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  1. finegamingconnoisseur

    Feedback- How to check Ping with ease! -Poll update-

    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss) Minimum = 346ms, Maximum = 355ms, Average = 349ms
  2. finegamingconnoisseur

    Feedback- How to check Ping with ease! -Poll update-

    Do I have to be in the game world to test this, or will it work at the character screen?
  3. finegamingconnoisseur

    Question on Testing Etiquette -

    I believe the beta will be public early access later this year.
  4. finegamingconnoisseur

    Revert/Adjust the High Ping kick system

    I have the exact same problem, can't play the game at all right now because I get kicked within seconds after entering the world.
  5. finegamingconnoisseur

    Patch Notes 0.0.0.60 Discussion

    I get past the initial loading screen and enter the world, but 5-20 seconds later I get kicked back to the main menu.
  6. finegamingconnoisseur

    Patch Notes 0.0.0.60 Discussion

    I keep getting booted back to the main menu less than a minute after logging in... can't even log back in unless I quit and restart the client. Not sure if it's due to this: Players with too high ping will now be kicked from the server. I certainly hope it isn't due to this, or else I'm fudged...
  7. finegamingconnoisseur

    Patch Notes 0.0.0.60 Discussion

    Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-60.516/ Added: Added the Alvarin races. Added Risar Berserker armor. Added melee weapon crafting. Added Poleaxes. Added option to use round compass. (Work in progress) Added minor animation to all lootable objects. Added...
  8. finegamingconnoisseur

    A doubt about my graphic card perfomance in MO2

    If you have plans to upgrade your system, I would recommend upgrading everything including the cpu, gpu, ram and an ssd if you haven't already. One weak component can bottleneck the rest of the system, which is something you'll want to avoid.
  9. finegamingconnoisseur

    Episode 12 of Let's Play Mortal Online 2 has been delayed till tomorrow. I'm happy to report...

    Episode 12 of Let's Play Mortal Online 2 has been delayed till tomorrow. I'm happy to report that using a combination of Nvidia RTX Voice and Audacity I've managed to remove virtually all but the faintest background fan noise from my gaming laptop. :)
  10. finegamingconnoisseur

    To developers

    That may have been true at one point however I think technology has progressed quite a bit since then, and can now do amazing things that were once problematic or thought impossible. We'll see what SV can come up with once they release the AI later down the track.
  11. finegamingconnoisseur

    To developers

    I too have been waiting for the same thing. I do think it is possible and doable in 2020, though I wouldn't look to the big corporate development companies or publishers to make it happen despite their enormous resources and financial backing. Only the truly passionate visionaries like id...
  12. finegamingconnoisseur

    To developers

    An Elder Scrolls IV Oblivion or Kingdom Come Deliverance level of NPC daily life AI, combined with SV's invasion spawn AI, would be pretty awesome. On top of that, add a system where all activities by the NPCs would affect the markets and economy in the same way that player activities do. If SV...
  13. finegamingconnoisseur

    To developers

    As long as SV keeps improving and working to build their vision then MO2 should be in good hands. At the very minimum, I would want to see a world that responds to player actions and the npc inhabitants have plans of their own that doesn't require player input to trigger it like pretty much 98%...
  14. finegamingconnoisseur

    To developers

    I saw a tweet years ago where Seb left the AI spawn system running overnight on one of their office PCs. Next morning when he showed up the AI had spawned an entire city of tents and giant structures with maybe a thousand or so risars walking around. It actually looked pretty impressive. That...
  15. finegamingconnoisseur

    Closed Combat Alpha Dates? Beta Dates?

    Closed Combat Alpha is already up and running, has been for the past 6 months or so. It will run until beta stress test begins towards end of 2020 (not sure exact date). Once you have an alpha key you're good to go all the way to release day. The only thing you need to pay for at that point is...
  16. finegamingconnoisseur

    Patch Notes 0.0.0.40 Discussion

    Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-40.466/ Added: Added new out of world bounds to save players falling out of the map. Added three different dagger types. (Can be found in containers in cities, and in the wilderness) Added mountain region to the landscape...
  17. finegamingconnoisseur

    Patch Notes 0.0.0.31 Discussion

    Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-31.416/ Added: Three new shields added. (Can be found in containers outside of the cities.) Three spear types added. Added Thursar race and one hairstyle. Added New armor. (Risar Soldier armor can be found in containers outside...
  18. finegamingconnoisseur

    Amaruuk nuur

    A massive world was one of MO2's selling points, and if I remember part of Henrik's vision. In practical terms, a massive world increases immersion as the towns no longer feel like nextdoor neighbours. Travelling becomes an expedition that requires careful planning and thought. Escort...