Search results

  1. J

    just rage quit:)

    Such a nube rager. Ive raged quit MO at least a dozen times in the last 12 years. Come back when you got some rage quitting experience under your belt.
  2. J

    How much strength do I need?

    A clarification on point 2. More strength does give you more damage bonus, so you do hit harder. But yes, if you dont meet the strength requirement for the weapon you will swing slower and use more stamina (as well as do less damage because of lower damage bonus). Once you meet strength...
  3. J

    Removing spinning cause 1 month streamers cant read attacks

    If games like Chivalry and Mordhau ( that are tiny static maps, with a handful of players, run on servers optimized for best ping and performance) still suffer from all these animation hiding/manipulation techniques…..how is it even thinkable that MO will ever be better? MO is incredibly more...
  4. J

    Removing spinning cause 1 month streamers cant read attacks

    Meanwhile people are exploiting every boss in the game and duping endless gold. But spinning is bad. Get a clue SV.
  5. J

    Blank spellbook?

    Scribing is a skill, but in order to level it you have to scribe a LOT of spells scrolls into spellbooks. This can be very expensive because the higher end spell scrolls cost a lot of gold. You can end up spending thousand of gold to level scribing. Charging people to scribe is also not very...
  6. J

    Horse killing

    A few tips: Dont go to Medulis graveyad. Don't bring a horse in the meduli graveyard. If you do, make sure it has good armour. Whomever is hitting your horse is grey so, if you don't see him, that means he is sniping from far away( probably somewhere the guards don't reach). Get taming to 51...
  7. J

    Magic: Target cast, self cast, draw weapon and move to cancel - make it stop!

    Well go ahead and fix it then if you are so expert. You cannot see my hundreds of posts about the shitty and annoying parts of combat because you are looking in MO2 forums. In the MO1 forums i, and many many more, spent years giving feedback and demanding change. But you do not know this...
  8. J

    Magic: Target cast, self cast, draw weapon and move to cancel - make it stop!

    Laugh away bro. It took SV 15 years to get it as “smooth” as you see it now. Maybe in an other 15 years they will get it up to your standards. Also melee combat is way clunky, especially if you are from anywhere but Europe. There is so much janky shit that happens where people hit you from 10...
  9. J

    Magic: Target cast, self cast, draw weapon and move to cancel - make it stop!

    Lol, this guy would have had an aneurism in MO1. Back then you had to un-equip your weapon before you could cast, with a plethora of bugs and quirks attached to simply hitting a target. The magic casting experience is vastly improved from the old game. Neceomany is purpousely made like that so...
  10. J

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    This whole game cant handle much more than 2k players regardless of where they are. Even if they added 10 more dungeons the server will take a giant turd after 2k players. Then SV will be forced to re-implement the shards. There is no other option with the current system. It has nothing to do...
  11. J

    Surprised and dissapointed.

    Yes the land is quite empty. There are mobs and cool things to see but a lot of it is just empty. So of course in the few places where there is stuff you'll most likely find players. Do keep in mind that this is firstly a pvp game, and pve is just a secondary focus. Remember this also when...
  12. J

    Sheevran Spellsword viable?

    I would say paladins are the new hybrids. Where hybrids were 60/40 (warrior/mage), paladins are more 80/20. Humans are the best choice imo for new and average skilled players. With their extra skill/attribute points and their mana regen clades, they really make being a paladin easy. They are...
  13. J

    Sheevran Spellsword viable?

    The biggest obstacle to a mage/fighter (also called hybrid) is this. Dex is needed for running speed. Con is required for stamina pool. you need max con and max dex if you are fighting on foot. That leaves you with enough attribute points for only 1 more full attribute. Melee weapons require...
  14. J

    Looking for 10 kg armor combination.

    Dont do it. The moment they see you with no pants, thats where they’ll hit you, and that will render all other pieces of armour useless. Only thing that will help you meaningfully when they are chasing you is either a tower shield, your Alvarian speed buff(as long as they are not also...
  15. J

    Necromancy: Taking Control of the Situation

    I will repeat what i said ages ago. The only powerful ability in Necro was always the death knight. Nothing else was worth it in MO1. Mo2 is no different, except that we dont have the DK summon( probably because it was so stupidly OP).
  16. J

    Allow wearing a shield on your back in combat mode

    Personally i would like to be able to wear a shield on the back and one on the front. Make that 2 tower shields, one on the back one on the front. Make it happen SV.
  17. J

    Is it worth to raise like ten INT points for spell damage ?

    Id say only if you are fat mage because damage is your only focus. 100 to 110 wont see much difference
  18. J

    Lesser Healing vs Greater Healing

    Yes. Basically small heal is for sustained heals, mana conservation and to stay somewhat mobile. Greater heal is for when people are about to drop, you somehow have time to stand still and have oodles of mana to burn.