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  1. finegamingconnoisseur

    Early views from a new player

    The Tindrem arena (already added, pending its flagging system) will likely serve the purpose you described, though obviously the lawless wilderness out there will always be present and isn't ever going away. I myself am not good at pvp in any stretch of the imagination, so I have developed my...
  2. finegamingconnoisseur

    Early views from a new player

    @hadrius First of all, welcome to our community and thanks for your feedback. Many of us who have been playing MO2 closed beta (and MO1 before it) for a long time probably wouldn't have noticed the areas you pointed out that may need improvement. Regarding the bank system, everything you've...
  3. finegamingconnoisseur

    Gunpowder in MO2

    Gunpowder would render all armours and palisades instantly obsolete, as it did in real-life history when gunpowder and the muskets and cannons that used it were invented.
  4. finegamingconnoisseur

    What does Hardcore mean?

    For me, this is what hardcore means. A world where nowhere is safe. Your survival isn't assured and sometimes all that stands between you and certain death is your timely use of your shield and a large boulder that just happens to be beneath your feet. All the while the odds are heavily stacked...
  5. finegamingconnoisseur

    After Haven: how to choose a city for newcomers to MO

    @MazinkaiserDX Yes, you will need saburra powder during the refining process to make steel. Though if you bring back a full stack of 10k saburra powder it will last you a long time, depending on how much steel you plan to make. 🙂
  6. finegamingconnoisseur

    After Haven: how to choose a city for newcomers to MO

    Based on my experience so far in MO2: Tindrem: I would stay away from Tindrem until you've acclimatised yourself with how the game systems work and you're comfortable with being in a big city (which is quite big as it is even without the slums, port district, rich district and mage towers). The...
  7. finegamingconnoisseur

    Move the Task Vendor to the Trade/Veredari Building

    @Icegoten Provided the npc quests are dynamically generated, perhaps by player actions and world events, then that might work well as opposed to the kind we normally see in theme park mmorpgs. For example, a player might put up a delivery task at the task vendor then when other players go and...
  8. finegamingconnoisseur

    Move the Task Vendor to the Trade/Veredari Building

    The task vendor npc (at least in Fabernum) is currently located in the tavern which is an odd place for it to be. A more logical place would be the building where the trade broker and veredari npcs are located. Delivering a package for reward is a form of commerce, after all, howbeit a more...
  9. finegamingconnoisseur

    3rd person in Tavern

    Full-length mirrors are the only solution that I feel I could accept, so if SV does bring that to the table then I'm all for it. Speaking of mirrors, maybe SV can make metallic weapons (and tools like the woodcutting axe) more reflective so the player can detect movement coming from behind but...
  10. finegamingconnoisseur

    3rd person in Tavern

    I'm averse to any kind of 3rd-person view in MO2, for me it goes against the whole concept of the game itself. Kind of like allowing consensual pvp or global banking for what some might argue as beneficial reasons. But for whom? I think there is a question that the devs and players alike should...
  11. finegamingconnoisseur

    Tracking skill / Wondering Mobs

    Rangers, bounty hunters, and scouts would love to have the tracking skill. And yes, dynamic mobs that move and do their own thing like Radiant AI in The Elder Scrolls IV: Oblivion would make MO2 a cutting edge title.
  12. finegamingconnoisseur

    Sunrise/sunset lighting

    I liked it personally, it felt like actual daytime at noon as when I step outdoors in real life and everything around me is bright. I'll have to experience the night time to see what it's like.
  13. finegamingconnoisseur

    Henrik, please hire someone else to work on magic schools

    @SirVirtuo Could you elaborate a bit more on what you didn't like about Spiritism? Not trying to cast doubt on what you said, just wanted to understand on a more specific level.
  14. finegamingconnoisseur

    Mortal Online 1 - Does it really need to shut down?

    It may be that ever since MO2 was announced the MO moniker no longer referred to one particular game (MO1) like it used to. Instead, MO has come to sort of refer collectively to everything Mortal Online, which would include both MO1 and MO2. It may be necessary to make the distinction in order...
  15. finegamingconnoisseur

    Full Loot discussion

    This is a full loot game. It's literally baked into its DNA, pretty much everyone here is here because of that.
  16. finegamingconnoisseur

    Mortal Online 1 - Does it really need to shut down?

    I feel that keeping MO1 online after MO2 goes live would simply take up time, effort and money from SV that could be dedicated to making MO2 as best as it could be. As fun and dear MO1 was to many people including myself, having watched MO2 grow from its barebone beginnings to the promising...
  17. finegamingconnoisseur

    Bounty System

    The problem with any kind of hardwired bounty system mechanic is that invariably it will be exploited and abused to its fullest extent and defeat the entire purpose of the system in the first place. As an example, a player loses enough standing in the Tindremic Provinces to make him a...
  18. finegamingconnoisseur

    What are most of you doing in the game? I See a lot of people bank sitting or doing nothing.

    I'm spending a lot of time just wandering around in the wild to see what's new and exploring more of the land. Getting completely lost is part of the fun to be honest.
  19. finegamingconnoisseur

    It's beta, fix town griefing

    One of the core tenets of Mortal Online both 1 and 2, is that nowhere is completely safe. Putting a pvp free zone anywhere, be it in town or elsewhere, has no place in the game. There is only relative safety, and the towns are already as safe as it has ever been. You'd have to be naked and afk...