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  1. Anabolic Man

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    i think diffent and that we really need a skill Points increase to 1200, but i agree, that 100 more points could cause a balance issiue for some Builds. Take a look at teh Post Nr 12 !
  2. Anabolic Man

    The game need more freedom in the keybinding options. (Update: Herrick confirmed that in his Stream)

    i really like that changes ! SV have improved the combat ! Here the link of the dinamic swing system. Viknuss have deavtivated to show his vids on different Websides, for whatever reasons, so you have to click to watch the video on youtube. The fast swings do less damage, and should deal...
  3. Anabolic Man

    Dodge/Sidestep that cost Stamina (if you wear very light armour)

    i really like that changes ! SV have improved the combat ! Here the link of the dinamic swing system. Viknuss have deavtivated to show his vids on different Websides, for whatever reasons, so you have to click to watch the video on youtube. The fast swings do less damage, and should deal...
  4. Anabolic Man

    Dodge/Sidestep that cost Stamina (if you wear very light armour)

    I agree. Would love to be able to cancel a piercing attack with Alt and convert it into a fast overhead, or stuff like that. A fluid swing animation, if you tap the swing buttom (atm left mouse), so that it would result in a single fluid animation of (charging your sword/ and release your...
  5. Anabolic Man

    Question about Mounted Combat/ Footfighter Build

    Could an Ogmir reach 92 Dex and 121 Str, to wield an expencive high end weapon, such as a Tindremic Messing sladgehammer with spongewood/spongewood handle and Core, even if i not plan to do so, because that would be very expencive. The Ogmir have interesting skills aswell. Stone Skin...
  6. Anabolic Man

    Main way of increasing stats?

    i would find it better, if you have to chop wood and go mining/fighting mobs to increase stats. It will rise stats, but it should be more effective as to let your character be punched. It just not feel to be a good mechanic. It was implemented, so red players can be stebbed up very fast, but...
  7. Anabolic Man

    Dodge/Sidestep that cost Stamina (if you wear very light armour)

    You can´t know that for sure, without playtesting it. i think every mechanic that could improve the game need and should be tested. If SV could make it work, it would be a great addition to the combat system for players with short weapons. A backward dash should not be a problem, but very...
  8. Anabolic Man

    Dodge/Sidestep that cost Stamina (if you wear very light armour)

    i think this would be great feature, but would need some kind of testing and feedback, to balance it the right way, so it can´t be abused, becuase it would cost a good ammount of stamina. A backwards dodge can be implemented without hesitation, A sidestep would need some further testing. It...
  9. Anabolic Man

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    That would be great. You have a source ? The crafting Points are linited to 1100, so i thought they would limit the Action Points to 1100 aswell. Atm it show up 20.000 Action Points and will be reduced.
  10. Anabolic Man

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    In addition, the bonus on skills in MO2 seems to be a little less than in MO1 and must be unlocked via the Clay Points. Most versetile characters should therefore be able to skill a little more points in riding/advanced riding, in order to reach the dungens more quickly. These points are only...
  11. Anabolic Man

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    I think a lot of Players want to play a more versatile character, if they only have 1 Character Slot. Same counts for me. A lot more versatile character Builds could be created with 100 more Skillpoints ! I personally want a Hybrid between MC and Footfighter. He wouldn´t be the perfect...
  12. Anabolic Man

    Question about Mounted Combat/ Footfighter Build

    kk so creature Controll allow you to ride higher lvl horses. Thx for the useful tips. i will try this 1. Controlled Riding 100 2. Mounted combat 80 5. Axes 100 6. Aggresive stances 50 + Bomus 7. Defensive stances 50 + Bonus 8.Sprinting 100 9. Combat manouvering 100 10. Armor...
  13. Anabolic Man

    Question about Mounted Combat/ Footfighter Build

    Why do i need Creature Control and Advanced Creature Control ? Mounted Charge is a secondary skill ?
  14. Anabolic Man

    Question about Mounted Combat/ Footfighter Build

    Thx fot the Tip but i guess 120 Dmg Bonus is max. Skilling more Str seems not to increase the max damage Bonus, so it not make sense to make the Tursar max size. A friend tested this today and told that to me.
  15. Anabolic Man

    Question about Mounted Combat/ Footfighter Build

    We can only create 1 Character. That´s why I want to create versatile character. He wouldn´t be the perfect footfighter and not the best Mounted Combat Character. The Idea is following. Riding on a horse and hit the enemy with your weapon or bow, till the mount is low health. Then Dismount and...
  16. Anabolic Man

    The game need more freedom in the keybinding options. (Update: Herrick confirmed that in his Stream)

    Update : Henrick confirmed in the Stream at 01.02.30 , that they have talked about the option to bind swings and the different blockdirections on separate keys https:// www.twitch.tv /videos/897190244 Now i am very happy ! Thx a lot, for listening to the feedback ! This will improve the...
  17. Anabolic Man

    General PVE Feedback (The most important would be, that SV will give us 2 different Exits for every Dungen.)

    Why does the game need several Exits for Dungens ? There is this Mortal Online combat Map. Everytime we did a dungen, during the times, in which Mo1 had a lot of players, we got pinged on that Map. To show players that we are inside the Dungen. We always got Contact. I think every Dungen need...
  18. Anabolic Man

    Dodge/Sidestep that cost Stamina (if you wear very light armour)

    I think this would be cool to avoid a hit if you are very low health, if you wear low weight armor. Like the man at arms in Chivalery. It shouldn´t be an ability you can spam. Something you can use once or maybe twice in a fight becuase it cost stamina, so your opponent maybe miss his overhead...
  19. Anabolic Man

    Quality of Life Suggestion Thread

    I think only some of the rare or unique extraction operations procedures should take as long time to extract the ore. For excemple if you use the Blast Furnice or the Greater Natorus. Using the Crusher and Extractor should only take a fex seconds. It should rather take a long time to melt the...
  20. Anabolic Man

    Manually Draw Weapon For Bandaging [Poll]

    Too easy ? you argue as it would be skillbased to put your weapon away, use the bandage and draw the weapon. i like the change. A quality of life update ,that make the combat feel less cluncky. i kinda hope it also work for the hybrid, that he take his weapon away and cast a spell. I was never a...