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  1. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    I started out this video by talking about the reasons why newcomers might not enjoy the game, at 20:10 I go on to talk about the reasons why they will likely enjoy it.
  2. finegamingconnoisseur

    Word of appreciation to the Star Vault team

    I think SV doesn't get nearly as much appreciation than it deserves. Thanks for taking the time to write this. 👍
  3. finegamingconnoisseur

    A proposal...!

    Anything and everything you want to move between cities will have to be physically transported by yourself. That's by design. Or hire a reputable and experienced transporter who can do it for you under the cover of stealth and darkness where no one will know about it.
  4. finegamingconnoisseur

    GTX 1060 6gb/ GTX 1660 6gb

    Do bear in mind also that the game recommends 32gb ram. Even EVE Online which is significantly less taxing than MO2 is now recommending 16gb ram, so the technology gap is closing in on our once superior pc setups again, inevitably.
  5. finegamingconnoisseur

    GTX 1060 6gb/ GTX 1660 6gb

    The GTX 1660 is only slightly more powerful than the GTX 1060, according to this comparison chart: https://gpu.userbenchmark.com/Compare/Nvidia-GTX-1660-vs-Nvidia-GTX-1060-6GB/4038vs3639 I use a GTX 1660 Super and run the game on High settings, I get about 50-60 fps at 1080p.
  6. finegamingconnoisseur

    What must be in game for Persistent?

    To add to this good suggestion, a more lively nature inhabited by all manner of creatures of different sizes and types. Small rodents scurrying through town streets, stray dogs (though I doubt we'll see cats), birds flying around, insects which can be caught and used for natural light or...
  7. finegamingconnoisseur

    What must be in game for Persistent?

    I think they need to work much more on the new player experience, I know for a fact that MO2 is now much more visible to the mainstream crowd and in their consciousness now that several high-profile Youtubers have showcased the game to their massive audiences. What we as old vets may feel as...
  8. finegamingconnoisseur

    Remove skill cap for crafting

    EVE Online is the reason why I think profession points need to be limited. In EVE, no one actively seeks out interaction with you (except when they want to pvp you) because there's no need to. Any character can train any skill to any level, and buying or selling things on the market is an...
  9. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    I have decided to post all my game guide videos for Mortal Online 2 in one thread, for easier viewing instead of creating a new thread for every new video. 🙂 Past videos:
  10. finegamingconnoisseur

    Herick's Massively OP Interview

    A good read, covered a lot of interesting topics. 👍
  11. finegamingconnoisseur

    How to play?

    The sub will be around $14 a month. Welcome to Mortal!
  12. finegamingconnoisseur

    How to play?

    If you donate for a basic $39 package, you get access to the beta (the alpha ended some months ago) and the full game when it launches in the coming weeks or months (not sure when). Do note that the game requires a subscription to play, you will get one month free at launch when you donate. Be...
  13. finegamingconnoisseur

    Stop. Talking. About. Persistence.

    I'd say they have learnt from their mistakes in MO1. They took the better part of a year to make sure that the pvp system was working properly as intended in the Closed Combat Alpha. I covered almost every patch during that time and saw the improvements, and saw the game grow. Them not...
  14. finegamingconnoisseur

    Stop. Talking. About. Persistence.

    The game isn't released yet, it's still in closed beta so more content and features will be added before it opens to the public. However, even in its incomplete state, the players who know what this game is about and know what they're doing, are already playing it as if it's been released...
  15. finegamingconnoisseur

    UPDATE 0.1.0.87 - Covering the Patch Notes

    Thanks for going through the patch notes which is way too long for me to cover briefly in my next video. SV earned themselves a medal with this patch. Nice pvp footage by the way!
  16. finegamingconnoisseur

    Patch Notes 0.1.0.87 Discussion - A New World Record?

    Before this patch, I had one cooking pot but it disappeared from my inventory so I bought another one. After the patch, I now have two cooking pots. In other words, the patch fixed my invisible cooking pot. 👍
  17. finegamingconnoisseur

    Donated but cant download beta

    @Sebastian Persson @Herius @Henrik Nyström Not sure who is in charge of updating the game website, but hopefully someone can correct the FAQ so that there won't be more confused players coming here because of this.
  18. finegamingconnoisseur

    Patch Notes 0.1.0.87 Discussion - A New World Record?

    (2/2) Gameplay, Interaction and Balancing - Changes Increased torch radius. Stackable buffs should now increase their own effectiveness once. Extraction should now scale the skill xp gain based on the quantity of the materials used. Players can now slowly start moving during the resurrect...
  19. finegamingconnoisseur

    Patch Notes 0.1.0.87 Discussion - A New World Record?

    Is SV trying to win themselves a Guinness World Record for the longest patch notes ever in under 2 weeks? How they even manage to do this, is beyond me. 😍 Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-0-87.2073/ (1/2) CPU Optimization The GPU vs CPU balance have been...