It's even deeper rooted than that. Look at how they already nerfed Earthquake. As a quick example; You can't see if your horse gets debuffed by fulminate, etc. which in general is different than MO1 where you had a better spell animation, and we need a cleaner UI with our pets status effects visible as well. We can't even see if it has magic shell without casting it on yourself when crossing nodelines it just magically dispells it which is also kind of dumb. The other problem is how fast you can reroll a mage and how cheap it is to pickup a spirit box and/or ecumenical mats. The solution I see this community providing is removing magic vendors next.. However, I think the game world is also too clustered around a few towns, we need more camps and places for players in the world which WILL come with building soon. I still think that for the longevity of the game blue towns should be protected, but not entirely. With thievery coming in later, I still think the old hidden crim mechanics should mostly remain intact, where if you had high intelligence you'd notice if you were being pilfered. The problem is that balancing this stuff also depends a lot on player activity and population because as it is we simply do not have enough creatures in the world to support a population that is say, 10 times larger, or 100 times larger after release. Much less, enough bankers to interact with if people are hanging out in the smaller towns.
That said, and taking into consideration the tavern idea, I could see the smaller town banks being safe zones in addition to the Tavern idea, (why would guards protect the inn and not the bank the town's denizens itself would also theoretically use? Also, I don't think the tindrem bank should be entirely protected as it is rather larger.
I could see the smaller town banks such as vadda, bakti, mohki, fab, even meduli, having PVP/Collision being turned off in the bank, again following that 10 second rule when u enter the bank it just disables you, with the same 2 minute flag if you'd been hit already keeping you in pvp/combat. I realize this would be a little immersion breaking standing on top of people, so if you're inside someone those people clipping you could just be rendered temporarily invisible, and popping back in when u step away from them, Maybe this would make thievery in those banks a bit more difficult but I would also suggest you could still be sneaky and still pilfer those targets even without collision, seeing as how spells are already hit scan it shouldn't be hard. So, all in all, you can interact with the bankers in these small areas with no problem in these types of areas specifically. (Thinking about population issues primarily.)
However, I can still see one problem with that, being that someone small enough may try to hide within the hitbox of another player with no collision, so the whole hitscan thing is why I brought it up. You can't hide your feet as easily, for example. It'd take a bunch of people stacking to completely block targeting one person. Though, I feel it would be relatively minor, and not as abuseable against pvp or thievery, as say dive bombing horses with 100-200 hp in the bank.
Edit: Also, they could still turn off collision/make players stacking within you invisible if they clip into you, in like a 10 foot radius of the bankers, if not just for the obvious reasons stated above, but also this would make trading someone right near the bankers easier, as guards, and peoples horses and pets bumping you cancel trades and is rather annoying as well. Solving a couple of minor problems with that situation.
That said, and taking into consideration the tavern idea, I could see the smaller town banks being safe zones in addition to the Tavern idea, (why would guards protect the inn and not the bank the town's denizens itself would also theoretically use? Also, I don't think the tindrem bank should be entirely protected as it is rather larger.
I could see the smaller town banks such as vadda, bakti, mohki, fab, even meduli, having PVP/Collision being turned off in the bank, again following that 10 second rule when u enter the bank it just disables you, with the same 2 minute flag if you'd been hit already keeping you in pvp/combat. I realize this would be a little immersion breaking standing on top of people, so if you're inside someone those people clipping you could just be rendered temporarily invisible, and popping back in when u step away from them, Maybe this would make thievery in those banks a bit more difficult but I would also suggest you could still be sneaky and still pilfer those targets even without collision, seeing as how spells are already hit scan it shouldn't be hard. So, all in all, you can interact with the bankers in these small areas with no problem in these types of areas specifically. (Thinking about population issues primarily.)
However, I can still see one problem with that, being that someone small enough may try to hide within the hitbox of another player with no collision, so the whole hitscan thing is why I brought it up. You can't hide your feet as easily, for example. It'd take a bunch of people stacking to completely block targeting one person. Though, I feel it would be relatively minor, and not as abuseable against pvp or thievery, as say dive bombing horses with 100-200 hp in the bank.
Edit: Also, they could still turn off collision/make players stacking within you invisible if they clip into you, in like a 10 foot radius of the bankers, if not just for the obvious reasons stated above, but also this would make trading someone right near the bankers easier, as guards, and peoples horses and pets bumping you cancel trades and is rather annoying as well. Solving a couple of minor problems with that situation.
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