 1 for NPC like MO1, its not because your game is "harder" and more "complex" that its better, most MMO enjoyer always prefer the most early vanilla version of most MMO , because its simple, basic, simplify, slightly faster to learn and more.

-Spinning server high latency/regulation. EXPLANATION FOR NUUBS: On MO1 people was spinning but slowly, the spine was more predictable even with a smaller parry window, you could not spin fast because the server wasnt registering your spin, looking from another player perspective you are not spinning you are just standing still if you are spinning faster than the server can register. Over all the net code/server was worst but made the game better because player was restricted to a lower server speed felt more balance if u knew about it but frustrating for newbs when they realize that player position on your screen wasnt accurate at all. This one more a jack of all trade that game devs can use to prevent the "Spin fest"

-Any feature that put a gap character wise like clade gift, undropable jewelry or any other feature like this they added over the years that im not aware of because I haven't played this ..... game since years. Why not put character grind gap like this? USE YOUR BRAIN... god damn I shoulnt even have to EXPLAIN that .... a New player have ZERO chance of defending/competing even if he get good at the game because of that huge grind gap, its not what MO supposed to be, grind a character should be fast straight forward and simple like it used to be. All these crazy stupid numbers they added NEVER gonna be balanced anyways.

Anyways I can talk all day about what is good or bad about MO, I just mentioned the thing that the creator of this thread crying about, totally clueless noobs ... so funny. but it doesn't matter at all, doomed project from the start.



*****"the years that im not aware of because I haven't played this ..... game since years."*****
*****"the years that im not aware of because I haven't played this ..... game since years."*****

Kid gets on here with the above comment- and has it all figured out for us. WERE the noobs apparently.

Man, apparently in this kids world you just have to not play a game for years, never having even TRIED the games current patch state, but- He's got us taken care of guys! He KNOWS stuff. Kid reminds me of NME getting clowned in that Krank video.

"I'M ALWAYS IN THE RIGHT POSITION CUZ I CAN SEE EVERYTHING AT ALL TIMES AROUND ME!"

Bro is a prime suspect for getting hired at SV. You literally cant make this stuff up.
 

Iloros

Active member
Dec 14, 2023
341
58
28
Its kinda funny to read noobs arguing about something that shouldn't even be in the game in the first place, i saw a vet mentioning it and just got ignored xdddd hilarious.
SV always been bad at balancing and shot themself and customer in the foot by adding NUMBERS to the equation. Most feature in the game should not be in the game or at least not affect the basic PvP balance and core of the game, the core of the game that SV forget long time ago, u know the thing that the whole game should be base/drive on ?

All the feature mentioned bellow should have never be in the game and its not arguable by any mean possible, if you think u can argue that well enjoy playing in 664+ km² empty map stupid idiot I wont read your fucking crap.

-Clade gift

-Undroppable Jewelry

-All mage school except ecumenical, ecumenical have to be skill based like it was before walk cast patch, other school can be introduce but only as support class PvP Wise. Spiritism a good example of support balanced magic school.

-The map size is too big for the amount of people the server can handle and the amount of people the game can retain. So yes the project was doomed from the really beginning . Having the map too big add more issue to the best core feature of the game which I wont mention and i don't care because if you don't know, you just stupid at this point...and probably lead SV with your stupid ass newb opinion... absolute inbreeds.

-Overpower NPC/PET with scuffed animation.

-4 Directional Melee Combat, the game should have 3 and 1 for NPC like MO1, its not because your game is "harder" and more "complex" that its better, most MMO enjoyer always prefer the most early vanilla version of most MMO , because its simple, basic, simplify, slightly faster to learn and more.

-Spinning server high latency/regulation. EXPLANATION FOR NUUBS: On MO1 people was spinning but slowly, the spine was more predictable even with a smaller parry window, you could not spin fast because the server wasnt registering your spin, looking from another player perspective you are not spinning you are just standing still if you are spinning faster than the server can register. Over all the net code/server was worst but made the game better because player was restricted to a lower server speed felt more balance if u knew about it but frustrating for newbs when they realize that player position on your screen wasnt accurate at all. This one more a jack of all trade that game devs can use to prevent the "Spin fest"

-Any feature that put a gap character wise like clade gift, undropable jewelry or any other feature like this they added over the years that im not aware of because I haven't played this ..... game since years. Why not put character grind gap like this? USE YOUR BRAIN... god damn I shoulnt even have to EXPLAIN that .... a New player have ZERO chance of defending/competing even if he get good at the game because of that huge grind gap, its not what MO supposed to be, grind a character should be fast straight forward and simple like it used to be. All these crazy stupid numbers they added NEVER gonna be balanced anyways.

Anyways I can talk all day about what is good or bad about MO, I just mentioned the thing that the creator of this thread crying about, totally clueless noobs ... so funny. but it doesn't matter at all, doomed project from the start.








Signed Kelly
Kelly aka the most boring person ever go play Tetris bro. Literally every mmorpg has those things they just do balance and SV doesnt LMAO
 

Teknique

Well-known member
Jun 15, 2020
2,033
1,497
113
*****"the years that im not aware of because I haven't played this ..... game since years."*****

Kid gets on here with the above comment- and has it all figured out for us. WERE the noobs apparently.

Man, apparently in this kids world you just have to not play a game for years, never having even TRIED the games current patch state, but- He's got us taken care of guys! He KNOWS stuff. Kid reminds me of NME getting clowned in that Krank video.

"I'M ALWAYS IN THE RIGHT POSITION CUZ I CAN SEE EVERYTHING AT ALL TIMES AROUND ME!"

Bro is a prime suspect for getting hired at SV. You literally cant make this stuff up.
Its like he's trying to explain roman science, to dark age peasants.

You just weren't there during the enlightenment.
 

Teknique

Well-known member
Jun 15, 2020
2,033
1,497
113
and that science is "mmorpgs should have no progression or class customization because I said so"
You’re straw manning him

What he actually said is mo2 was dogshit from the very beginning and everything they changed was trash. Which is largely correct.
 

Iloros

Active member
Dec 14, 2023
341
58
28
You’re straw manning him

What he actually said is mo2 was dogshit from the very beginning and everything they changed was trash. Which is largely correct.
no I am not strawmaning him at all. He literally said all those things shouldnt be in Mortal at all. He didnt say balance of them was poor or that they wefe poorly implendnted he literally said they shouldnt have been a thing and this should have been the most bland mmorpg ever.
 

Dargelar

Member
Nov 1, 2021
41
9
8
Probably the only reason anyone talks about MO2 at all—despite how completely unhinged it’s been since its very inception—is the total lack of any alternative: a first-person, sword-and-sorcery MMO.

The moment a better alternative—even a partially better one—comes along, this place will fall into eternal silence.