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  1. finegamingconnoisseur

    Beta Patch Notes 0.1.0.4

    Nice all round patch notes. I'm hoping this won't be the last patch for the year, if we can get mounts, taming and thievery before 2021 that would be awesome. But at the same time, I know SV deserves a well-earned holiday break.
  2. finegamingconnoisseur

    Game key & client download

    @Herius @LGM Discord @Sebastian Persson One of the staff at SV might be able to help push your payment through.
  3. finegamingconnoisseur

    Game key & client download

    I think SV should make it more clear to newcomers which game they're paying for. MO1 and MO2 appear to share the same account management site, which still uses the MO1 website graphics and layout. Mortal Online 1 is still shown as "Mortal Online" while Mortal Online 2 is exactly that. While...
  4. finegamingconnoisseur

    FYI: Persistent Release (Early Access) Delayed Until March 2021

    If this had been a big corporate publisher they probably would've said it's Christmas, pushed the game out even if it's half-finished and buggy, and released a paid "DLC" (the rest of the game) three months later on top of the paid client and subscription. Whatever poll that had been set up to...
  5. finegamingconnoisseur

    The next episode of Let's Play Mortal Online 2 is making good progress, after work training and...

    The next episode of Let's Play Mortal Online 2 is making good progress, after work training and studies for the past several weeks. Will aim to upload it in the next few days. 🙂
  6. finegamingconnoisseur

    The Game isn't Ready [Poll]

    They added 3 towns along with a plethora of other fixes, additions and changes all in one patch back in the dot-97 release. All within about 1.5 weeks or so if I remember correctly. This shows to me that they have a pretty big team working behind the scenes to crank out all this new content...
  7. finegamingconnoisseur

    The Game isn't Ready [Poll]

    I came across what looked to be a cave entrance in my travels recently. It was blocked off near the opening with boulders but upon looking up I could clearly see a gaping hole with interiors beyond. Seems to me that they're going with hidden places all over the world in this new iteration of...
  8. finegamingconnoisseur

    890 MB Patch but No Patch Notes?

    @Treibholz @Necromantic I went to have a dig around to see what might be causing MO2 to be completely re-downloaded every time there is a patch. It seems to affect other games as well and for different reasons: Call of Duty Modern Warfare...
  9. finegamingconnoisseur

    890 MB Patch but No Patch Notes?

    About two days ago, SV released a 890 MB patch for the game just out of the blue, there was no patch notes for it anywhere to be found. Note that this isn't the 600 MB beta patch that came before it. Does anyone know what the mysterious 890 MB patch contains?
  10. finegamingconnoisseur

    Crouch

    We could potentially test this ourselves and show the results to SV that hitboxes while in crouch may actually work just like they do while standing upright. If it does, then all SV has to do is make it official by adding a function key for it just like we have for sprint, walk, etc.
  11. finegamingconnoisseur

    Crouch

    They recently added squat as an emote which puts the player in an indefinite stationary crouch until movement occurs. I wonder if this is the first step towards a proper crouch stance that also allows movement. They could test and refine the hitboxes while in this stance to get them working just...
  12. finegamingconnoisseur

    No 3rd person confirmed

    I would say that the 2000 or so of us who play the game for what it is, are the target audience that SV is going for, and rightly so. If 3rd person view were to be added, then in the eyes of the target audience (people like myself and others) this game has gone against its core design vision...
  13. finegamingconnoisseur

    Renting Houses/Appartments in Towns

    Now that New Myrland is 4-6 times larger than the old, I'd imagine Tindrem would be large enough to support many dozens of multi-storey apartments within its walls. Make it so that there is a process you have to go through to be granted an apartment. Maybe obtaining an official document through...
  14. finegamingconnoisseur

    Beta Patch Notes 0.1.0.0 Discussion

    Seems like the server is down at the moment, I'm guessing it's getting prepared for the stress test in about 2.5 hours time?
  15. finegamingconnoisseur

    Beta Patch Notes 0.1.0.0 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-path-notes-0-1-0-0.794/ Added: Added LOD's to capes and banners. Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off...
  16. finegamingconnoisseur

    The Massive Patch That Is Turning Many Heads

    We're getting there, it's looking very good! 🙂
  17. finegamingconnoisseur

    Any Darkfallers?

    I played Darkfall Online for a month or two back in '09, the AI was pretty good which was rare to see in an MMORPG. Needless to say, that was also around about the time I discovered Mortal Online which I immediately signed up for. The rest, as they say, was history and now here I am. 🙂
  18. finegamingconnoisseur

    Alpha System Requirements

    I think with the latest .97 patch they did some optimisation work which increased the fps. Though in 2020 you may want to consider upgrading to one of the latest 6 core 12 thread cpus, 16gb ram, and a recent generation graphics card like the gtx 1660 super or AMD equivalent at the very minimum.
  19. finegamingconnoisseur

    Patch Notes 0.0.0.97 Discussion

    In Bakti, look for a building with chests and gold coins on a counter, go up the stairs and you will see the bankers.
  20. finegamingconnoisseur

    Patch Notes 0.0.0.97 Discussion

    Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-97.702/ Added: Added two new daggers. Added new emotes (use command `/emote` in local chat to list them) Added a cloud of dust when arrows hit ground/objects. Added so fired arrows spawns on other clients as well. Added second...