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  1. finegamingconnoisseur

    New Road Map....

    My guess is that due to the Epic grant awarded to them, SV is probably obligated to fast-track the game's transition to UE5. So, it's likely that they don't have a choice.
  2. finegamingconnoisseur

    October 2022 - Roadmap Discussion Thread

    I'm guessing pet follow is a follow target command? As opposed to follow self.
  3. finegamingconnoisseur

    Warning to new players:

    From my experience, 4 out of 5 times (to date, literally could count them on my one hand) when I got PK'ed it was either by some guy equipped with a high-powered bow hiding in the bushes along the road outside of town, or in full cronite plate and two-handed tungsteel sword waiting inside the...
  4. finegamingconnoisseur

    Warning to new players:

    The thing about MO2 is that it is a sandbox, and that means people are given the freedom to pvp using numerous, unconventional ways. This is where some players will be turned off, as they are expecting pvp to only occur through A, B or C ways. Anything else will seem to them to be griefing...
  5. finegamingconnoisseur

    Patch Notes 1.0.8.3 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/3424450462177173466 Added Five new creatures have been added to the world. Several new point of interest locations have been added to the world. Two new seasonal titles and achievements. New seasonal mobs have been added to the...
  6. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    Many newcomers to Mortal Online 2 will likely quit the game after some time, while a small number of them will discover their niche and go on to become established and influential members of the community. But there's a harsh reality to face: Your long-term survival in the world of Nave depends...
  7. finegamingconnoisseur

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    The game needs npc civilians of all kinds going about their day and doing things on their own in town and out in the wild. Have npc hunters hunting springboks, farmers tending to crops and caring for cattle, and adventurers exploring the world and fighting hostile npcs and vice versa. I still...
  8. finegamingconnoisseur

    DEAR SV,

    Yeah I shy away from using online password managers for that reason. Mine is completely local on an usb thumb drive that's password-protected and then stored inside an encrypted virtual storage file that will self-erase after 5 failed password attempts.
  9. finegamingconnoisseur

    DEAR SV,

    While I won't excuse or trivialise the data breaches that occurred on the old Mortal account management website in the past, I will point out that Steam itself has been breached back in 2011 and reportedly on several more occasions since then...
  10. finegamingconnoisseur

    Warning to new players:

    Game isn't for everyone, in the first game I got ganked as a fresh character right outside the Tindrem gate by a fully geared mounted axe-wielding pker. I stood my ground and fought him to the death, lost my full suit of laminated armour that I had just bought off the vendor. But the adrenaline...
  11. finegamingconnoisseur

    DEAR SV,

    I think if I had to manually log in and renew my sub every month it would be unnecessarily tedious unless I specifically plan on playing one month and then giving it a break like I do with EVE Online. My sub auto-renewal is permanently turned off for that game. But considering that I plan on...
  12. finegamingconnoisseur

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    I'd say make it so that at 100 Riding (secondary skill) you gain additional 20% mount speed at walk, trot, canter and gallop. That way, most nearby regions will be around 10-15 minutes away for players with maxed Riding skill.
  13. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    Tower shields are a new class of shield that was recently introduced into the game after a lengthy balance pass. Their size and properties in some ways make them more than just a defensive equipment. In time, they may be used by non-archetypal characters for purposes outside of traditional...
  14. finegamingconnoisseur

    Patch Notes 1.0.6.15 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/3257815374223640240 Added A new batch of points of interest locations have been added to the world. The Fabernum city sewers are now open. Changes Armor shoulder pads are now hidden in first person view so they do not block your...
  15. finegamingconnoisseur

    just rage quit:)

    With all due respect, giving an example of how I play the game and how certain things can be achieved is not flaunting myself. I don't know why anyone would read it in a way that suggests I was.
  16. finegamingconnoisseur

    just rage quit:)

    Hmm no I don't think that is the case. I'm seeing more content creators for this game as of late, some are new while others have been around a while. And the game isn't dead, nor dying: Mages are one of the most feared character builds in the game, at first glance it's easy to diss on them...
  17. finegamingconnoisseur

    Warning to new players:

    While I respect your right to express your opinion, I think most of the issues you raised are due to either features and mechanics not implemented yet as the game is still in early access. Or frustration with the omnipresent pvp and full looting which creates unpredictable social dynamics that...
  18. finegamingconnoisseur

    How much strength do I need?

    I'm a spear user, but never really tried to pick one up when my strength is below the requirement as my character started out with fairly high strength. My guess is that you will be able to equip it but not use it properly, like back in the first game if you tried to use a bow that was above...
  19. finegamingconnoisseur

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    For PvE, I think SV has recently added quite a number of points of interest that caught me by surprise, even along the routes I normally take whenever I travel. Don't want to spoil it for anyone, but recently I noticed a lot of newly added mines and caves that are inhabited. This time round...
  20. finegamingconnoisseur

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    Reminds me of one time I was dungeon crawling alone down in the Tindrem sewers, and happened to bump into a group of about 15 (most of them were guarding their 2 loot haulers at the back). A few of them got right up in my face while I was backed to a wall, but none took any aggressive actions...