Search results

  1. Anabolic Man

    Knight`s Tournaments

    In the first game Mortal online 1 we had Arena Events/Knight turnaments. I guess we will get them in MO2 aswell.
  2. Anabolic Man

    Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent

    This is very true. A friend got a key and told me that he have used specific options in Chivalery for over 3000h and that he want to be able to make his options, as he prefer it. I can only agree. Because otherwise he would have to learn everything from scratch and always get imput errors...
  3. Anabolic Man

    Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent

    Or a hybrid option for people with a mouse, that do not have thump mouse buttons. So that they can block with the mouse, but can bind a Key that have to be pressed + right mouse to perform a Mid Block. (combo key assignments would be great) To make a hybrid option possible. it would be...
  4. Anabolic Man

    Your Favorite Songs

  5. Anabolic Man

    Your Favorite Songs

  6. Anabolic Man

    Songs of Enlightenment

    Reminds me of the Music for Morrin Khuur.
  7. Anabolic Man

    Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent

    Both of the moves mentioned above will make you hit the ground if you miss, and you can immediatly charge up a new attack with a shorter animation, that will need less time to get fully charged, (if you are using a long weapon). I call this faster windup-swings. The increased speed of the...
  8. Anabolic Man

    General PVE Feedback (The most important would be, that SV will give us 2 different Exits for every Dungen.)

    More Exits for Dungens should have the highest priotity, of all this recommendations.
  9. Anabolic Man

    Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent

    The second thing i want to give some feedback about are the faster windup swings, that have been added to MO2, that will happen if you hit an object, the enemy (in the case he not parry your swing), or the floor. Note : this not have the highest priority, but it would be awesome if SV take...
  10. Anabolic Man

    Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent

    We can now bind Thrust attack and Overhead attack on different Keys, and enable the Option (Attack Modifiers charges Attacks). You will now perform an Overhead or Thrust Attack if you hold down the Key you choose. In my case E and Q The problem is the following. It force you to look down and...
  11. Anabolic Man

    The game need more freedom in the keybinding options. (Update: Herrick confirmed that in his Stream)

    Feedback to the new feature. (Overhead Thrust attack bound on seperate Keys) We can now bind Thrust attack and Overhead attack on different Keys, but it force you to look down and block, to perform a mid Block. We can´t hold down the Key we bound for Thrust attack + right mouse, becuase it...
  12. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    That would be a bit too much. Radio Stations ? Walking under Water ? That would not fit into the game.i would like to see a letter in your mailbox, if there will be an event, such as a Knight contest inside the Arena, so players are not forced to check the Forum, or some info about what has...
  13. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    Priorities should balways be the Combat System and sufficient dungeons and PVE content, but the content for Hunters and Roleplayers should not be forgetten. Imo the fishing Mechanics could be improved. I personally enjoyed the mechanics used in Red Dead online When the fish has bitten...
  14. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    https://mortalonline2.com/forums/threads/musical-instruments-in-myrland.1224/ imagine Roleplayers could play different musical-instruments. Maybe some players would trade them some Gold Coins, if they see a Band playing music inside the tavern XD
  15. Anabolic Man

    Musical Instruments in Myrland

    I can only agree on that, after they added the most basic Stuff we need. The basic features have a higher priority.
  16. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    Some NPC´s could tell you somethign about crafting, if you help them and if you have a good reputation. Not the most secret Recipes, but how the mechanics work and maybe a little knowledge about crafting and the secret of steel. . The players will watch guides on youtube, on how to make steel...
  17. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    Roleplayers also like to know more about the Lore. Maybe Players should be able to find some hidden Letters and inscriptions about specific places and creatures. Take the Risar Dungen as an excemple. Henrick told in his stream, that this was once a tindremic outpost, that have been taken over by...
  18. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    How the Taverns could be improved The Barkeeper could serve the Players a drink, that remove your gray bar, or something to give the Tavern some kind of Sense. In Red Dead the Drinks made your Healthbar golden and you did not had to eat as much food, and loose as much weight in cold regions.