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  1. finegamingconnoisseur

    Meduli Trip Advice Tour 4k with story elements

    Love the beer gut, thanks to the new dynamic body shape change system. 👍
  2. finegamingconnoisseur

    Patch Notes 0.1.0.20 Discussion

    Seems to be. I tried quite a few times earlier when the patch landed and couldn't get in.
  3. finegamingconnoisseur

    Patch Notes 0.1.0.20 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-0-20.1161/ Added: Added chat window resizing. Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users. Added bow crafting. Added wind particles. Added new emotes. List them by using...
  4. finegamingconnoisseur

    New Morin Khur Like I've Never Seen Before

    Stay safe and enjoy. :)
  5. finegamingconnoisseur

    Lack of offline protection will cost the game

    The Sentinels guarding the Tomb of the Unknown Soldier, 24/7/365.
  6. finegamingconnoisseur

    Lack of offline protection will cost the game

    In MO1 we had a plethora of offline guards and mercenary mages, this led to complaints that players simply don't bother to defend their keeps. I would say the proper way to resolve the issue of ninja sieges is, if you're going to build a keep or anything of significant value, make sure you have...
  7. finegamingconnoisseur

    My First Taste of PVE, and the Massive World

    Happy New Year to everyone!!
  8. finegamingconnoisseur

    Why we don´t need Haven

    If SV plans on having Haven in MO2, make it so that players are there solely to learn how to play the game on a rail-roaded form. Not to live there, not to amass starting resources to take to the mainland, but to learn basic and advanced gameplay. Make the players go through a series of...
  9. finegamingconnoisseur

    Move Server('s) to NA [Poll]

    I think I would get ~250 ping instead of ~350+ if the server (singular) was in the US. It would likely help even out the ping for more players globally.
  10. finegamingconnoisseur

    please make player movement faster

    It seems at present, movement speed is slowed down but weapon swing speed has increased. Haven't tested it while naked so might try that later when I get the chance, and see if armour affects movement speed at all.
  11. finegamingconnoisseur

    please make player movement faster

    The movement speed definitely feels like it got slowed down again in this patch, reverted from the 0.1.0.5 ninja patch which sped it up.
  12. finegamingconnoisseur

    Patch Notes 0.1.0.11 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-0-11.1058/ Added: Added Morin Khur as a starting location. Added new map area around Morin Khur. Added aggressive AI. Added defensive AI. Added guard AI. Bow aim method added as option in settings. (aim with crosshair or...
  13. finegamingconnoisseur

    please make player movement faster

    The 0.1.0.5 ninja patch a week ago sped up the movement and combat speed somewhat, just from what I can observe.
  14. finegamingconnoisseur

    End of Year 2020 Thoughts and Well Wishes

    Hope everyone had a Merry Christmas and looking forward to MO2 launch in Q1 2021!
  15. finegamingconnoisseur

    Yes or No?

    Yeah, nah.
  16. finegamingconnoisseur

    Anyone having performance issues since the newest patch?

    At 1080p the game runs buttery smooth on my system at maxed settings on a GTX 1660 Super via Razer Core X. It could be that the game isn't quite optimised for 2K or 4K resolutions just yet, perhaps.
  17. finegamingconnoisseur

    no mounts in roadmap?

    I remember that in MO1, the same rules apply for both player characters and their mounts when it comes to weight. If you weighed the mount down sufficiently, its movement speed will be impeded and eventually not move at all. You can test this by putting one full stack of razorback carcass into...
  18. finegamingconnoisseur

    Beta Patch Notes 0.1.0.4

    Be sure to report it in-game if you haven't done so already, so they can look into it.